Commit graph

1057 commits

Author SHA1 Message Date
vaxerski
b25bafda08 guard null context in applyConfigToKeyboard 2022-06-23 18:52:05 +02:00
thinkingwithberries
a8e2595534
Update hyprland.conf 2022-06-23 21:52:17 +08:00
thinkingwithberries
3c6526dbbe
Merge branch 'hyprwm:main' into ex-conf-improvements 2022-06-23 21:51:40 +08:00
vaxerski
4945c5887d reload all keyboards and not only the active 2022-06-23 15:48:31 +02:00
thinkingwithberries
ccdb03391e
removed unused max fps option 2022-06-23 20:30:28 +08:00
thinkingwithberries
6ba5edd13e
Made some settings' comments clearer 2022-06-23 18:26:48 +08:00
vaxerski
31dc70a41a Added exact to resizeActive and added moveactive 2022-06-23 10:14:59 +02:00
vaxerski
f9745b0d3b allow getWindowInDirection to scan other mons 2022-06-23 09:56:16 +02:00
Kainoa Kanter
64f6818a13
:finnadie:
https://www.youtube.com/watch?v=_asNhzXq72w
2022-06-22 15:22:22 -07:00
ThatOneCalculator
2631489a18 Syntax error in CI 2022-06-22 15:17:21 -07:00
ThatOneCalculator
5614f28dfd T1C: CMake Release Pipeline (CI) 2022-06-23 00:11:57 +02:00
ThatOneCalculator
a98c07cd00 Merge branch 'main' of https://github.com/hyprwm/Hyprland 2022-06-22 13:24:31 -07:00
Mihai Fufezan
11a5e6bcbf
nix: revert to original wlroots repo 2022-06-22 23:23:46 +03:00
ThatOneCalculator
6eefd294af Upload release archive 2022-06-22 13:18:09 -07:00
ThatOneCalculator
606f4b0794 Fix release action 2022-06-22 13:09:37 -07:00
Kainoa Kanter
ff6e3a4d24 T1C: Releases pipeline 2022-06-22 22:04:55 +02:00
Kainoa Kanter
c21b062fe5
Delete aur directory 2022-06-22 11:25:41 -07:00
vaxerski
19d94b87ab Added keybind submaps 2022-06-22 20:23:20 +02:00
Vaxry
bd41776a5a
Merge pull request #227 from fufexan/meson
Nix: use meson for builds
2022-06-22 16:20:02 +01:00
vaxerski
c2ff3d9e76 more shadow for readme banner 2022-06-22 16:01:51 +02:00
vaxerski
dbd060247e README better banner 2022-06-22 16:00:52 +02:00
vaxerski
0ec903808b don't use sudo in make config 2022-06-22 15:52:36 +02:00
vaxerski
770bada5d5 Fixed oversized apps' incorrect layout 2022-06-22 15:45:56 +02:00
vaxerski
499d2e41bf default apply_sens_to_raw to 0 2022-06-22 13:01:59 +02:00
vaxerski
d614fa895e
Merge pull request #245 from taylor85345/main
Fixed crash on movetoworkspacesilent
2022-06-22 00:14:36 +01:00
taylor85345
b9f542a60f
Fixed crash on movetoworkspacesilent 2022-06-21 16:13:05 -07:00
vaxerski
4c2459861b fix borders sometimes disappearing on certain windows 2022-06-21 23:09:20 +02:00
vaxerski
0f1ad16aec added general:no_border_on_floating 2022-06-21 22:54:41 +02:00
vaxerski
5541098f20 Added bindl 2022-06-21 22:47:27 +02:00
vaxerski
48e33023af fix crash on number workspace with null mon 2022-06-21 22:42:54 +02:00
vaxerski
0b6c04355a
Merge pull request #239 from SebOuellette/main
Optimize cursor constraints for games
2022-06-21 21:34:31 +01:00
vaxerski
33abb6a5bf dang it autoformat 2022-06-21 22:30:07 +02:00
vaxerski
1810725a0c cleaner code 2022-06-21 22:29:11 +02:00
vaxerski
84d6e640ff support all workspace types in workspace keyword 2022-06-21 22:25:54 +02:00
SebOuellette
20ad9d3e7d Passes all constraint tests!
So a summary of what's been done in this fork/PR. Instead of moving the cursor, we're warp_closest ing. warp_absolute didn't work, so warp closest has kindof an auto constrain feature so it works beautifully. I'm also contraining to the right side of the window - 1, because the cursors are treating that pixel as the next pixel over, so it was actually thinking it was on the next monitor (assuming fullscreen) when the cursor got to the right or bottom of the window. TL;DR rounding issue.

This fix didn't work when you had a fullscreen video playing on a monitor beside, so I also fixed that by ignoring all focus changes or whatever when a constraint actually occured, we obviously just don't want to focus another monitor when constrained, so why not just *disable it when a constraint happened*

The PR is now ready, I love Hyprland, and I can't wait to contribute more :)
2022-06-21 16:25:40 -04:00
vaxerski
4a3f9ccba2 move ignore to eventmanager and fix double focus in changeworkspace 2022-06-21 22:17:30 +02:00
vaxerski
ff49f22440 fix rapid blinking on launch 2022-06-21 22:13:13 +02:00
vaxerski
a2fa1bc80d fix CMake debug mode 2022-06-21 22:09:46 +02:00
Mihai Fufezan
593f24a2ec
workflows: add meson version updater and update versions 2022-06-21 22:28:20 +03:00
Mihai Fufezan
8bd7234d72
nix: change build system to meson
flake.nix: change wlroots url to mirror, update version
flake.lock: update wlroots & nixpkgs
nix/update-inputs.sh: update wlroots url
2022-06-21 22:11:46 +03:00
vaxerski
f58bb0187b
Merge pull request #241 from viperML/main
Nix: refactor packages and overlays
2022-06-21 11:29:35 +01:00
SebOuellette
3dc2277fd0 Actually, mostly working.
One failure case: When there is a fullscreen window directly to the right of a game, for example, in a multimonitor setup, then the cursor will bug out in between the monitors. sometimes it will get constrained to the border, but just outside the window (which is what this PR fixes, so it's unusual) and sometimes the cursor will just ignore the constraint entirely. However this is only in the one case.
2022-06-21 02:23:57 -04:00
SebOuellette
ee7900f819 Mouse no longer removes focus from constraining window
The window properly constrains the mouse now

I do still notice a bug with moving the mouse in games, if you don't move the mouse fast enough, some games will not register the mouse movement. This doesn't happen in KDE so I know it's related somehow
2022-06-20 23:15:16 -04:00
Sebastian Ouellette
f7e9a27c0a
Merge branch 'vaxerski:main' into main 2022-06-20 22:05:02 -04:00
Caleb Owens
7d80327e7d fixed vertical swapping issue 2022-06-20 17:11:59 +01:00
Caleb Owens
3d46c73981 Added a multiplier for the width to height ratio 2022-06-20 14:37:27 +01:00
vaxerski
f5f531562b
Merge pull request #205 from sp1ritCS/meson
Added meson buildfiles
2022-06-20 13:56:58 +01:00
Fernando Ayats
4efd913de8 nix: use the overlay in the module 2022-06-20 13:04:40 +02:00
Fernando Ayats
bd95301188 nix: no pseudo-overlay 2022-06-20 12:16:07 +02:00
Fernando Ayats
d6b324306b nix: add a proper overlay and cleanup flake 2022-06-20 11:50:06 +02:00