Hyprland/src/managers/AnimationManager.hpp

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#pragma once
#include "../defines.hpp"
#include <list>
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#include <unordered_map>
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#include "../helpers/AnimatedVariable.hpp"
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#include "../helpers/BezierCurve.hpp"
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#include "../helpers/Timer.hpp"
#include "eventLoop/EventLoopTimer.hpp"
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class CWindow;
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class CAnimationManager {
public:
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CAnimationManager();
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void tick();
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bool shouldTickForNext();
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void onTicked();
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void scheduleTick();
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void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
void removeAllBeziers();
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void onWindowPostCreateClose(PHLWINDOW, bool close = false);
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bool bezierExists(const std::string&);
CBezierCurve* getBezier(const std::string&);
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std::string styleValidInConfigVar(const std::string&, const std::string&);
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std::unordered_map<std::string, CBezierCurve> getAllBeziers();
std::vector<CBaseAnimatedVariable*> m_vAnimatedVariables;
std::vector<CBaseAnimatedVariable*> m_vActiveAnimatedVariables;
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SP<CEventLoopTimer> m_pAnimationTimer;
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float m_fLastTickTime; // in ms
private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CColor& a, const CColor& b);
bool deltaSmallToFlip(const float& a, const float& b);
bool deltazero(const Vector2D& a, const Vector2D& b);
bool deltazero(const CColor& a, const CColor& b);
bool deltazero(const float& a, const float& b);
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std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
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bool m_bTickScheduled = false;
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// Anim stuff
void animationPopin(PHLWINDOW, bool close = false, float minPerc = 0.f);
void animationSlide(PHLWINDOW, std::string force = "", bool close = false);
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};
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;