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19 lines
469 B
C++
19 lines
469 B
C++
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#include "TrailPassElement.hpp"
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#include <hyprland/src/render/OpenGL.hpp>
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#include "trail.hpp"
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CTrailPassElement::CTrailPassElement(const CTrailPassElement::STrailData& data_) : data(data_) {
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;
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}
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void CTrailPassElement::draw(const CRegion& damage) {
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data.deco->renderPass(g_pHyprOpenGL->m_RenderData.pMonitor.lock(), data.a);
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}
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bool CTrailPassElement::needsLiveBlur() {
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return false;
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}
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bool CTrailPassElement::needsPrecomputeBlur() {
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return false;
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}
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