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Window Rules V1
You can set window rules for various actions. These are applied on window open!
windowrule=RULE,WINDOW
RULE
is a rule (and a param if applicable)
WINDOW
is a RegEx, either:
- plain regex (for matching a window class)
title:
followed by a regex (for matching a window's title)
you can get both by inspecting hyprctl clients
Examples:
windowrule=float,^(kitty)$
windowrule=move 0 0,title:^(Firefox)(.*)$
Window Rules V2
In order to allow more flexible rules, while also not breaking compatibility with the above rule system, window rules v2 were implemented.
In V2, you are allowed to match multiple variables.
the RULE
field is unchanged, but in the WINDOW
field, you can put regexes for multiple values like so:
windowrulev2 = float,class:^(kitty)$,title:^(kitty)$
For now, the supported fields are:
class - class regex
title - title regex
xwayland - 0/1
floating - 0/1
Keep in mind you do not need to define all of them, but you need to define at least one.
Rules
Rule | Description |
---|---|
float | floats a window |
tile | tiles a window |
fullscreen | fullscreens a window |
move [x] [y] | moves a floating window (x,y -> int or %, e.g. 20% or 100) |
size [x] [y] | resizes a floating window (x,y -> int or %, e.g. 20% or 100) |
minsize [x] [y] | sets the minimum size on creation (x,y -> int) |
maxsize [x] [y] | sets the maximum size on creation (x,y -> int) |
center | if the window is floating, will center it on the monitor |
pseudo | pseudotiles a window |
monitor [id] | sets the monitor on which a window should open |
workspace [w] | sets the workspace on which a window should open (for workspace syntax, see dispatchers->workspaces). You can also make [w] to unset , will unset all previous workspace rules applied to this window. You can also add silent after the workspace to make the window open silently. |
opacity [a] | additional opacity multiplier. Options for a: float -> sets an opacity OR float float -> sets activeopacity and inactiveopacity respectively |
opaque | forces the window to be opaque (can be toggled with the toggleopaque dispatcher) |
animation [style] ([opt]) | forces an animation onto a window, with a selected opt. Opt is optional. |
rounding [x] | forces the application to have X pixels of rounding, ignoring the set default (in decoration:rounding ). Has to be an int. |
noblur | disables blur for the window |
nofocus | disables focus to the window |
forceinput | forces an XWayland window to receive input, even if it requests not to do so. (Might fix issues like e.g. Game Launchers not receiving focus for some reason) |
pin | pins the window note: floating only |
noanim | disables the animations for the window |
Examples:
windowrule = move 100 100,^(kitty)$
windowrule = animation popin,^(kitty)$
windowrule = noblur,^(firefox)$
{{< hint type=tip >}}
Opacity is always a PRODUCT of all opacities. E.g. active_opacity to 0.5 and windowrule opacity to 0.5 will result in a total opacity 0.25. You are allowed to set opacities over 1, but any opacity product over 1 will cause graphical glitches. E.g. 0.5 * 2 = 1, and it will be fine, 0.5 * 4 will cause graphical glitches.
{{< /hint >}}