The problem:
If `input:numlock_by_default = true`, depressed mods will get stuck
on config reload; this takes effect after some other mod is pressed.
This restores 0.41.2 behavior, with the exception that selected keyboard
layout is preserved.
918d8340af/src/managers/input/InputManager.cpp (L993-L1002)
Emits `SModifiersEvent` in `updateModifiers()`
Before the patch:
Changing layout with `hyprctl switchxkblayout ...` results in:
* active keymap in `hyprctl devices` is changed
* no event
* no layout is actually changed UNTIL you press one of the mod keys
(Alt | Shift | Super | Ctrl)
After:
* active keymap in `hyprctl devices` changed
* activelayout IPC event emitted
* layout is changed
This fixes https://github.com/hyprwm/Hyprland/issues/7044
* core: move to hyprutils for utils
Nix: add hyprutils dep
* Meson: add hyprutils dep
* flake.lock: update
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp
Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.