Hyprland/src/render
2023-09-30 17:07:50 +01:00
..
decorations refactor: replace manual iteration of CWindow with existing methods (#3147) 2023-09-04 15:13:39 +02:00
shaders shaders: Remove redundant clamp of smoothsteps return value. (#3456) 2023-09-30 13:12:48 +01:00
Framebuffer.cpp internal: Formatter rework (#3186) 2023-09-06 12:51:36 +02:00
Framebuffer.hpp renderer: cleanup old redundancies in CFramebuffer 2023-07-29 13:27:40 +02:00
OpenGL.cpp renderer: nuke multisample_edges in favor of a faster algorithm 2023-09-30 01:41:05 +01:00
OpenGL.hpp renderer: add decoration:blur:special 2023-08-25 17:44:17 +02:00
Renderer.cpp tearing: cleanup vars and avoid rendering before drm is ready 2023-09-30 17:07:50 +01:00
Renderer.hpp renderer: optimize render pipeline when there is a solitary client 2023-09-29 17:51:07 +01:00
Shader.cpp shader: remove useless comment 2023-06-29 23:20:10 +02:00
Shader.hpp renderer: nuke multisample_edges in favor of a faster algorithm 2023-09-30 01:41:05 +01:00
Shaders.hpp rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
Texture.cpp texture: fix styling 2023-07-11 00:27:13 +02:00
Texture.hpp Added clang format (#1239) 2022-12-16 17:17:31 +00:00