Fix: Typo curzor_zoom_rigid -> cursor_zoom_rigid (#201)

Changed "curzor_zoom_rigid" -> "cursor_zoom_rigid" documentation to match what's written in the actual codebase (E.g. 28ca434fb5/src/render/OpenGL.cpp (L148))
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Patrick Shaw 2023-04-26 17:53:38 +10:00 committed by GitHub
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@ -253,7 +253,7 @@ Described [here](../Keywords#per-device-input-configs).
| render_ahead_of_time | [Warning: buggy] starts rendering _before_ your monitor displays a frame in order to lower latency | bool | false |
| render_ahead_safezone | how many ms of safezone to add to rendering ahead of time. Recommended 1-2. | int | 1 |
| cursor_zoom_factor | the factor to zoom by around the cursor. AKA. Magnifying glass. Minimum 1.0 (meaning no zoom) | float | 1.0 |
| curzor_zoom_rigid | whether the zoom should follow the cursor rigidly (cursor is always centered if it can be) or loosely | bool | false |
| cursor_zoom_rigid | whether the zoom should follow the cursor rigidly (cursor is always centered if it can be) or loosely | bool | false |
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