Hyprland/src/managers/PointerManager.hpp

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#pragma once
#include "../devices/IPointer.hpp"
#include "../devices/ITouch.hpp"
#include "../devices/Tablet.hpp"
#include "../helpers/math/Math.hpp"
#include "../helpers/math/Math.hpp"
#include "../desktop/WLSurface.hpp"
#include "../helpers/sync/SyncTimeline.hpp"
#include <tuple>
class CMonitor;
class IHID;
class CTexture;
AQUAMARINE_FORWARD(IBuffer);
/*
The naming here is a bit confusing.
CPointerManager manages the _position_ and _displaying_ of the cursor,
but the CCursorManager _only_ manages the actual image (texture) and size
of the cursor.
*/
class CPointerManager {
public:
CPointerManager();
void attachPointer(SP<IPointer> pointer);
void attachTouch(SP<ITouch> touch);
void attachTablet(SP<CTablet> tablet);
void detachPointer(SP<IPointer> pointer);
void detachTouch(SP<ITouch> touch);
void detachTablet(SP<CTablet> tablet);
// only clamps to the layout.
void warpTo(const Vector2D& logical);
void move(const Vector2D& deltaLogical);
void warpAbsolute(Vector2D abs, SP<IHID> dev);
void setCursorBuffer(SP<Aquamarine::IBuffer> buf, const Vector2D& hotspot, const float& scale);
void setCursorSurface(SP<CWLSurface> buf, const Vector2D& hotspot);
void resetCursorImage(bool apply = true);
void lockSoftwareForMonitor(SP<CMonitor> pMonitor);
void unlockSoftwareForMonitor(SP<CMonitor> pMonitor);
void lockSoftwareForMonitor(CMonitor* pMonitor);
void unlockSoftwareForMonitor(CMonitor* pMonitor);
void lockSoftwareAll();
void unlockSoftwareAll();
bool softwareLockedFor(SP<CMonitor> pMonitor);
void renderSoftwareCursorsFor(SP<CMonitor> pMonitor, timespec* now, CRegion& damage /* logical */, std::optional<Vector2D> overridePos = {} /* monitor-local */);
// this is needed e.g. during screensharing where
// the software cursors aren't locked during the cursor move, but they
// are rendered later.
void damageCursor(SP<CMonitor> pMonitor);
//
Vector2D position();
2024-05-11 18:13:20 +02:00
Vector2D cursorSizeLogical();
void recheckEnteredOutputs();
private:
void recheckPointerPosition();
void onMonitorLayoutChange();
void onMonitorDisconnect();
void updateCursorBackend();
void onCursorMoved();
bool hasCursor();
void damageIfSoftware();
// closest valid point to a given one
Vector2D closestValid(const Vector2D& pos);
// returns the thing in device coordinates. Is NOT offset by the hotspot, relies on set_cursor with hotspot.
Vector2D getCursorPosForMonitor(SP<CMonitor> pMonitor);
// returns the thing in logical coordinates of the monitor
CBox getCursorBoxLogicalForMonitor(SP<CMonitor> pMonitor);
// returns the thing in global coords
CBox getCursorBoxGlobal();
Vector2D transformedHotspot(SP<CMonitor> pMonitor);
SP<CTexture> getCurrentCursorTexture();
struct SPointerListener {
CHyprSignalListener destroy;
CHyprSignalListener motion;
CHyprSignalListener motionAbsolute;
CHyprSignalListener button;
CHyprSignalListener axis;
CHyprSignalListener frame;
CHyprSignalListener swipeBegin;
CHyprSignalListener swipeEnd;
CHyprSignalListener swipeUpdate;
CHyprSignalListener pinchBegin;
CHyprSignalListener pinchEnd;
CHyprSignalListener pinchUpdate;
CHyprSignalListener holdBegin;
CHyprSignalListener holdEnd;
WP<IPointer> pointer;
};
std::vector<SP<SPointerListener>> pointerListeners;
struct STouchListener {
CHyprSignalListener destroy;
CHyprSignalListener down;
CHyprSignalListener up;
CHyprSignalListener motion;
CHyprSignalListener cancel;
CHyprSignalListener frame;
WP<ITouch> touch;
};
std::vector<SP<STouchListener>> touchListeners;
struct STabletListener {
CHyprSignalListener destroy;
CHyprSignalListener axis;
CHyprSignalListener proximity;
CHyprSignalListener tip;
CHyprSignalListener button;
WP<CTablet> tablet;
};
std::vector<SP<STabletListener>> tabletListeners;
struct {
std::vector<CBox> monitorBoxes;
} currentMonitorLayout;
struct {
SP<Aquamarine::IBuffer> pBuffer;
SP<CTexture> bufferTex;
WP<CWLSurface> surface;
Vector2D hotspot;
Vector2D size;
float scale = 1.F;
CHyprSignalListener destroySurface;
CHyprSignalListener commitSurface;
SP<CSyncTimeline> waitTimeline = nullptr;
uint64_t waitPoint = 0;
} currentCursorImage; // TODO: support various sizes per-output so we can have pixel-perfect cursors
Vector2D pointerPos = {0, 0};
struct SMonitorPointerState {
SMonitorPointerState(SP<CMonitor> m) : monitor(m) {}
~SMonitorPointerState() {}
WP<CMonitor> monitor;
int softwareLocks = 0;
bool hardwareFailed = false;
CBox box; // logical
bool entered = false;
bool hwApplied = false;
bool cursorRendered = false;
SP<Aquamarine::IBuffer> cursorFrontBuffer;
};
std::vector<SP<SMonitorPointerState>> monitorStates;
SP<SMonitorPointerState> stateFor(SP<CMonitor> mon);
bool attemptHardwareCursor(SP<SMonitorPointerState> state);
SP<Aquamarine::IBuffer> renderHWCursorBuffer(SP<SMonitorPointerState> state, SP<CTexture> texture);
bool setHWCursorBuffer(SP<SMonitorPointerState> state, SP<Aquamarine::IBuffer> buf);
struct {
SP<HOOK_CALLBACK_FN> monitorAdded;
SP<HOOK_CALLBACK_FN> monitorPreRender;
} hooks;
};
inline UP<CPointerManager> g_pPointerManager;