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added blur_xray
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@ -74,7 +74,8 @@ Prefer using `input:sensitivity` over `general:sensitivity` to avoid bugs, espec
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| blur_size | blur size (distance) | int | 8 |
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| blur_size | blur size (distance) | int | 8 |
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| blur_passes | the amount of passes to perform | int | 1 |
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| blur_passes | the amount of passes to perform | int | 1 |
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| blur_ignore_opacity | make the blur layer ignore the opacity of the window | bool | false |
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| blur_ignore_opacity | make the blur layer ignore the opacity of the window | bool | false |
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| blur_new_optimizations | whether to enable further optimizations to the blur. Recommended to leave on, as it will massively improve performance, but some people have experienced graphical issues | bool | true |
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| blur_new_optimizations | whether to enable further optimizations to the blur. Recommended to leave on, as it will massively improve performance. | bool | true |
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| blur_xray | if enabled, floating windows will ignore tiled windows in their blur. Only available if blur_new_optimizations is true. Will reduce overhead on floating blur significantly. | bool | false |
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| drop_shadow | enable drop shadows on windows | bool | true |
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| drop_shadow | enable drop shadows on windows | bool | true |
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| shadow_range | Shadow range ("size") in layout px | int | 4 |
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| shadow_range | Shadow range ("size") in layout px | int | 4 |
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| shadow_render_power | (1 - 4), in what power to render the falloff (more power, the faster the falloff) | int | 3 |
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| shadow_render_power | (1 - 4), in what power to render the falloff (more power, the faster the falloff) | int | 3 |
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