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335 lines
16 KiB
Markdown
335 lines
16 KiB
Markdown
---
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weight: 7
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title: Window Rules
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---
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{{< callout type=warning >}}
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Window rules (both V1 and V2) are **case sensitive**. (e.g. `firefox` ≠
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`Firefox`)
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{{< /callout >}}
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## Window Rules V1
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You can set window rules to achieve different behaviors from the active
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container.
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### Syntax
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```ini
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windowrule=RULE,WINDOW
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```
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- `RULE` is a [rule](#rules) (and a param if applicable)
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- `WINDOW` is a [RegEx](https://en.wikipedia.org/wiki/Regular_expression),
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either:
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- plain RegEx (for matching a window class);
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- `title:` followed by a regex (for matching a window's title)
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### Examples
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```ini
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windowrule = float, ^(kitty)$
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windowrule = move 0 0, title:^(Firefox)(.*)$
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```
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## Window Rules V2
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In order to allow more flexible rules, while retaining compatibility with the
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above rule system, window rules V2 were implemented.
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In V2, you are allowed to match multiple variables.
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the `RULE` field is unchanged, but in the `WINDOW` field, you can put regexes
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for multiple values like so:
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```ini
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windowrulev2 = float, class:(kitty), title:(kitty)
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```
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{{< callout type=info >}}
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In the case of dynamic window titles such as browser windows, keep in mind how
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powerful regex is.
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For example, a window rule of:
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`windowrule = opacity 0.3 override 0.3 override,title:(.*)(- Youtube)$` will match
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_any_ window that contains a string of "- Youtube" after any other text. This
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could be multiple browser windows or other applications that contain the string
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for any reason.
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For the `windowrulev2 = float,class:(kitty),title:(kitty)` example, the
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`class:(kitty)` `WINDOW` field is what keeps the window rule specific to kitty
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terminals.
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{{< /callout >}}
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For now, the supported fields for V2 are:
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| Field | Description |
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| -------------- | --------------- |
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| class:\[regex\] | Windows with `class` matching `regex`. |
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| title:\[regex\] | Windows with `title` matching `regex`. |
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| initialClass:\[regex\] | Windows with `initialClass` matching `regex`. |
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| initialTitle:\[regex\] | Windows with `initialTitle` matching `regex`. |
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| tag:\[name\] | Windows with matching `tag`. |
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| xwayland:\[0/1\] | Xwayland windows. |
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| floating:\[0/1\] | Floating windows. |
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| fullscreen:\[0/1\] | Fullscreen windows. |
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| pinned:\[0/1\] | Pinned windows. |
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| focus:\[0/1\] | Currently focused window. |
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| fullscreenstate:\[internal\] \[client\] | Windows with matching `fullscreenstate`. `internal` and `client` can be `*` - any, `0` - none, `1` - maximize, `2` - fullscreen, `3` - maximize and fullscreen. |
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| workspace:\[w\] | Windows on matching workspace. `w` can be `id` or `name:string`. |
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| onworkspace:\[w\] | Windows on matching workspace. `w` can be `id`, `name:string` or `workspace selector`. |
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Keep in mind that you _have_ to declare at least one field, but not all.
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{{< callout type=info >}}
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To get more information about a window's class, title, XWayland status or its
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size, you can use `hyprctl clients`.
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{{< /callout >}}
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## Rules
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### Static rules
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Static rules are evaluated once when the window is opened and never again. This essentially means that it is always the `initialTitle` and `initialClass` which will be found when matching on `title` and `class`, respectively.
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{{< callout type=warning >}}
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It is not possible to `float` (or any other of the static rules) a window based on a change in the `title` after the window has been created. This applies to all static rules listed here.
