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267 lines
12 KiB
Markdown
267 lines
12 KiB
Markdown
---
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weight: 7
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title: Window Rules
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---
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{{< callout type=warning >}}
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Window rules (both V1 and V2) are **case sensitive**. (e.g. `firefox` ≠
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`Firefox`)
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{{< /callout >}}
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## Window Rules V1
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You can set window rules to achieve different behaviors from the active
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container.
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### Syntax
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```ini
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windowrule=RULE,WINDOW
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```
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- `RULE` is a [rule](#rules) (and a param if applicable)
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- `WINDOW` is a [RegEx](https://en.wikipedia.org/wiki/Regular_expression),
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either:
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- plain RegEx (for matching a window class);
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- `title:` followed by a regex (for matching a window's title)
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### Examples
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```ini
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windowrule=float,^(kitty)$
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windowrule=move 0 0,title:^(Firefox)(.*)$
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```
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## Window Rules V2
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In order to allow more flexible rules, while retaining compatibility with the
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above rule system, window rules V2 were implemented.
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In V2, you are allowed to match multiple variables.
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the `RULE` field is unchanged, but in the `WINDOW` field, you can put regexes
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for multiple values like so:
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```ini
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windowrulev2 = float,class:(kitty),title:(kitty)
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```
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{{< callout type=info >}}
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In the case of dynamic window titles such as browser windows keep in mind how
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powerful regex is.
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for example a window rule of:
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`windowrule=opacity 0.3 override 0.3 override,title:(.*)(- Youtube)$` will match
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_any_ window that contains a string of "- Youtube" after any other text. This
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could be multiple browser windows or other applications that contain the string
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for any reason.
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for the `windowrulev2 = float,class:(kitty),title:(kitty)` example, the
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`class:(kitty)` `WINDOW` field is what keeps the window rule specific to kitty
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terminals.
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{{< /callout >}}
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For now, the supported fields for V2 are:
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```ini
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class - class regex
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title - title regex
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initialclass - initialClass regex
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initialTitle - initialTitle regex
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xwayland - 0/1
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floating - 0/1
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fullscreen - 0/1
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pinned - 0/1
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focus - 0/1
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workspace - id or name: and name
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onworkspace - id, name: and name, or workspace selector (see Workspace Rules)
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```
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Keep in mind that you _have_ to declare at least one field, but not all.
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{{< callout type=warning >}}
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Please beware that `hyprctl clients` display the field as **initialClass** while the WINDOW field in the configuration uses `initialclass`.
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{{< /callout >}}
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{{< callout type=info >}}
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To get more information about a window's class, title, XWayland status or its
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size, you can use `hyprctl clients`.
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{{< /callout >}}
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## Rules
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### Static rules
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Static rules are evaluated once at window open and never again.
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| Rule | Description |
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| ---- | ----------- |
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| float | floats a window |
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| tile | tiles a window |
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| fullscreen | fullscreens a window |
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| fakefullscreen | fakefullscreens a window |
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| maximize | maximizes a window |
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| move \[x\] \[y\] | moves a floating window (x,y -> int or %, e.g. 20% or 100. You are also allowed to do `100%-` for the right/bottom anchor, e.g. `100%-20`). Additionally, you can also do `cursor [x] [y]` where x and y are either pixels or percent. Percent is calculated from the window's size. Specify `onscreen` before other parameters to force the window into the screen (e.g. `move onscreen cursor 50% 50%`) |
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| size \[x\] \[y\] | resizes a floating window (x,y -> int or %, e.g. 20% or 100) |
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| center (\[opt\]) | if the window is floating, will center it on the monitor. Set opt as 1 to respect monitor reserved area |
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| pseudo | pseudotiles a window |
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| monitor \[id\] | sets the monitor on which a window should open. `id` can be either id or name (either e.g. `1` or e.g. `DP-1`) |
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| workspace \[w\] | sets the workspace on which a window should open (for workspace syntax, see [dispatchers->workspaces](../Dispatchers#workspaces)). You can also make \[w\] to `unset`, will unset all previous workspace rules applied to this window. You can also add `silent` after the workspace to make the window open silently. |
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| nofocus | disables focus to the window |
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| noinitialfocus | disables the initial focus to the window |
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| forceinput | forces an XWayland window to receive input, even if it requests not to do so. (Might fix issues like e.g. Game Launchers not receiving focus for some reason) |
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| windowdance | forces an XWayland window to never refocus, used for games/applications like Rhythm Doctor |
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| pin | pins the window (i.e. show it on all workspaces) *note: floating only* |
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| unset | removes all previously set rules for the given parameters. Please note it has to match EXACTLY. |
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| nomaxsize | removes max size limitations. Especially useful with windows that report invalid max sizes (e.g. winecfg) |
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| stayfocused | forces focus on the window as long as it's visible |
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| group \[options\] | set window group properties. See the note below. |
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| suppressevent \[types...\] | ignores specific events from the window. Events are space separated, and can be: `fullscreen` `maximize` `activate` `activatefocus` |
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### Dynamic rules
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Dynamic rules are re-evaluated every time a property changes.
