Fixes multiple groupbar decoration issues:
- togglegroup removes fullscreen to avoid to avoid weird state
- fixes issue where a group had multiple windows with head = true
- fixes issue where merging 2 groups would cause a window to have 2 groupbar decorations
- fixes issue where merging a group with more than 1 window into another group would make windows have no groupbar decoration
- fixes issue where ungrouping windows could just move them into another group on the same workspace
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Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
* Reloads dynamic window rules
* Update ConfigManager.cpp
* Update ConfigManager.cpp
* Reloads animated decoration values set on window rules
Reloads animated decoration values like border color and opacity set on window rule on config reload.
Fix crash when screen size is 0x0 (#2523)
Reason: The disable of a monitor with 0x0 size
is causing issuses with some users.
https://github.com/hyprwm/Hyprland/issues/2537
Left the defensive code to resolve the crash.
Will continue to investigate and find a solution for the
dell xps disabled monitor
Co-authored-by: giladsx <gilad@spectalix.com>
(When booting into laptop clam mode in dell XPS)
and also ignore any screen with size 0x0 in the first place
Co-authored-by: giladsx <gilad@spectalix.com>
* Implement pass binds
Pass binds run the associated dispatcher but do not prevent windows
from receiving the bind.
* Fix pass binds not working properly with release binds
* Rename `pass` to `nonConsuming`
* rename ignorezero to ignorealpha
* allow setting ignorealpha value
This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.
* add brackets i forgot to add
* prevent crash with invalid ignorealpha value
prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log
* don't try to set ignoreAlphaValue if alpha value not specified
* add catch to try, reintroduce ignorezero
- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change
* add logging for failed ignorealpha layer rule
* fix get ignorealpha's get VALUE
* check npos and use empty()
* rename VALUE cuz no longer const
* format Shader.hpp