18 KiB
For basic syntax info, see Configuring Hyprland.
This page documents all the "options" of Hyprland. For binds, monitors, animations, etc. see the sidebar. For anything else, see Keywords.
Please keep in mind some options that are layout-specific will be documented in the layout pages and not here. (See the Sidebar for Dwindle and Master layouts)
Variable types
type | description |
---|---|
int | integer |
bool | boolean, true or false (yes or no , on or off , 0 or 1 ) - any numerical value that is not 0 or 1 will cause undefined behavior. |
float | floating point number |
color | color (see hint below for color info) |
vec2 | vector with 2 values (float), separated by a space (e.g. 0 0 or -10.9 99.1 ) |
MOD | a string modmask (e.g. SUPER or SUPERSHIFT or SUPER + SHIFT or SUPER and SHIFT or CTRL_SHIFT or empty for none. You are allowed to put any separators you please except for a , ) |
str | a string |
gradient | a gradient, in the form of color color ... [angle] where color is a color (see above) and angle is an angle in degrees, in the format of 123deg e.g. 45deg (e.g. rgba(11ee11ff) rgba(1111eeff) 45deg ) Angle is optional and will default to 0deg |
{{< hint type=info >}}
Colors:
You have 3 options:
rgba(), e.g. rgba(b3ff1aee)
rgb(), e.g. rgb(b3ff1a)
legacy, e.g. 0xeeb3ff1a
-> ARGB order
Mod list:
SHIFT CAPS CTRL/CONTROL ALT MOD2 MOD3 SUPER/WIN/LOGO/MOD4 MOD5
{{< /hint >}}
Sections
General
name | description | type | default |
---|---|---|---|
sensitivity | mouse sensitivity (legacy, may cause bugs if not 1, prefer input:sensitivity ) |
float | 1.0 |
border_size | size of the border around windows | int | 1 |
no_border_on_floating | disable borders for floating windows | bool | false |
gaps_in | gaps between windows | int | 5 |
gaps_out | gaps between windows and monitor edges | int | 20 |
col.inactive_border | border color for inactive windows | gradient | 0xffffffff |
col.active_border | border color for the active window | gradient | 0xff444444 |
col.group_border | inactive (out of focus) group border color | gradient | 0x66777700 |
col.group_border_active | active group border color | gradient | 0x66ffff00 |
cursor_inactive_timeout | in seconds, after how many seconds of cursor's inactivity to hide it. Set to 0 for never. |
int | 0 |
layout | which layout to use. (Available: dwindle , master ) |
str | dwindle |
no_cursor_warps | if true, will not warp the cursor in many cases (focusing, keybinds, etc) | bool | false |
no_focus_fallback | if true, will not fall back to the next available window when moving focus in a direction where no window was found | bool | false |
apply_sens_to_raw | if on, will also apply the sensitivity to raw mouse output (e.g. sensitivity in games) NOTICE: really not recommended. | bool | false |
resize_on_border | enables resizing windows by clicking and dragging on borders and gaps | bool | false |
extend_border_grab_area | extends the area around the border where you can click and drag on, only used when general:resize_on_border is on. |
int | 15 |
hover_icon_on_border | show a cursor icon when hovering over borders, only used when general:resize_on_border is on. |
bool | true |
{{< hint type=warning >}}
Prefer using input:sensitivity
over general:sensitivity
to avoid bugs, especially with Wine/Proton apps.
{{< /hint >}}
Decoration
name | description | type | default |
---|---|---|---|
rounding | rounded corners' radius (in layout px) | int | 0 |
multisample_edges | enable antialiasing (no-jaggies) for rounded corners | bool | true |
active_opacity | opacity of active windows. (0.0 - 1.0) | float | 1.0 |
inactive_opacity | opacity of inactive windows. (0.0 - 1.0) | float | 1.0 |
fullscreen_opacity | opacity of fullscreen windows. (0.0 - 1.0) | float | 1.0 |
blur | enable kawase window background blur | bool | true |
blur_size | blur size (distance) | int | 8 |
blur_passes | the amount of passes to perform | int | 1 |
blur_ignore_opacity | make the blur layer ignore the opacity of the window | bool | false |
blur_new_optimizations | whether to enable further optimizations to the blur. Recommended to leave on, as it will massively improve performance. | bool | true |
blur_xray | if enabled, floating windows will ignore tiled windows in their blur. Only available if blur_new_optimizations is true. Will reduce overhead on floating blur significantly. | bool | false |
drop_shadow | enable drop shadows on windows | bool | true |
shadow_range | Shadow range ("size") in layout px | int | 4 |
shadow_render_power | (1 - 4), in what power to render the falloff (more power, the faster the falloff) | int | 3 |
shadow_ignore_window | if true, the shadow will not be rendered behind the window itself, only around it. | bool | true |
col.shadow | shadow's color. Alpha dictates shadow's opacity. | color | 0xee1a1a1a |
col.shadow_inactive | inactive shadow color. (if not set, will fall back to col.shadow) | color | unset |
shadow_offset | shadow's rendering offset. | vec2 | [0, 0] |
shadow_scale | shadow's scale. 0.0 - 1.0 | float | 1.0 |
dim_inactive | enables dimming of inactive windows | bool | false |
dim_strength | how much inactive windows should be dimmed, 0.0 - 1.0 | float | 0.5 |
dim_special | how much to dim the rest of the screen by when a special workspace is open. 0.0 - 1.0 | float | 0.2 |
dim_around | how much the dimaround window rule should dim by. 0.0 - 1.0 |
float | 0.4 |
screen_shader | a path to a custom shader to be applied at the end of rendering. See examples/screenShader.frag for an example. |
str | Empty |
{{< hint type=info >}}
blur_size
and blur_passes
have to be at least 1.
