Hyprland/src/render
André Silva e5eb1bdf01
renderer: ignore set cursor surface if cursor should be hidden (#4780)
2024-02-21 13:48:48 +00:00
..
decorations Migrate the config to hyprlang (#4656) 2024-02-18 15:00:34 +00:00
shaders shaders: use highp for fragments 2024-02-15 17:32:34 +00:00
Framebuffer.cpp framebuffer: ignore addStencil on legacyRenderer 2023-12-05 15:41:17 +00:00
Framebuffer.hpp renderer: Move to a full Hyprland GL rendering pipeline (#3920) 2023-11-24 10:54:21 +00:00
OpenGL.cpp Migrate the config to hyprlang (#4656) 2024-02-18 15:00:34 +00:00
OpenGL.hpp renderer: Add new background infrastructure 2024-01-29 23:11:00 +00:00
Renderbuffer.cpp internal: various improvements to avoid crashes on exit 2023-12-06 14:46:29 +00:00
Renderbuffer.hpp renderer: Move to a full Hyprland GL rendering pipeline (#3920) 2023-11-24 10:54:21 +00:00
Renderer.cpp renderer: ignore set cursor surface if cursor should be hidden (#4780) 2024-02-21 13:48:48 +00:00
Renderer.hpp renderer: fixup damage_ring rotation 2024-02-19 19:11:05 +00:00
Shader.cpp shader: remove useless comment 2023-06-29 23:20:10 +02:00
Shader.hpp screenshader: rename output uniform to wl_output (#4606) 2024-02-04 02:30:00 +00:00
Shaders.hpp rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
Texture.cpp texture: fix styling 2023-07-11 00:27:13 +02:00
Texture.hpp style/ci: apply clang-format and verify it in ci (#4039) 2023-12-06 22:54:56 +00:00
Transformer.cpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00
Transformer.hpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00