mirror of
https://github.com/hyprwm/hyprland-wiki.git
synced 2024-11-26 22:45:58 +01:00
added blur_xray
This commit is contained in:
parent
22f67eb267
commit
7fc0044f64
1 changed files with 2 additions and 1 deletions
|
@ -74,7 +74,8 @@ Prefer using `input:sensitivity` over `general:sensitivity` to avoid bugs, espec
|
||||||
| blur_size | blur size (distance) | int | 8 |
|
| blur_size | blur size (distance) | int | 8 |
|
||||||
| blur_passes | the amount of passes to perform | int | 1 |
|
| blur_passes | the amount of passes to perform | int | 1 |
|
||||||
| blur_ignore_opacity | make the blur layer ignore the opacity of the window | bool | false |
|
| blur_ignore_opacity | make the blur layer ignore the opacity of the window | bool | false |
|
||||||
| blur_new_optimizations | whether to enable further optimizations to the blur. Recommended to leave on, as it will massively improve performance, but some people have experienced graphical issues | bool | true |
|
| blur_new_optimizations | whether to enable further optimizations to the blur. Recommended to leave on, as it will massively improve performance. | bool | true |
|
||||||
|
| blur_xray | if enabled, floating windows will ignore tiled windows in their blur. Only available if blur_new_optimizations is true. Will reduce overhead on floating blur significantly. | bool | false |
|
||||||
| drop_shadow | enable drop shadows on windows | bool | true |
|
| drop_shadow | enable drop shadows on windows | bool | true |
|
||||||
| shadow_range | Shadow range ("size") in layout px | int | 4 |
|
| shadow_range | Shadow range ("size") in layout px | int | 4 |
|
||||||
| shadow_render_power | (1 - 4), in what power to render the falloff (more power, the faster the falloff) | int | 3 |
|
| shadow_render_power | (1 - 4), in what power to render the falloff (more power, the faster the falloff) | int | 3 |
|
||||||
|
|
Loading…
Reference in a new issue