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{{< /callout >}}
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| Rule | Description |
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| ---- | ----------- |
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| float | floats a window |
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| tile | tiles a window |
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| fullscreen | fullscreens a window |
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| maximize | maximizes a window |
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| fullscreenstate \[internal\] \[client\] | sets the focused window's fullscreen mode and the one sent to the client, where internal and client can be `0` - none, `1` - maximize, `2` - fullscreen, `3` - maximize and fullscreen |
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| move \[x\] \[y\] | moves a floating window (x,y -> int or %, e.g. 20% or 100. You are also allowed to do `100%-` for the right/bottom anchor, e.g. `100%-20`. In addition, the option supports the subtraction of the window size with `100%-w-`, e.g. `100%-w-20`. This results in a gap at the right/bottom edge of the screen to the window with the defined subtracted size). Additionally, you can also do `cursor [x] [y]` where x and y are either pixels or percent. Percent is calculated from the window's size. Specify `onscreen` before other parameters to force the window into the screen (e.g. `move onscreen cursor 50% 50%`) |
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| size \[x\] \[y\] | resizes a floating window (x,y -> (<\/>)int or (<\/>)%, < -> maximum size, > -> minimum size, e.g. >20%, 100 or <500) |
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| center (\[opt\]) | if the window is floating, will center it on the monitor. Set opt as 1 to respect monitor reserved area |
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| pseudo | pseudotiles a window |
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| monitor \[id\] | sets the monitor on which a window should open. `id` can be either id or name (either e.g. `1` or e.g. `DP-1`) |
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| workspace \[w\] | sets the workspace on which a window should open (for workspace syntax, see [dispatchers->workspaces](../Dispatchers#workspaces)). You can also make \[w\] to `unset`, will unset all previous workspace rules applied to this window. You can also add `silent` after the workspace to make the window open silently. |
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| noinitialfocus | disables the initial focus to the window |
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| pin | pins the window (i.e. show it on all workspaces) _note: floating only_ |
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| unset | removes all previously set rules for the given parameters. Please note it has to match EXACTLY. |
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| nomaxsize | removes max size limitations. Especially useful with windows that report invalid max sizes (e.g. winecfg) |
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| stayfocused | forces focus on the window as long as it's visible |
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| group \[options\] | set window group properties. See the note below. |
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| suppressevent \[types...\] | ignores specific events from the window. Events are space separated, and can be: `fullscreen` `maximize` `activate` `activatefocus` |
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### Dynamic rules
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Dynamic rules are re-evaluated every time a property changes.
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| Rule | Description |
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| ---- | ----------- |
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| animation \[style\] (\[opt\]) | forces an animation onto a window, with a selected opt. Opt is optional. |
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| bordercolor \[c\] | force the bordercolor of the window. Options for c: `color`/`color ... color angle` -> sets the active border color/gradient OR `color color`/`color ... color angle color ... color [angle]` -> sets the active and inactive border color/gradient of the window. See [variables->colors](../Variables#variable-types) for color definition. |
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| idleinhibit \[mode\] | sets an idle inhibit rule for the window. If active, apps like `hypridle` will not fire. Modes: `none`, `always`, `focus`, `fullscreen` |
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| opacity \[a\] | additional opacity multiplier. Options for a: `float` -> sets an overall opacity OR `float float` -> sets activeopacity and inactiveopacity respectively, OR `float float float` -> sets activeopacity, inactiveopacity and fullscreenopacity respectively. |
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| tag \[name\] | apply tag to the window, use prefix `+`/`-` to set/unset flag, or no prefix to toggle the flag |
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| maxsize \[x\] \[y\] | sets the maximum size (x,y -> int) |
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| minsize \[x\] \[y\] | sets the minimum size (x,y -> int) |
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The following rules can also be set with [`setprop`](../Dispatchers#setprop):
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| Rule | Description |
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| ---- | ----------- |
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| bordersize \[int\] | sets the border size |
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| rounding \[int\] | forces the application to have X pixels of rounding, ignoring the set default (in `decoration:rounding`). Has to be an int. |
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| allowsinput \[on\] | forces an XWayland window to receive input, even if it requests not to do so. (Might fix issues like e.g. Game Launchers not receiving focus for some reason) |
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| dimaround \[on\] | dims everything around the window . Please note this rule is meant for floating windows and using it on tiled ones may result in strange behavior. |
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| decorate \[on\] | whether to draw window decorations or not |
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| focusonactivate \[on\] | whether Hyprland should focus an app that requests to be focused (an `activate` request) |
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| keepaspectratio \[on\] | forces aspect ratio when resizing window with the mouse |
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| nearestneighbor \[on\] | forces the window to use the nearest neigbor filtering. |
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| noanim \[on\] | disables the animations for the window |
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| noblur \[on\] | disables blur for the window |
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| noborder \[on\] | disables borders for the window |
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| nodim \[on\] | disables window dimming for the window |
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| nofocus \[on\] | disables focus to the window |
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| nomaxsize \[on\] | disables max size for the window |
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| norounding \[on\] | disables rounding for the window |
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| noshadow \[on\] | disables shadows for the window |
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| noshortcutsinhibit \[on\] | disallows the app from [inhibiting your shortcuts](https://wayland.app/protocols/keyboard-shortcuts-inhibit-unstable-v1) |
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| opaque \[on\] | forces the window to be opaque |
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| forcergbx \[on\] | makes Hyprland ignore the alpha channel of all the window's surfaces, effectively making it _actually, fully 100% opaque_ |
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| syncfullscreen \[on\] | whether the fullscreen mode should always be the same as the one sent to the window (will only take effect on the next fullscreen mode change) |
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| immediate \[on\] | forces the window to allow to be torn. See [the Tearing page](../Tearing). |
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| xray \[on\] | sets blur xray mode for the window |
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| renderunfocused | forces the window to think it's being rendered when it's not visible - see also [Variables - Misc](../Variables/#Misc) for setting ``render_unfocused_fps`` |
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When using window rules, \[on\] can be set to `0` for off, `1` for on or not set
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for default.
