mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 14:45:58 +01:00
185 lines
5.9 KiB
C++
185 lines
5.9 KiB
C++
#pragma once
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#include "../devices/IPointer.hpp"
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#include "../devices/ITouch.hpp"
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#include "../devices/Tablet.hpp"
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#include "../helpers/math/Math.hpp"
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#include "../helpers/math/Math.hpp"
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#include "../desktop/WLSurface.hpp"
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#include "../helpers/sync/SyncTimeline.hpp"
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#include <tuple>
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class CMonitor;
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class IHID;
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class CTexture;
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AQUAMARINE_FORWARD(IBuffer);
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/*
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The naming here is a bit confusing.
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CPointerManager manages the _position_ and _displaying_ of the cursor,
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but the CCursorManager _only_ manages the actual image (texture) and size
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of the cursor.
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*/
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class CPointerManager {
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public:
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CPointerManager();
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void attachPointer(SP<IPointer> pointer);
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void attachTouch(SP<ITouch> touch);
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void attachTablet(SP<CTablet> tablet);
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void detachPointer(SP<IPointer> pointer);
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void detachTouch(SP<ITouch> touch);
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void detachTablet(SP<CTablet> tablet);
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// only clamps to the layout.
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void warpTo(const Vector2D& logical);
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void move(const Vector2D& deltaLogical);
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void warpAbsolute(Vector2D abs, SP<IHID> dev);
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void setCursorBuffer(SP<Aquamarine::IBuffer> buf, const Vector2D& hotspot, const float& scale);
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void setCursorSurface(SP<CWLSurface> buf, const Vector2D& hotspot);
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void resetCursorImage(bool apply = true);
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void lockSoftwareForMonitor(SP<CMonitor> pMonitor);
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void unlockSoftwareForMonitor(SP<CMonitor> pMonitor);
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void lockSoftwareForMonitor(CMonitor* pMonitor);
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void unlockSoftwareForMonitor(CMonitor* pMonitor);
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void lockSoftwareAll();
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void unlockSoftwareAll();
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bool softwareLockedFor(SP<CMonitor> pMonitor);
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void renderSoftwareCursorsFor(SP<CMonitor> pMonitor, timespec* now, CRegion& damage /* logical */, std::optional<Vector2D> overridePos = {} /* monitor-local */);
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// this is needed e.g. during screensharing where
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// the software cursors aren't locked during the cursor move, but they
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// are rendered later.
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void damageCursor(SP<CMonitor> pMonitor);
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//
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Vector2D position();
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Vector2D cursorSizeLogical();
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void recheckEnteredOutputs();
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private:
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void recheckPointerPosition();
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void onMonitorLayoutChange();
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void onMonitorDisconnect();
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void updateCursorBackend();
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void onCursorMoved();
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bool hasCursor();
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void damageIfSoftware();
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// closest valid point to a given one
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Vector2D closestValid(const Vector2D& pos);
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// returns the thing in device coordinates. Is NOT offset by the hotspot, relies on set_cursor with hotspot.
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Vector2D getCursorPosForMonitor(SP<CMonitor> pMonitor);
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// returns the thing in logical coordinates of the monitor
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CBox getCursorBoxLogicalForMonitor(SP<CMonitor> pMonitor);
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// returns the thing in global coords
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CBox getCursorBoxGlobal();
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Vector2D transformedHotspot(SP<CMonitor> pMonitor);
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SP<CTexture> getCurrentCursorTexture();
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struct SPointerListener {
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CHyprSignalListener destroy;
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CHyprSignalListener motion;
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CHyprSignalListener motionAbsolute;
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CHyprSignalListener button;
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CHyprSignalListener axis;
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CHyprSignalListener frame;
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CHyprSignalListener swipeBegin;
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CHyprSignalListener swipeEnd;
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CHyprSignalListener swipeUpdate;
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CHyprSignalListener pinchBegin;
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CHyprSignalListener pinchEnd;
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CHyprSignalListener pinchUpdate;
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CHyprSignalListener holdBegin;
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CHyprSignalListener holdEnd;
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WP<IPointer> pointer;
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};
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std::vector<SP<SPointerListener>> pointerListeners;
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struct STouchListener {
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CHyprSignalListener destroy;
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CHyprSignalListener down;
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CHyprSignalListener up;
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CHyprSignalListener motion;
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CHyprSignalListener cancel;
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CHyprSignalListener frame;
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WP<ITouch> touch;
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};
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std::vector<SP<STouchListener>> touchListeners;
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struct STabletListener {
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CHyprSignalListener destroy;
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CHyprSignalListener axis;
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CHyprSignalListener proximity;
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CHyprSignalListener tip;
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CHyprSignalListener button;
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WP<CTablet> tablet;
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};
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std::vector<SP<STabletListener>> tabletListeners;
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struct {
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std::vector<CBox> monitorBoxes;
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} currentMonitorLayout;
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struct {
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SP<Aquamarine::IBuffer> pBuffer;
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SP<CTexture> bufferTex;
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WP<CWLSurface> surface;
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Vector2D hotspot;
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Vector2D size;
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float scale = 1.F;
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CHyprSignalListener destroySurface;
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CHyprSignalListener commitSurface;
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SP<CSyncTimeline> waitTimeline = nullptr;
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uint64_t waitPoint = 0;
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} currentCursorImage; // TODO: support various sizes per-output so we can have pixel-perfect cursors
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Vector2D pointerPos = {0, 0};
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struct SMonitorPointerState {
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SMonitorPointerState(SP<CMonitor> m) : monitor(m) {}
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~SMonitorPointerState() {}
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WP<CMonitor> monitor;
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int softwareLocks = 0;
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bool hardwareFailed = false;
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CBox box; // logical
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bool entered = false;
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bool hwApplied = false;
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bool cursorRendered = false;
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SP<Aquamarine::IBuffer> cursorFrontBuffer;
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};
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std::vector<SP<SMonitorPointerState>> monitorStates;
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SP<SMonitorPointerState> stateFor(SP<CMonitor> mon);
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bool attemptHardwareCursor(SP<SMonitorPointerState> state);
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SP<Aquamarine::IBuffer> renderHWCursorBuffer(SP<SMonitorPointerState> state, SP<CTexture> texture);
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bool setHWCursorBuffer(SP<SMonitorPointerState> state, SP<Aquamarine::IBuffer> buf);
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struct {
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SP<HOOK_CALLBACK_FN> monitorAdded;
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SP<HOOK_CALLBACK_FN> monitorPreRender;
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} hooks;
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};
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inline UP<CPointerManager> g_pPointerManager;
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