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| Rule | Description |
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| ---- | ----------- |
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| opacity \[a\] | additional opacity multiplier. Options for a: `float` -> sets an overall opacity OR `float float` -> sets activeopacity and inactiveopacity respectively, OR `float float float` -> sets activeopacity, inactiveopacity and fullscreenopacity respectively. |
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| opaque | forces the window to be opaque (can be toggled with the toggleopaque dispatcher) |
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| forcergbx | makes hyprland ignore the alpha channel of all the window's surfaces, effectively making it _actually, fully 100% opaque_ |
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| animation \[style\] (\[opt\]) | forces an animation onto a window, with a selected opt. Opt is optional. |
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| rounding \[x\] | forces the application to have X pixels of rounding, ignoring the set default (in `decoration:rounding`). Has to be an int. |
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| minsize \[x\] \[y\] | sets the minimum size (x,y -> int) |
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| maxsize \[x\] \[y\] | sets the maximum size (x,y -> int) |
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| noblur | disables blur for the window |
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| noborder | disables borders for the window |
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| bordersize \[size\] | sets the border size |
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| nodim | disables window dimming for the window |
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| noshadow | disables shadows for the window |
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| noanim | disables the animations for the window |
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| keepaspectratio | forces aspect ratio when resizing window with the mouse |
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| bordercolor \[c\] | force the bordercolor of the window. Options for c: `color`/`color ... color angle` -> sets the active border color/gradient OR `color color`/`color ... color angle color ... color [angle]` -> sets the active and inactive border color/gradient of the window. See [variables->colors](../Variables#variable-types) for color definition. |
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| idleinhibit \[mode\] | sets an idle inhibit rule for the window. If active, apps like `hypridle` will not fire. Modes: `none`, `always`, `focus`, `fullscreen` |
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| dimaround | dims everything around the window . Please note this rule is meant for floating windows and using it on tiled ones may result in strange behavior. |
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| xray \[on\] | sets blur xray mode for the window (0 for off, 1 for on, unset for default) |
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| immediate | forces the window to allow to be torn. See [the Tearing page](../Tearing). |
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| nearestneighbor | forces the window to use the nearest neigbor filtering. |
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{{< callout type=info >}}
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## `group` window rule options
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- `set` \[`always`\] - Open window as a group.
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- `new` - Shorthand of `barred set`.
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- `lock` \[`always`\] - Lock the group that added this window. Use with `set` or
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`new` (i.e. `new lock`) to create a new locked group.
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- `barred` - Do not add the window to the focused group. By default, a window
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with a `group set` rule will be added to an active group if possible.
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- `deny` - Do not allow window to be toggled as or added to group (see
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`denywindowfromgroup` dispatcher).
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- `invade` - Force open window in the locked group.
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- `override` \[other options\] - Override other `group` rules, e.g. You can make
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all windows in a particular workspace open as a group, and use
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`group override barred` to make windows with specific titles open as normal
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windows.
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- `unset` - Clear all `group` rules.
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The `group` rule without options is a shorthand for `group set`.
