mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 17:06:00 +01:00
281 lines
No EOL
10 KiB
C++
281 lines
No EOL
10 KiB
C++
#include "IHyprLayout.hpp"
|
|
#include "../defines.hpp"
|
|
#include "../Compositor.hpp"
|
|
|
|
void IHyprLayout::onWindowCreated(CWindow* pWindow) {
|
|
if (pWindow->m_bIsFloating) {
|
|
onWindowCreatedFloating(pWindow);
|
|
} else {
|
|
wlr_box desiredGeometry = {0};
|
|
g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
|
|
|
|
if (desiredGeometry.width <= 5 || desiredGeometry.height <= 5) {
|
|
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
|
|
pWindow->m_vLastFloatingSize = PMONITOR->vecSize / 2.f;
|
|
} else {
|
|
pWindow->m_vLastFloatingSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
|
|
}
|
|
|
|
onWindowCreatedTiling(pWindow);
|
|
}
|
|
}
|
|
|
|
void IHyprLayout::onWindowRemoved(CWindow* pWindow) {
|
|
if (pWindow->m_bIsFloating) {
|
|
onWindowRemovedFloating(pWindow);
|
|
} else {
|
|
onWindowRemovedTiling(pWindow);
|
|
}
|
|
}
|
|
|
|
void IHyprLayout::onWindowRemovedFloating(CWindow* pWindow) {
|
|
return; // no-op
|
|
}
|
|
|
|
void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
|
|
wlr_box desiredGeometry = {0};
|
|
g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
|
|
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
|
|
|
|
if (!PMONITOR) {
|
|
Debug::log(ERR, "Window %x (%s) has an invalid monitor in onWindowCreatedFloating!!!", pWindow, pWindow->m_szTitle.c_str());
|
|
return;
|
|
}
|
|
|
|
if (desiredGeometry.width <= 5 || desiredGeometry.height <= 5) {
|
|
const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
|
|
pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
|
|
|
|
if ((desiredGeometry.width <= 1 || desiredGeometry.height <= 1) && pWindow->m_bIsX11 && pWindow->m_iX11Type == 2) { // XDG windows should be fine. TODO: check for weird atoms?
|
|
pWindow->m_bHidden = true;
|
|
return;
|
|
}
|
|
|
|
// reject any windows with size <= 5x5
|
|
if (pWindow->m_vRealSize.goalv().x <= 5 || pWindow->m_vRealSize.goalv().y <= 5) {
|
|
pWindow->m_vRealSize = PMONITOR->vecSize / 2.f;
|
|
}
|
|
|
|
pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goalv().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goalv().y) / 2.f);
|
|
} else {
|
|
// we respect the size.
|
|
pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
|
|
|
|
// check if it's on the correct monitor!
|
|
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
|
|
|
|
// TODO: detect a popup in a more consistent way.
|
|
if ((desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
|
|
// if it's not, fall back to the center placement
|
|
pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
|
|
} else {
|
|
// if it is, we respect where it wants to put itself, but apply monitor offset if outside
|
|
// most of these are popups
|
|
|
|
if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) {
|
|
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
|
|
} else {
|
|
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pWindow->m_bX11DoesntWantBorders) {
|
|
pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv());
|
|
pWindow->m_vRealSize.setValue(pWindow->m_vRealSize.goalv());
|
|
}
|
|
|
|
if (pWindow->m_iX11Type != 2) {
|
|
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
|
|
|
|
g_pCompositor->moveWindowToTop(pWindow);
|
|
}
|
|
}
|
|
|
|
void IHyprLayout::onBeginDragWindow() {
|
|
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
|
|
|
|
m_vBeginDragSizeXY = Vector2D();
|
|
|
|
// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
|
|
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
|
|
Debug::log(ERR, "Dragging attempted on an invalid window!");
|
|
return;
|
|
}
|
|
|
|
if (DRAGGINGWINDOW->m_bIsFullscreen) {
|
|
Debug::log(LOG, "Rejecting drag on a fullscreen window.");
|
|
return;
|
|
}
|
|
|
|
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(DRAGGINGWINDOW->m_iWorkspaceID);
|
|
|
|
if (PWORKSPACE->m_bHasFullscreenWindow) {
|
|
Debug::log(LOG, "Rejecting drag on a fullscreen workspace.");
|
|
return;
|
|
}
|
|
|
|
DRAGGINGWINDOW->m_vRealPosition.setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsMove"));
|
|
DRAGGINGWINDOW->m_vRealSize.setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsMove"));
|
|
|
|
DRAGGINGWINDOW->m_bDraggingTiled = false;
|
|
|
|
if (!DRAGGINGWINDOW->m_bIsFloating) {
|
|
if (g_pInputManager->dragButton == BTN_LEFT) {
|
|
changeWindowFloatingMode(DRAGGINGWINDOW);
|
|
DRAGGINGWINDOW->m_bIsFloating = true;
|
|
DRAGGINGWINDOW->m_bDraggingTiled = true;
|
|
|
|
DRAGGINGWINDOW->m_vRealPosition = g_pInputManager->getMouseCoordsInternal() - DRAGGINGWINDOW->m_vRealSize.goalv() / 2.f;
|
|
}
|
|
}
|
|
|
|
m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
|
|
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.goalv();
|
|
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.goalv();
|
|
m_vLastDragXY = m_vBeginDragXY;
|
|
|
|
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
|
|
|
|
// shadow to ignore any bound to MAIN_MOD
|
|
g_pKeybindManager->shadowKeybinds();
|
|
}
|
|
|
|
void IHyprLayout::onEndDragWindow() {
|
|
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
|
|
|
|
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW))
|
|
return;
|
|
|
|
if (DRAGGINGWINDOW->m_bDraggingTiled) {
|
|
DRAGGINGWINDOW->m_bIsFloating = false;
|
|
changeWindowFloatingMode(DRAGGINGWINDOW);
|
|
}
|
|
|
|
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
|
|
}
|
|
|
|
void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
|
|
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
|
|
|
|
// Window invalid or drag begin size 0,0 meaning we rejected it.
