..
decorations
groupbar: scale groupbar text according to monitor scale ( #4640 )
2024-02-08 22:29:10 +00:00
shaders
shaders: use highp for fragments
2024-02-15 17:32:34 +00:00
Framebuffer.cpp
framebuffer: ignore addStencil on legacyRenderer
2023-12-05 15:41:17 +00:00
Framebuffer.hpp
renderer: Move to a full Hyprland GL rendering pipeline ( #3920 )
2023-11-24 10:54:21 +00:00
OpenGL.cpp
screenshader: rename output uniform to wl_output ( #4606 )
2024-02-04 02:30:00 +00:00
OpenGL.hpp
renderer: Add new background infrastructure
2024-01-29 23:11:00 +00:00
Renderbuffer.cpp
internal: various improvements to avoid crashes on exit
2023-12-06 14:46:29 +00:00
Renderbuffer.hpp
renderer: Move to a full Hyprland GL rendering pipeline ( #3920 )
2023-11-24 10:54:21 +00:00
Renderer.cpp
monitor: don't damage twice ( #4727 )
2024-02-17 02:09:12 +00:00
Renderer.hpp
renderer: fixup misaligned fsv1 surfaces with uv
2024-01-28 23:42:49 +00:00
Shader.cpp
shader: remove useless comment
2023-06-29 23:20:10 +02:00
Shader.hpp
screenshader: rename output uniform to wl_output ( #4606 )
2024-02-04 02:30:00 +00:00
Shaders.hpp
rewritten borders, fixed msaa
2022-06-26 19:39:56 +02:00
Texture.cpp
texture: fix styling
2023-07-11 00:27:13 +02:00
Texture.hpp
style/ci: apply clang-format and verify it in ci ( #4039 )
2023-12-06 22:54:56 +00:00
Transformer.cpp
transformers: allow modifying renderdata pre-pass
2023-10-21 19:25:44 +01:00
Transformer.hpp
transformers: allow modifying renderdata pre-pass
2023-10-21 19:25:44 +01:00