Hyprland/src/render/Shader.cpp

23 lines
459 B
C++

#include "Shader.hpp"
GLint CShader::getUniformLocation(const std::string& unif) {
const auto itpos = m_muUniforms.find(unif);
if (itpos == m_muUniforms.end()) {
const auto unifLoc = glGetUniformLocation(program, unif.c_str());
m_muUniforms[unif] = unifLoc;
return unifLoc;
}
return itpos->second;
}
CShader::~CShader() {
destroy();
}
void CShader::destroy() {
glDeleteProgram(program);
program = 0;
}