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230 lines
5.1 KiB
Markdown
230 lines
5.1 KiB
Markdown
---
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weight: 3
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title: Keywords
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---
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Keywords are not variables, but "commands" for more advanced configuring. On
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this page, you will be presented with some that do not deserve their own page.
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See the sidebar for more keywords to control binds, animations, monitors, et
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cetera.
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{{< callout >}}
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Please remember, that for ALL arguments separated by a comma, if you want to
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leave one of them empty, you cannot reduce the number of commas, _unless told
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otherwise in a specific section_:
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```ini
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three_param_keyword = A, B, C # OK
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three_param_keyword = A, C # NOT OK
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three_param_keyword = A, , C # OK
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three_param_keyword = A, B, # OK
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```
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{{< /callout >}}
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## Executing
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You can execute a shell script on startup of the compositor or every time
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the config is reloaded.
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`exec-once=command` will execute only on launch
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`exec=command` will execute on each reload
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## Defining variables
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You can define your own custom variables using a dollar sign (`$`):
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```ini
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$VAR = value
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```
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For example:
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```ini
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$MyFavoriteGame = Among Us
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```
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Then you can reference them in the rest of the config. For example:
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```ini
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col.active_border=$MyColor
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```
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You are allowed to combine variables in-place with other strings, like this:
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```ini
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col.active_border=ff$MyRedValue1111
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```
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## Sourcing (multi-file)
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Use the `source` keyword to source another file.
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For example, in your `hyprland.conf` you can:
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```ini
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source=~/.config/hypr/myColors.conf
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```
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And Hyprland will enter that file and parse it like a Hyprland config.
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Please note it's LINEAR. Meaning lines above the `source=` will be parsed first,
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then lines inside `~/.config/hypr/myColors.conf`, then lines below.
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## Gestures
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Use something like
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[libinput-gestures](https://github.com/bulletmark/libinput-gestures), with
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`hyprctl` if you want to expand Hyprland's gestures beyond what's offered in
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[Variables](../Variables).
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## Per-device input configs
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Per-device config options will overwrite your options set in the `input`
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section. It's worth noting that ONLY values explicitly changed will be
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overwritten.
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In order to apply per-device config options, make a new category like this:
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```ini
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device {
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name = ...
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# options ...
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}
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```
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The `name` can be easily obtained by doing `hyprctl devices`.
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Inside of it, put your config options. All options from the `input` category
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(and all subcategories, e.g. `input:touchpad`) can be put inside, **EXCEPT**:
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force_no_accel, follow_mouse, float_switch_override_focus, scroll_factor
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Properties that change names:
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```plain
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touchdevice:transform -> transform
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touchdevice:output -> output
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```
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You can also use the `output` setting for tablets to bind them to outputs.
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Remember to use the name of the `Tablet` and not `Tablet Pad` or `Tablet tool`.
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Additional properties only present in per-device configs:
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```plain
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enabled -> (only for mice / touchpads / touchdevices / keyboards) enables / disables the device (connects / disconnects from the on-screen cursor) - default: Enabled
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```
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Example config section:
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```ini
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device {
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name = royuan-akko-multi-modes-keyboard-b
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repeat_rate=50
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repeat_delay=500
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middle_button_emulation=0
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}
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```
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Example modifying per-device config values using `hyprctl`:
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```plain
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hyprctl -r -- keyword device[my-device]:sensitivity -1
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```
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{{< callout type=info >}}
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Per-device layouts will by default not alter the keybind keymap, so for example with a global keymap of `us`
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and a per-device one of `fr`, the keybinds will still act as if you were on `us`.
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You can change this behavior by setting `resolve_binds_by_sym = 1`.
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In that case you'll need to type the symbol specified in the bind to activate it.
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{{< /callout >}}
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## Wallpapers
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The "Hyprland" background you see when you first start Hyprland is **NOT A
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WALLPAPER**, it's the default image rendered at the bottom of the render stack.
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To set a wallpaper, use a wallpaper utility like
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[hyprpaper](https://github.com/hyprwm/hyprpaper) or
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[swaybg](https://github.com/swaywm/swaybg).
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More can be found in [Useful Utilities](../../Useful-Utilities).
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## Blurring layerSurfaces
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LayerSurfaces are not windows. These are for example: Your wallpapers,
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notification overlays, bars, etc.
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If you really want to blur them, use a layerrule:
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```ini
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layerrule = blur,NAMESPACE
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# or
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layerrule = blur,address:0x<ADDRESS>
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```
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You can get the namespace / address from `hyprctl layers`.
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To remove a layer rule (useful in dynamic situations) use:
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```ini
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layerrule = unset,<whatever you used before>
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```
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For example:
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```ini
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layerrule = unset,NAMESPACE
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```
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## Setting the environment
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{{< callout type=info >}}
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The `env` keyword works just like `exec-once`, meaning it will only fire once on
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Hyprland's launch.
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{{< /callout >}}
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You can use the `env` keyword to set environment variables at Hyprland's start,
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e.g.:
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```ini
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env = XCURSOR_SIZE,24
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```
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You can also add a `d` flag if you want the env var to be exported to D-Bus
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(systemd only)
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```ini
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envd = XCURSOR_SIZE,24
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```
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{{< callout >}}
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Hyprland puts the raw string to the env var. You should _not_ add quotes around
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the values.
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e.g.:
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```ini
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env = QT_QPA_PLATFORM,wayland
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```
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and _**NOT**_
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```ini
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env = QT_QPA_PLATFORM,"wayland"
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```
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{{< /callout >}}
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