7.7 KiB
For basic syntax info, see Master Configuring.
This page documents all the "options" of Hyprland. For binds, monitors, execs, curves, etc. see Advanced Configuring.
Please keep in mind some options that are layout-specific will be documented in the layout pages and not here. (See the Sidebar)
Variable types
Variable types are:
int
- integer
bool
- boolean, true
or false
(yes
or no
, 0
or 1
) - any numerical value that is not 0
or 1
will cause undefined behaviour.
float
- floating point number
col
- color (e.g. 0x22334455 - alpha 0x22, red 0x33, green 0x44, blue 0x55)
vec2
- vector with 2 values (float), separated by a space (e.g. 0 0
or
-10.9 99.1
)
MOD
- a string modmask (e.g. SUPER or SUPERSHIFT or
SUPERSHIFTALTCTLRCAPSMOD2MOD3MOD5 or empty for none)
Mod list:
SHIFT CAPS CTRL/CONTROL ALT MOD2 MOD3 SUPER/WIN/LOGO/MOD4 MOD5
Sections
General
sensitivity=float
- mouse sensitivity (*this is Hyprland sensitivity, added
on top of the data. To modify the data per-device, or more accurately
(sensitivities > 1 might cause mouse to jump pixels), see input:sensitivity
)
apply_sens_to_raw=bool
- if on, will also apply the sensitivity to raw mouse
output (e.g. sensitivity in games)
main_mod=MOD
- the mod used to move/resize windows (hold main_mod and LMB/RMB,
try it and you'll know what I mean.)
border_size=int
- border thickness
no_border_on_floating=bool
- disable borders for floating windows.
gaps_in=int
- gaps between windows
gaps_out=int
- gaps between window-monitor edge
col.active_border=col
- self-explanatory
col.inactive_border=col
- self-explanatory
cursor_inactive_timeout=int
- in seconds, after how many seconds of cursor's
inactivity to hide it. (default / never is 0
)
damage_tracking=str
- Makes the compositor redraw only the needed bits of the
display. Saves on resources by not redrawing when not needed. Available modes:
none, monitor, full
. You don't need to know what different modes do, just always use full
.
layout=str
- which layout to use. (Available: dwindle
, master
, default is
dwindle
)
no_cursor_warps=bool
- if true, will not warp the cursor in many cases (focusing, keybinds, etc)
Decoration
rounding=int
- rounded corners radius (in pixels)
multisample_edges=bool
- enable antialiasing (no-jaggies) for rounded corners.
no_blur_on_oversized=bool
- disable blur on oversized windows (deprecated,
leave at 0
)
active_opacity=float
- self-explanatory, 0 - 1
inactive_opacity=float
- self-explanatory, 0 - 1
fullscreen_opacity=float
- self-explanatory, 0 - 1
blur=bool
- enable dual kawase window background blur
blur_size=int
- Minimum 1, blur size (intensity)
blur_passes=int
- Minimim 1, more passes = more resource intensive.
Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
If you want heavy blur, you need to up the blur_passes.
The more passes, the more you can up the blur_size without noticing artifacts.
blur_ignore_opacity=bool
- make the blur layer ignore the opacity of the
window.
blur_new_optimizations=bool
- whether to enable further optimizations to the blur. Recommended to turn on, as it will massively improve performance, but some people have experienced graphical issues.
drop_shadow=bool
- enable drop shadows on windows
shadow_range=int
- Shadow range (in pixels), more = larger shadow
shadow_render_power=int
- (1 - 4), in what power to render the falloff (more
power, the faster the falloff)
shadow_ignore_window=bool
- if true, the shadow will not be rendered behind
the window itself, only around it.
col.shadow=col
- shadow's color. Alpha dictates shadow's opacity.
col.shadow_inactive=col
- inactive shadow color. (if not set, will fall back
to col.shadow)
shadow_offset=vec2
- shadow's rendering offset.
Animations
enabled=bool
- enable animations
More about animations is on the Advanced Configuring page.
Input
kb_layout=str
kb_variant=str
kb_model=str
kb_options=str
kb_rules=str
- adequate keyboard settings
follow_mouse=int
- (0/1/2/3) enable mouse following (focus on enter new window)
- Quirk: will always focus on mouse enter if you're entering a floating window
from a tiled one, or vice versa. 0 - disabled, 1 - full, 2 - loose. Loose will
focus mouse on other windows on focus but not the keyboard.
3 - full loose, will not refocus on click, but allow mouse focus to be detached from the keyboard like in 2.
repeat_rate=int
- in ms, the repeat rate for held keys
repeat_delay=int
- in ms, the repeat delay (grace period) before the spam
natural_scroll=bool
- enable natural scroll
numlock_by_default=bool
- lock numlock by default
force_no_accel=bool
- force no mouse acceleration, bypasses most of your
pointer settings to get as raw of a signal as possible.
sensitivity=float
- set the libinput sensitivity. This HAS to be from -1
to 1, or else it will be clamped.
Touchpad
Subcategory input:touchpad:
disable_while_typing=bool
- self-explanatory
natural_scroll=bool
- self-explanatory
clickfinger_behavior=bool
- self-explanatory
middle_button_emulation=bool
- self-explanatory
tap-to-click=bool
- self-explanatory
Note: Touchpad config changes may require a Hyprland restart.
Per-device input config is described here
Gestures
workspace_swipe=bool
- enable workspace swipe gesture
workspace_swipe_fingers=int
- how many fingers for the gesture
workspace_swipe_distance=int
- in px, the distance of the gesture
workspace_swipe_invert=bool
- invert the direction
workspace_swipe_min_speed_to_force=int
- minimum speed in px per timepoint to
force the change ignoring cancel_ratio
(default 30
) Setting to 0
will
disable this mechanic.
workspace_swipe_cancel_ratio=float
- (0.0 - 1.0) how much the swipe has to
proceed in order to commence it. (0.7 -> if > 0.7 * distance, switch, if less,
revert)
Misc
disable_hyprland_logo=bool
- disables the hyprland logo background.
disable_splash_rendering=bool
- disables the hyprland splash rendering.
(requires a monitor reload to take effect)
no_vfr=bool
- disables VFR (variable frame rate) - VFR increases battery life
at the expense of possible issues on a few monitors. (VFR is off by default)
damage_entire_on_snapshot=bool
- Damage the entire monitor when rendering snapshots. Recommended with transformed displays. Do not use without transformed displays.
mouse_move_enables_dpms=bool
- If DPMS is set to off, wake up the monitors if the mouse moves.
always_follow_on_dnd=bool
- By default enabled, will make mouse focus follow the mouse when drag and dropping. Recommended to leave it enabled, especially for people using focus follows mouse at 0.
layers_hog_keyboard_focus=bool
- If true, will make keyboard interactive layers keep their focus on mouse move (e.g. wofi, bemenu)
Binds
pass_mouse_when_bound=bool
- if disabled, will not pass the mouse events to
apps / dragging windows around if a keybind has been triggered. (Enabled by
default)
scroll_event_delay=int
- in ms, how many ms to wait after a scroll event to
allow to pass another one for the binds.
Debug
only for developers
overlay=bool
- print the debug performance overlay.
damage_blink=bool
- (epilepsy warning!) flash areas updated with damage
tracking
disable_logs=bool
- disables the logs
disable_time=bool
- disables time logging, by default it's true
More
There are more config options described in other pages, which are layout- or circumstance-specific. See the sidebar navpanel for more pages.