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Document input:emulate_discrete_scroll variable (#720)
Co-authored-by: Agent_00Ming <agent00ming9366@gmail.com>
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@ -196,6 +196,7 @@ _[More about Animations](../Animations)._
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| float_switch_override_focus | If enabled (1 or 2), focus will change to the window under the cursor when changing from tiled-to-floating and vice versa. If 2, focus will also follow mouse on float-to-float switches. | int | 1 |
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| float_switch_override_focus | If enabled (1 or 2), focus will change to the window under the cursor when changing from tiled-to-floating and vice versa. If 2, focus will also follow mouse on float-to-float switches. | int | 1 |
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| special_fallthrough | if enabled, having only floating windows in the special workspace will not block focusing windows in the regular workspace. | bool | false |
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| special_fallthrough | if enabled, having only floating windows in the special workspace will not block focusing windows in the regular workspace. | bool | false |
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| off_window_axis_events | Handles axis events around (gaps/border for tiled, dragarea/border for floated) a focused window. `0` ignores axis events `1` sends out-of-bound coordinates `2` fakes pointer coordinates to the closest point inside the window `3` warps the cursor to the closest point inside the window | int | 1 |
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| off_window_axis_events | Handles axis events around (gaps/border for tiled, dragarea/border for floated) a focused window. `0` ignores axis events `1` sends out-of-bound coordinates `2` fakes pointer coordinates to the closest point inside the window `3` warps the cursor to the closest point inside the window | int | 1 |
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| emulate_discrete_scroll | Emulates discrete scrolling from high resolution scrolling events. `0` disables it, `1` enables handling of non-standard events only, and `2` force enables all scroll wheel events to be handled | int | 1 |
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{{< callout type=info >}}
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{{< callout type=info >}}
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