hyprland-wiki/pages/Configuring/Basic-Config.md

7.6 KiB

For basic syntax info, see Master Configuring.

This page documents all the "options" of Hyprland. For binds, monitors, execs, curves, etc. see Advanced Configuring.

Please keep in mind some options that are layout-specific will be documented in the layout pages and not here. (See the Sidebar)

Variable types

Variable types are:

int - integer

bool - boolean, true or false (yes or no, 0 or 1) - any numerical value that is not 0 or 1 will cause undefined behaviour.

float - floating point number

col - color (e.g. 0x22334455 - alpha 0x22, red 0x33, green 0x44, blue 0x55)

vec2 - vector with 2 values (float), separated by a space (e.g. 0 0 or -10.9 99.1)

MOD - a string modmask (e.g. SUPER or SUPERSHIFT or SUPERSHIFTALTCTLRCAPSMOD2MOD3MOD5 or empty for none)

Mod list:

SHIFT CAPS CTRL/CONTROL ALT MOD2 MOD3 SUPER/WIN/LOGO/MOD4 MOD5

Sections

General

sensitivity=float - mouse sensitivity (*this is Hyprland sensitivity, added on top of the data. To modify the data per-device, or more accurately (sensitivities > 1 might cause mouse to jump pixels), see input:sensitivity)

apply_sens_to_raw=bool - if on, will also apply the sensitivity to raw mouse output (e.g. sensitivity in games)

main_mod=MOD - the mod used to move/resize windows (hold main_mod and LMB/RMB, try it and you'll know what I mean.)

border_size=int - border thickness

no_border_on_floating=bool - disable borders for floating windows.

gaps_in=int - gaps between windows

gaps_out=int - gaps between window-monitor edge

col.active_border=col - self-explanatory

col.inactive_border=col - self-explanatory

cursor_inactive_timeout=int - in seconds, after how many seconds of cursor's inactivity to hide it. (default / never is 0)

damage_tracking=str - Makes the compositor redraw only the needed bits of the display. Saves on resources by not redrawing when not needed. Available modes: none, monitor, full. You don't need to know what different modes do, just always use full.

layout=str - which layout to use. (Available: dwindle, master, default is dwindle)

no_cursor_warps=bool - if true, will not warp the cursor in many cases (focusing, keybinds, etc)

Decoration

rounding=int - rounded corners radius (in pixels)

multisample_edges=bool - enable antialiasing (no-jaggies) for rounded corners.

no_blur_on_oversized=bool - disable blur on oversized windows (deprecated, leave at 0)

active_opacity=float - self-explanatory, 0 - 1

inactive_opacity=float - self-explanatory, 0 - 1

fullscreen_opacity=float - self-explanatory, 0 - 1

blur=bool - enable dual kawase window background blur

blur_size=int - Minimum 1, blur size (intensity)

blur_passes=int - Minimim 1, more passes = more resource intensive.

Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.

If you want heavy blur, you need to up the blur_passes.

The more passes, the more you can up the blur_size without noticing artifacts.

blur_ignore_opacity=bool - make the blur layer ignore the opacity of the window.

blur_new_optimizations=bool - whether to enable further optimizations to the blur. Recommended to turn on, as it will massively improve performance, but some people have experienced graphical issues.

drop_shadow=bool - enable drop shadows on windows

shadow_range=int - Shadow range (in pixels), more = larger shadow

shadow_render_power=int - (1 - 4), in what power to render the falloff (more power, the faster the falloff)

shadow_ignore_window=bool - if true, the shadow will not be rendered behind the window itself, only around it.

col.shadow=col - shadow's color. Alpha dictates shadow's opacity.

col.shadow_inactive=col - inactive shadow color. (if not set, will fall back to col.shadow)

shadow_offset=vec2 - shadow's rendering offset.

Animations

enabled=bool - enable animations

More about animations is on the Advanced Configuring page.

Input

kb_layout=str kb_variant=str kb_model=str kb_options=str kb_rules=str - adequate keyboard settings

follow_mouse=int - (0/1/2/3) enable mouse following (focus on enter new window) - Quirk: will always focus on mouse enter if you're entering a floating window from a tiled one, or vice versa. 0 - disabled, 1 - full, 2 - loose. Loose will focus mouse on other windows on focus but not the keyboard. 3 - full loose, will not refocus on click, but allow mouse focus to be detached from the keyboard like in 2.

repeat_rate=int - in ms, the repeat rate for held keys

repeat_delay=int - in ms, the repeat delay (grace period) before the spam

natural_scroll=bool - enable natural scroll

numlock_by_default=bool - lock numlock by default

force_no_accel=bool - force no mouse acceleration, bypasses most of your pointer settings to get as raw of a signal as possible.

sensitivity=float - set the libinput sensitivity. This HAS to be from -1 to 1, or else it will be clamped.

Touchpad

Subcategory input:touchpad:

disable_while_typing=bool - self-explanatory

natural_scroll=bool - self-explanatory

clickfinger_behavior=bool - self-explanatory

middle_button_emulation=bool - self-explanatory

tap-to-click=bool - self-explanatory

Note: Touchpad config changes may require a Hyprland restart.

Per-device input config is described here

Gestures

workspace_swipe=bool - enable workspace swipe gesture

workspace_swipe_fingers=int - how many fingers for the gesture

workspace_swipe_distance=int - in px, the distance of the gesture

workspace_swipe_invert=bool - invert the direction

workspace_swipe_min_speed_to_force=int - minimum speed in px per timepoint to force the change ignoring cancel_ratio (default 30) Setting to 0 will disable this mechanic.

workspace_swipe_cancel_ratio=float - (0.0 - 1.0) how much the swipe has to proceed in order to commence it. (0.7 -> if > 0.7 * distance, switch, if less, revert)

Misc

disable_hyprland_logo=bool - disables the hyprland logo background.

disable_splash_rendering=bool - disables the hyprland splash rendering. (requires a monitor reload to take effect)

no_vfr=bool - disables VFR (variable frame rate) - VFR increases battery life at the expense of possible issues on a few monitors. (VFR is off by default)

damage_entire_on_snapshot=bool - Damage the entire monitor when rendering snapshots. Recommended with transformed displays. Do not use without transformed displays.

mouse_move_enables_dpms=bool - If DPMS is set to off, wake up the monitors if the mouse moves.

always_follow_on_dnd=bool - By default enabled, will make mouse focus follow the mouse when drag and dropping. Recommended to leave it enabled, especially for people using focus follows mouse at 0.

layers_hog_keyboard_focus=bool - If true, will make keyboard interactive layers keep their focus on mouse move (e.g. wofi, bemenu)

Binds

pass_mouse_when_bound=bool - if disabled, will not pass the mouse events to apps / dragging windows around if a keybind has been triggered. (Enabled by default)

scroll_event_delay=int - in ms, how many ms to wait after a scroll event to allow to pass another one for the binds.

Debug

only for developers

overlay=bool - print the debug performance overlay.

damage_blink=bool - (epilepsy warning!) flash areas updated with damage tracking

disable_logs=bool - disables the logs

disable_time=bool - disables time logging, by default it's true

More

There are more config options described in other pages, which are layout- or circumstance-specific. See the sidebar navpanel for more pages.