Hyprland/src/render/Framebuffer.hpp

22 lines
393 B
C++

#pragma once
#include "../defines.hpp"
#include "Texture.hpp"
class CFramebuffer {
public:
~CFramebuffer();
bool alloc(int w, int h, uint32_t format = GL_RGBA);
void bind();
void release();
void reset();
bool isAllocated();
Vector2D m_vSize;
CTexture m_cTex;
GLuint m_iFb = -1;
CTexture* m_pStencilTex = nullptr;
};