mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 15:25:59 +01:00
1ed1ce9506
moves std::shared_ptrs to a new implementation Advantages: - you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired. - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.) - weak_ptrs are still valid while the SP is being destroyed. - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection) - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though. - this is useful in destructors and callbacks.
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#pragma once
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#include <memory>
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#include <vector>
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#include <unordered_map>
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#include "WaylandProtocol.hpp"
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#include "ext-idle-notify-v1.hpp"
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class CEventLoopTimer;
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class CExtIdleNotification {
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public:
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CExtIdleNotification(SP<CExtIdleNotificationV1> resource_, uint32_t timeoutMs);
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~CExtIdleNotification();
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bool good();
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void onTimerFired();
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void onActivity();
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private:
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SP<CExtIdleNotificationV1> resource;
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uint32_t timeoutMs = 0;
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SP<CEventLoopTimer> timer;
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bool idled = false;
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void updateTimer();
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};
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class CIdleNotifyProtocol : public IWaylandProtocol {
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public:
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CIdleNotifyProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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void onActivity();
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void setInhibit(bool inhibited);
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private:
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void onManagerResourceDestroy(wl_resource* res);
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void destroyNotification(CExtIdleNotification* notif);
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void onGetNotification(CExtIdleNotifierV1* pMgr, uint32_t id, uint32_t timeout, wl_resource* seat);
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bool isInhibited = false;
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//
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std::vector<UP<CExtIdleNotifierV1>> m_vManagers;
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std::vector<SP<CExtIdleNotification>> m_vNotifications;
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friend class CExtIdleNotification;
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};
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namespace PROTO {
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inline UP<CIdleNotifyProtocol> idle;
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};
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