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# PR Requirements
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- Clean, not hacky code
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- Described changes and _why_ they were there
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- Following the style (see below)
## Code Style
Hyprland's code style:
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```cpp
void myFunction(int arg) {
if (shortStatement)
doSomething();
else
doNotDoIt();
switch (value) {
case 1:
{ // braces optional
blahBlah();
break;
}
default:
Debug::log(ERR, "error");
break;
}
const auto CONSTVALUE = arg == 1 ? 2 : 3;
void* pLocalPointer = nullptr;
int localValue = 0;
if (MY & & VERY & & LONG & & IF & & STATEMENT & & OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO & & SUPERLONG & & STATEMENT) {
; // blank
}
}
class myClass {
public:
int m_iMyLocalInt = 0;
// ^ member
// ^ int
// ^ camel name
void classFunction(int, int, bool defaultBool = false);
// ^ most arg names omitted
// ^ arg name mandatory here because C++
// Note: omitting args only for functions with clear / few args. For long functions:
void classFunctionLong(int a, int b, bool sure, bool red, bool enabled, void* item, const CColor& color = {0});
}
```
## Some code FAQ
> Why is the config variable getting so weird?
Every variable from the config needs to be found in a hashmap. To limit the amount of hashmap searches, getting a config option looks like this:
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```cpp
static auto *const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
```
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Since the hashmap _cannot_ be mutated during runtime, this pointer will always be valid, and will not require hashmap lookups every single time it's read.