Hyprland/src/managers/AnimationManager.hpp
Vaxry 1ed1ce9506
internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation

Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
   - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
   - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
   - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
   - this is useful in destructors and callbacks.
2024-05-05 17:16:00 +01:00

57 lines
2.4 KiB
C++

#pragma once
#include "../defines.hpp"
#include <list>
#include <unordered_map>
#include "../helpers/AnimatedVariable.hpp"
#include "../helpers/BezierCurve.hpp"
#include "../helpers/Timer.hpp"
#include "eventLoop/EventLoopTimer.hpp"
class CWindow;
class CAnimationManager {
public:
CAnimationManager();
void tick();
bool shouldTickForNext();
void onTicked();
void scheduleTick();
void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
void removeAllBeziers();
void onWindowPostCreateClose(PHLWINDOW, bool close = false);
bool bezierExists(const std::string&);
CBezierCurve* getBezier(const std::string&);
std::string styleValidInConfigVar(const std::string&, const std::string&);
std::unordered_map<std::string, CBezierCurve> getAllBeziers();
std::vector<CBaseAnimatedVariable*> m_vAnimatedVariables;
std::vector<CBaseAnimatedVariable*> m_vActiveAnimatedVariables;
SP<CEventLoopTimer> m_pAnimationTimer;
float m_fLastTickTime; // in ms
private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CColor& a, const CColor& b);
bool deltaSmallToFlip(const float& a, const float& b);
bool deltazero(const Vector2D& a, const Vector2D& b);
bool deltazero(const CColor& a, const CColor& b);
bool deltazero(const float& a, const float& b);
std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
bool m_bTickScheduled = false;
// Anim stuff
void animationPopin(PHLWINDOW, bool close = false, float minPerc = 0.f);
void animationSlide(PHLWINDOW, std::string force = "", bool close = false);
};
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;