Increasing blur_passes
is necessary to prevent blur looking wrong on higher blur_size
values,
but remember that higher blur_passes
will require more strain on the GPU.
It will, however, cause zero overhead on tiled windows if using blur_new_optimizations
.
{{< /hint >}}
Animations
name | description | type | default |
---|---|---|---|
enabled | enable animations | bool | true |
{{< hint type=info >}}
{{< /hint >}}
Input
Input
name | description | type | default |
---|---|---|---|
kb_model | Appropriate XKB keymap parameter. See the note below. | str | Empty |
kb_layout | Appropriate XKB keymap parameter | str | us |
kb_variant | Appropriate XKB keymap parameter | str | Empty |
kb_options | Appropriate XKB keymap parameter | str | Empty |
kb_rules | Appropriate XKB keymap parameter | str | Empty |
kb_file | If you prefer, you can use a path to your custom .xkb file. | str | Empty |
numlock_by_default | Engage numlock by default. | bool | false |
repeat_rate | The repeat rate for held-down keys, in repeats per second. | int | 25 |
repeat_delay | Delay before a held-down key is repeated, in milliseconds. | int | 600 |
sensitivity | Sets the mouse input sensitivity. Value will be clamped to the range -1.0 to 1.0. libinput#pointer-acceleration | float | 0.0 |
accel_profile | Sets the cursor acceleration profile. Can be one of adaptive , flat . Leave empty to use libinput 's default mode for your input device. libinput#pointer-acceleration |
str | Empty |
force_no_accel | Force no cursor acceleration. This bypasses most of your pointer settings to get as raw of a signal as possible. Enabling this is not recommended due to potential cursor desynchronization. | bool | false |
left_handed | Switches RMB and LMB | bool | false |
scroll_method | Sets the scroll method. Can be one of 2fg (2 fingers), edge , on_button_down , no_scroll . libinput#scrolling |
str | Empty |
scroll_button | Sets the scroll button. Has to be an int, cannot be a string. Check wev if you have any doubts regarding the ID. 0 means default. |
int | 0 |
natural_scroll | Inverts scrolling direction. When enabled, scrolling moves content directly instead of manipulating a scrollbar. | bool | false |
follow_mouse | (0/1/2/3) Specify if and how cursor movement should affect window focus. See the note below. | int | 1 |
mouse_refocus | If disabled and follow_mouse=1 then mouse focus will not switch to the hovered window unless the mouse crosses a window boundary. |
bool | true |
float_switch_override_focus | If enabled (1 or 2), focus will change to the window under the cursor when changing from tiled-to-floating and vice versa. If 2, focus will also follow mouse on float-to-float switches. | int | 1 |
{{< hint type=info >}}
XKB Settings
You can find a list of models, layouts, variants and options in /usr/share/X11/xkb/rules/base.lst
.
Alternatively, you can use the localectl
command to discover what is available on your system.
For switchable keyboard configurations, take a look at the uncommon tips & tricks page entry.
{{< /hint >}}
{{< hint type=info >}}
Follow Mouse Cursor
-
0 - Cursor movement will not change focus.
-
1 - Cursor movement will always change focus to the window under the cursor.
-
2 - Cursor focus will be detached from keyboard focus. Clicking on a window will move keyboard focus to that window.
-
3 - Cursor focus will be completely separate from keyboard focus. Clicking on a window will not change keyboard focus.
