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borders-plus-plus: fix workspace offset calculation
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1 changed files with 5 additions and 6 deletions
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@ -77,11 +77,14 @@ void CBordersPlusPlus::draw(CMonitor* pMonitor, float a, const Vector2D& offset)
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if (*PBORDERS < 1)
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return;
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_pWindow->m_iWorkspaceID);
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const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
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auto rounding = m_pWindow->rounding() == 0 ? 0 : m_pWindow->rounding() * pMonitor->scale + *PBORDERSIZE;
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const auto ORIGINALROUND = rounding == 0 ? 0 : m_pWindow->rounding() * pMonitor->scale + *PBORDERSIZE;
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CBox fullBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
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fullBox.translate(offset - pMonitor->vecPosition);
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fullBox.translate(offset - pMonitor->vecPosition + WORKSPACEOFFSET);
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double fullThickness = 0;
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@ -129,11 +132,7 @@ eDecorationType CBordersPlusPlus::getDecorationType() {
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}
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void CBordersPlusPlus::updateWindow(CWindow* pWindow) {
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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const auto WORKSPACEOFFSET = PWORKSPACE && !pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
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m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
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m_vLastWindowPos = pWindow->m_vRealPosition.vec();
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m_vLastWindowSize = pWindow->m_vRealSize.vec();
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damageEntire();
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