Hyprland/src/managers/EventManager.cpp

129 lines
3.9 KiB
C++

#include "EventManager.hpp"
#include <errno.h>
#include <fcntl.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>
#include <string>
CEventManager::CEventManager() {
}
void CEventManager::startThread() {
std::thread([&]() {
const auto SOCKET = socket(AF_UNIX, SOCK_STREAM, 0);
if (SOCKET < 0) {
Debug::log(ERR, "Couldn't start the Hyprland Socket 2. (1) IPC will not work.");
return;
}
unlink("/tmp/hypr/.socket2.sock");
sockaddr_un SERVERADDRESS = {.sun_family = AF_UNIX};
strcpy(SERVERADDRESS.sun_path, "/tmp/hypr/.socket2.sock");
bind(SOCKET, (sockaddr*)&SERVERADDRESS, SUN_LEN(&SERVERADDRESS));
// 10 max queued.
listen(SOCKET, 10);
char readBuf[1024] = {0};
sockaddr_in clientAddress;
socklen_t clientSize = sizeof(clientAddress);
Debug::log(LOG, "Hypr socket 2 started.");
// set the socket nonblock
int flags = fcntl(SOCKET, F_GETFL, 0);
fcntl(SOCKET, F_SETFL, flags | O_NONBLOCK);
while (1) {
m_bCanWriteEventQueue = true;
const auto ACCEPTEDCONNECTION = accept(SOCKET, (sockaddr*)&clientAddress, &clientSize);
if (ACCEPTEDCONNECTION > 0) {
// new connection!
m_dAcceptedSocketFDs.push_back(ACCEPTEDCONNECTION);
int flagsNew = fcntl(ACCEPTEDCONNECTION, F_GETFL, 0);
fcntl(ACCEPTEDCONNECTION, F_SETFL, flagsNew | O_NONBLOCK);
Debug::log(LOG, "Socket 2 accepted a new client at FD %d", ACCEPTEDCONNECTION);
}
// pong if all FDs valid
for (auto it = m_dAcceptedSocketFDs.begin(); it != m_dAcceptedSocketFDs.end();) {
auto sizeRead = recv(*it, &readBuf, 1024, 0);
if (sizeRead != 0) {
it++;
continue;
}
// invalid!
Debug::log(LOG, "Removed invalid socket (2) FD: %d", *it);
it = m_dAcceptedSocketFDs.erase(it);
}
// valid FDs, check the queue
// don't do anything if main thread is writing to the eventqueue
while (!m_bCanReadEventQueue) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
// if we got here, we'll be reading the queue, let's disallow writing
m_bCanWriteEventQueue = false;
if (m_dQueuedEvents.empty()){ // if queue empty, sleep and ignore
std::this_thread::sleep_for(std::chrono::milliseconds(1));
continue;
}
// write all queued events
for (auto& ev : m_dQueuedEvents) {
std::string eventString = ev.event + ">>" + ev.data + "\n";
for (auto& fd : m_dAcceptedSocketFDs) {
write(fd, eventString.c_str(), eventString.length());
}
}
m_dQueuedEvents.clear();
m_bCanWriteEventQueue = true;
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
close(SOCKET);
}).detach();
}
void CEventManager::postEvent(const SHyprIPCEvent event) {
m_bCanReadEventQueue = false;
if (!m_bCanWriteEventQueue) {
// if we can't write rn, make a thread to write whenever possible, don't block calling events.
std::thread([&](const SHyprIPCEvent ev) {
while(!m_bCanWriteEventQueue) {
std::this_thread::sleep_for(std::chrono::microseconds(200));
}
m_dQueuedEvents.push_back(ev);
m_bCanReadEventQueue = true;
}, event).detach();
} else {
m_dQueuedEvents.push_back(event);
m_bCanReadEventQueue = true;
}
}