|
|
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D()) {
|
|
g_pInputManager->currentlyDraggedWindow = nullptr;
|
|
return;
|
|
}
|
|
|
|
const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
|
|
const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
|
|
|
|
if (abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f)
|
|
return;
|
|
|
|
m_vLastDragXY = mousePos;
|
|
|
|
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
|
|
|
|
if (g_pInputManager->dragButton == BTN_LEFT) {
|
|
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
|
|
|
|
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
|
|
} else {
|
|
if (DRAGGINGWINDOW->m_bIsFloating) {
|
|
|
|
const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(DRAGGINGWINDOW);
|
|
|
|
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
|
|
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)MAXSIZE.x), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)MAXSIZE.y)));
|
|
|
|
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
|
|
} else {
|
|
resizeActiveWindow(TICKDELTA, DRAGGINGWINDOW);
|
|
}
|
|
}
|
|
|
|
// get middle point
|
|
Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.vec() + DRAGGINGWINDOW->m_vRealSize.vec() / 2.f;
|
|
|
|
// and check its monitor
|
|
const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
|
|
|
|
if (PMONITOR) {
|
|
DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
|
|
DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
|
|
|
|
DRAGGINGWINDOW->updateToplevel();
|
|
}
|
|
|
|
DRAGGINGWINDOW->updateWindowDecos();
|
|
|
|
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
|
|
}
|
|
|
|
void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
|
|
|
|
if (pWindow->m_bIsFullscreen) {
|
|
Debug::log(LOG, "Rejecting a change float order because window is fullscreen.");
|
|
|
|
// restore its' floating mode
|
|
pWindow->m_bIsFloating = !pWindow->m_bIsFloating;
|
|
return;
|
|
}
|
|
|
|
const auto TILED = isWindowTiled(pWindow);
|
|
|
|
if (!TILED) {
|
|
const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition.vec() + pWindow->m_vRealSize.vec() / 2.f);
|
|
pWindow->m_iMonitorID = PNEWMON->ID;
|
|
pWindow->m_iWorkspaceID = PNEWMON->activeWorkspace;
|
|
|
|
// save real pos cuz the func applies the default 5,5 mid
|
|
const auto PSAVEDPOS = pWindow->m_vRealPosition.vec();
|
|
const auto PSAVEDSIZE = pWindow->m_vRealSize.vec();
|
|
|
|
// if the window is pseudo, update its size
|
|
pWindow->m_vPseudoSize = pWindow->m_vRealSize.vec();
|
|
|
|
pWindow->m_vLastFloatingSize = PSAVEDSIZE;
|
|
|
|
onWindowCreatedTiling(pWindow);
|
|
|
|
pWindow->m_vRealPosition.setValue(PSAVEDPOS);
|
|
pWindow->m_vRealSize.setValue(PSAVEDSIZE);
|
|
|
|
// fix pseudo leaving artifacts
|
|
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
|
|
} else {
|
|
pWindow->m_vSize = pWindow->m_vRealSize.vec();
|
|
pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
|
|
|
|
onWindowRemovedTiling(pWindow);
|
|
|
|
g_pCompositor->moveWindowToTop(pWindow);
|
|
|
|
pWindow->m_vRealPosition = pWindow->m_vRealPosition.vec() + (pWindow->m_vRealSize.vec() - pWindow->m_vLastFloatingSize) / 2.f;
|
|
pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
|
|
|
|
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
|
|
|
|
pWindow->m_sSpecialRenderData.rounding = true;
|
|
}
|
|
|
|
g_pCompositor->updateWindowAnimatedDecorationValues(pWindow);
|
|
|
|
pWindow->updateToplevel();
|
|
}
|
|
|
|
void IHyprLayout::moveActiveWindow(const Vector2D& delta, CWindow* pWindow) {
|
|
const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow;
|
|
|
|
if (!g_pCompositor->windowValidMapped(PWINDOW))
|
|
return;
|
|
|
|
if (!PWINDOW->m_bIsFloating) {
|
|
Debug::log(LOG, "Dwindle cannot move a tiled window in moveActiveWindow!");
|
|
return;
|
|
}
|
|
|
|
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goalv() + delta;
|
|
|
|
g_pHyprRenderer->damageWindow(PWINDOW);
|
|
} |