borders-plus-plus: fix workspace offset calculation

This commit is contained in:
Vaxry 2023-11-12 22:49:40 +00:00
parent 4bb0bf04ed
commit 9ad145a102
1 changed files with 5 additions and 6 deletions

View File

@ -77,11 +77,14 @@ void CBordersPlusPlus::draw(CMonitor* pMonitor, float a, const Vector2D& offset)
if (*PBORDERS < 1)
return;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_pWindow->m_iWorkspaceID);
const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
auto rounding = m_pWindow->rounding() == 0 ? 0 : m_pWindow->rounding() * pMonitor->scale + *PBORDERSIZE;
const auto ORIGINALROUND = rounding == 0 ? 0 : m_pWindow->rounding() * pMonitor->scale + *PBORDERSIZE;
CBox fullBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
fullBox.translate(offset - pMonitor->vecPosition);
fullBox.translate(offset - pMonitor->vecPosition + WORKSPACEOFFSET);
double fullThickness = 0;
@ -129,11 +132,7 @@ eDecorationType CBordersPlusPlus::getDecorationType() {
}
void CBordersPlusPlus::updateWindow(CWindow* pWindow) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto WORKSPACEOFFSET = PWORKSPACE && !pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
m_vLastWindowPos = pWindow->m_vRealPosition.vec();
m_vLastWindowSize = pWindow->m_vRealSize.vec();
damageEntire();