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When using `setprop`, \[on\] can be set to `0` for off, `1` for on,
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`toggle` to toggle the state or `unset` to unset previous values.
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When using `setprop`, \[int\] can also be `unset` to unset previous
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values.
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### `group` window rule options
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- `set` \[`always`\] - Open window as a group.
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- `new` - Shorthand of `barred set`.
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- `lock` \[`always`\] - Lock the group that added this window. Use with `set` or
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`new` (i.e. `new lock`) to create a new locked group.
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- `barred` - Do not automatically group the window into the focused unlocked group.
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- `deny` - Do not allow window to be toggled as or added to group (see
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`denywindowfromgroup` dispatcher).
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- `invade` - Force open window in the locked group.
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- `override` \[other options\] - Override other `group` rules, e.g. You can make
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all windows in a particular workspace open as a group, and use
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`group override barred` to make windows with specific titles open as normal
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windows.
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- `unset` - Clear all `group` rules.
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The `group` rule without options is a shorthand for `group set`.
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By default, `set` and `lock` only affect new windows once. The `always`
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qualifier makes them always effective.
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### Tags
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Window may have several tags, either static or dynamic, dynamic tag will have a
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suffix of `*`. You may check window tags with `hyprctl clients`.
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Use `tagwindow` dispatcher to add a static tag to a window:
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```bash
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hyprctl dispatch tagwindow +code # add tag to current window
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hyprctl dispatch tagwindow -- -code # remove tag from current window (use `--` to protect the leading `-`)
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hyprctl dispatch tagwindow code # toggle the tag of current window
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# or you can tag windows matched with a window regex
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hyprctl dispatch tagwindow +music deadbeef
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hyprctl dispatch tagwindow +media title:Celluloid
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```
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Use `tag` rule to add a dynamic tag to a window:
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```ini
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windowrulev2 = tag +term, class:(footclient) # add dynamic tag `term*` to window footclient
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windowrulev2 = tag term, class:(footclient) # toggle dynamic tag `term*` for window footclient
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windowrulev2 = tag +code, tag:cpp # add dynamic tag `code*` to window with tag `cpp`
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windowrulev2 = opacity 0.8, tag:code # set opacity for window with tag `code` or `code*`
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windowrulev2 = opacity 0.7, tag:cpp # window with tag `cpp` will match both `code` and `cpp`, the last one will override prior match
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windowrulev2 = opacity 0.6, tag:term* # set opacity for window with tag `term*` only, `term` will not be matched
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windowrulev2 = tag -code, tag:term # remove dynamic tag `code*` for window with tag `term` or `term*`
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```
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Or with keybind for convenience:
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```ini
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bind = $mod Ctrl, 2, tagwindow, alpha_0.2
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bind = $mod Ctrl, 4, tagwindow, alpha_0.4
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windowrulev2 = opacity 0.2 override, tag:alpha_0.2
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windowrulev2 = opacity 0.4 override, tag:alpha_0.4
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```
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The `tag` rule can only manipulate dynamic tags, and the `tagwindow` dispatcher
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only work with static tags (as once the dispatcher is called, dynamic tags will
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be cleared).