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By default, `set` and `lock` only affect new windows once. The `always`
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qualifier makes them always effective.
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{{< /callout >}}
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### Example Rules
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```ini
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windowrule = move 100 100,^(kitty)$ # moves kitty to 100 100
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windowrule = animation popin,^(kitty)$ # sets the animation style for kitty
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windowrule = noblur,^(firefox)$ # disables blur for firefox
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windowrule = move cursor -50% -50%,^(kitty)$ # moves kitty to the center of the cursor
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windowrulev2 = bordercolor rgb(FF0000) rgb(880808),fullscreen:1 # set bordercolor to red if window is fullscreen
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windowrulev2 = bordercolor rgb(FFFF00),title:^(.*Hyprland.*)$ # set bordercolor to yellow when title contains Hyprland
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windowrule = opacity 1.0 override 0.5 override 0.8 override,^(kitty)$ # set opacity to 1.0 active, 0.5 inactive and 0.8 fullscreen for kitty
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windowrule = rounding 10,^(kitty)$ # set rounding to 10 for kitty
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windowrulev2 = stayfocused, class:^(pinentry-) # fix pinentry losing focus
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```
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### Notes
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Rules that are marked as _Dynamic_ will be reevaluated if the matching property
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of the window changes. For instance, if a rule is defined that changes the
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bordercolor of a window when it is floating, then the bordercolor will change to
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the requested color when it is set to floating, and revert to the default color
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when it is tiled again.
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Rules will be processed from top to bottom, where the _last_ match will take
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precedence. i.e.
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```ini
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windowrulev2 = opacity 0.8 0.8,class:^(kitty)$
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windowrulev2 = opacity 0.5 0.5,floating:1
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```
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-> all non-fullscreen kitty windows will have opacity 0.8, except if they are floating. Then
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they will have opacity 0.5. -> all non-fullscreen floating windows will have opacity 0.5.
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```ini
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windowrulev2 = opacity 0.5 0.5,floating:1
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windowrulev2 = opacity 0.8 0.8,class:^(kitty)$
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```
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-> all kitty windows will have opacity 0.8, also if they are floating. -> all
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other floating windows will have opacity 0.5.
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{{< callout type=info >}}
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Opacity is a PRODUCT of all opacities by default. E.g. `active_opacity` to 0.5 and
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windowrule opacity to 0.5 will result in a total opacity 0.25. You are allowed
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to set opacities over 1, but any opacity product over 1 will cause graphical
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glitches. E.g. `0.5 * 2 = 1`, and it will be fine, `0.5 * 4` will cause
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graphical glitches. You can use `override` after an opacity to make it override
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instead of a multiplier. E.g. to set active and inactive opacity to 0.8,
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and make fullscreen fully opaque regardless of other opacity rules:
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```ini
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windowrulev2 = opacity 0.8 override 0.8 override 1.0 override,^(kitty)$
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```
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{{< /callout >}}
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## Layer Rules
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Some things in wayland are not windows, but layers. That includes for example
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most launchers, your status bar or wallpaper.
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Those have specific rules separate from windows:
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```ini
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layerrule = rule, namespace
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# or
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layerrule = rule, address
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```
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where `rule` is the rule and `namespace` is the namespace regex (find namespaces
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in `hyprctl layers`) or `address` is an address in the form of `address:0x[hex]`
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### Rules
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| rule | description |
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| --- | --- |
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| unset | removes all layerRules previously set for a select namespace regex. Please note it has to match _exactly_ |
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| noanim | disables animations |
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| blur | enables blur for the layer |
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| blurpopups | enables blur for the popups |
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| ignorealpha \[a\] | makes blur ignore pixels with opacity of `a` or lower. `a` is float value from 0 to 1. `a = 0` if unspecified. |
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| ignorezero | makes blur ignore fully transparent pixels. Same as `ignorealpha 0`. |
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| dimaround | dims everything behind the layer |
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| xray \[on\] | sets the blur xray mode for a layer. 0 for off, 1 for on, unset for default. |
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| animation \[style\] | allows you to set a specific animation style for this layer |
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