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### Example Rules
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```ini
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windowrule = move 100 100, ^(kitty)$ # moves kitty to 100 100
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windowrule = animation popin, ^(kitty)$ # sets the animation style for kitty
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windowrule = noblur, ^(firefox)$ # disables blur for firefox
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windowrule = move cursor -50% -50%, ^(kitty)$ # moves kitty to the center of the cursor
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windowrulev2 = bordercolor rgb(FF0000) rgb(880808), fullscreen:1 # set bordercolor to red if window is fullscreen
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windowrulev2 = bordercolor rgb(00FF00), fullscreenstate:* 1 # set bordercolor to green if window's client fullscreen state is 1(maximize) (internal state can be anything)
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windowrulev2 = bordercolor rgb(FFFF00), title:^(.*Hyprland.*)$ # set bordercolor to yellow when title contains Hyprland
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windowrule = opacity 1.0 override 0.5 override 0.8 override, ^(kitty)$ # set opacity to 1.0 active, 0.5 inactive and 0.8 fullscreen for kitty
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windowrule = rounding 10, ^(kitty)$ # set rounding to 10 for kitty
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windowrulev2 = stayfocused, class:^(pinentry-) # fix pinentry losing focus
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```
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### Notes
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Rules that are marked as _Dynamic_ will be reevaluated if the matching property
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of the window changes. For instance, if a rule is defined that changes the
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`bordercolor` of a window when it is floating, then the `bordercolor` will
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change to the requested color when it is set to floating, and revert to the
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default color when it is tiled again.
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Rules will be processed from top to bottom, where the _last_ match will take
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precedence. i.e.
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```ini
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windowrulev2 = opacity 0.8 0.8, class:^(kitty)$
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windowrulev2 = opacity 0.5 0.5, floating:1
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```
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Here, all non-fullscreen kitty windows will have `opacity 0.8`, except if
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they are floating. Otherwise, they will have `opacity 0.5`. The rest of the
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non-fullscreen floating windows will have `opacity 0.5`.
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```ini
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windowrulev2 = opacity 0.5 0.5,floating:1
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windowrulev2 = opacity 0.8 0.8,class:^(kitty)$
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```
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Here, all kitty windows will have `opacity 0.8`, even if they are floating.
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The rest of the floating windows will have `opacity 0.5`.
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{{< callout type=info >}}
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Opacity is a PRODUCT of all opacities by default. For example, setting
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`activeopacity` to 0.5 and `opacity` to 0.5 will result in a total opacity of
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0.25. You are allowed to set opacities over 1, but any opacity product over 1
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will cause graphical glitches. For example, using `0.5 * 2 = 1` is fine, but
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`0.5 * 4 = 2` will cause graphical glitches. You can put `override` after an
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opacity value to override it to an exact value rather than a multiplier. For
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example, to set active and inactive opacity to 0.8, and make fullscreen windows
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fully opaque regardless of other opacity rules:
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```ini
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windowrulev2 = opacity 0.8 override 0.8 override 1.0 override, ^(kitty)$
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```
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{{< /callout >}}
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## Layer Rules
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Some things in Wayland are not windows, but layers. That includes, for example:
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app launchers, status bars, or wallpapers.
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Those have specific rules separate from windows:
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```ini
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layerrule = rule, namespace
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# or
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layerrule = rule, address
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```
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where `rule` is the rule and `namespace` is the namespace regex (find
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namespaces in `hyprctl layers`) or `address` is an address in the form of
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`address:0x[hex]`.
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### Rules
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| rule | description |
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| --- | --- |
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| unset | removes all layerRules previously set for a select namespace regex. Please note it has to match _exactly_. |
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| noanim | disables animations |
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| blur | enables blur for the layer |
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| blurpopups | enables blur for the popups |
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| ignorealpha \[a\] | makes blur ignore pixels with opacity of `a` or lower. `a` is float value from 0 to 1. `a = 0` if unspecified. |
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| ignorezero | makes blur ignore fully transparent pixels. Same as `ignorealpha 0`. |
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| dimaround | dims everything behind the layer |
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| xray \[on\] | sets the blur xray mode for a layer. 0 for off, 1 for on, unset for default. |
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| animation \[style\] | allows you to set a specific animation style for this layer |
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| order \[n\] | sets the order relative to other layers. Higher means closer to the edge of the monitor. Can be negative. `n = 0` if unspecified. |
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