{{< /hint >}}
Touchpad
Subcategory input:touchpad:
name | description | type | default |
---|---|---|---|
disable_while_typing | Disable the touchpad while typing. | bool | true |
natural_scroll | Inverts scrolling direction. When enabled, scrolling moves content directly instead of manipulating a scrollbar. | bool | false |
scroll_factor | Multiplier applied to the amount of scroll movement. | float | 1.0 |
middle_button_emulation | Sending LMB and RMB simultaneously will be interpreted as a middle click. This disables any touchpad area that would normally send a middle click based on location. libinput#middle-button-emulation | bool | false |
tap_button_map | Sets the tap button mapping for touchpad button emulation. Can be one of lrm (default) or lmr (Left, Middle, Right Buttons). |
str | Empty |
clickfinger_behavior | Button presses with 1, 2, or 3 fingers will be mapped to LMB, RMB, and MMB respectively. This disables interpretation of clicks based on location on the touchpad. libinput#clickfinger-behavior | bool | false |
tap-to-click | Tapping on the touchpad with 1, 2, or 3 fingers will send LMB, RMB, and MMB respectively. | bool | true |
drag_lock | When enabled, lifting the finger off for a short time while dragging will not drop the dragged item. libinput#tap-and-drag | bool | false |
tap-and-drag | Sets the tap and drag mode for the touchpad | bool | false |
{{< hint type=important >}} A subcategory is a nested category:
input {
# ...
# ...
touchpad {
# ...
# ...
}
}
Doing input:touchpad {
is invalid!
{{< /hint >}}
Touchdevice
Subcategory input:touchdevice:
name | description | type | default |
---|---|---|---|
transform | transform the input from touchdevices. The possible transformations are the same as those of the monitors | int | 0 |
output | the output to bind touch devices. Empty means unset and will use the current / autodetected. | string | Empty |
Per-device input config
Described here.
Gestures
name | description | type | default |
---|---|---|---|
workspace_swipe | enable workspace swipe gesture | bool | false |
workspace_swipe_fingers | how many fingers for the gesture | int | 3 |
workspace_swipe_distance | in px, the distance of the gesture | int | 300 |
workspace_swipe_invert | invert the direction | bool | true |
workspace_swipe_min_speed_to_force | minimum speed in px per timepoint to force the change ignoring cancel_ratio . Setting to 0 will disable this mechanic. |
int | 30 |
workspace_swipe_cancel_ratio | (0.0 - 1.0) how much the swipe has to proceed in order to commence it. (0.7 -> if > 0.7 * distance, switch, if less, revert) | float | 0.5 |
workspace_swipe_create_new | whether a swipe right on the last workspace should create a new one. | bool | true |
workspace_swipe_forever | if enabled, swiping will not clamp at the neighboring workspaces but continue to the further ones. | bool | false |
workspace_swipe_numbered | if enabled, swiping will swipe on consecutive numbered workspaces. | bool | false |
Misc
name | description | type | default |
---|---|---|---|
disable_hyprland_logo | disables the hyprland logo background. :( | bool | false |
disable_splash_rendering | disables the hyprland splash rendering. (requires a monitor reload to take effect) | bool | false |
vfr | controls the VFR status of hyprland. Heavily recommended to leave on true to conserve resources. | bool | true |
vrr | controls the VRR (Adaptive Sync) of your monitors. 0 - off, 1 - on, 2 - fullscreen only | int | 0 |
mouse_move_enables_dpms | If DPMS is set to off, wake up the monitors if the mouse moves. | bool | false |
key_press_enables_dpms | If DPMS is set to off, wake up the monitors if a key is pressed. | bool | false |
always_follow_on_dnd | Will make mouse focus follow the mouse when drag and dropping. Recommended to leave it enabled, especially for people using focus follows mouse at 0. | bool | true |
layers_hog_keyboard_focus | If true, will make keyboard-interactive layers keep their focus on mouse move (e.g. wofi, bemenu) | bool | true |
animate_manual_resizes | If true, will animate manual window resizes/moves | bool | false |
animate_mouse_windowdragging | If true, will animate windows being dragged by mouse, note that this can cause weird behavior on some curves | bool | false |
disable_autoreload | If true, the config will not reload automatically on save, and instead needs to be reloaded with hyprctl reload . Might save on battery. |
bool | false |
enable_swallow | Enable window swallowing | bool | false |
swallow_regex | The class regex to be used for windows that should be swallowed (usually, a terminal). To know more about the list of regex which can be used use this cheatsheet. | str | Empty |
swallow_exception_regex | The title regex to be used for windows that should not be swallowed by the windows specified in swallow_regex (e.g. wev). The regex is matched against the parent (e.g. Kitty) window's title on the assumption that it changes to whatever process it's running. | str | Empty |
focus_on_activate | Whether Hyprland should focus an app that requests to be focused (an activate request) |
bool | false |
no_direct_scanout | Disables direct scanout. Direct scanout attempts to reduce lag when there is only one fullscreen application on a screen (e.g. game). It is also recommended to set this to true if the fullscreen application shows graphical glitches. | bool | true |
hide_cursor_on_touch | Hides the cursor when the last input was a touch input until a mouse input is done. | bool | true |
mouse_move_focuses_monitor | Whether mouse moving into a different monitor should focus it | bool | true |
suppress_portal_warnings | disables warnings about incompatible portal implementations. | bool | false |
render_ahead_of_time | [Warning: buggy] starts rendering before your monitor displays a frame in order to lower latency | bool | false |
render_ahead_safezone | how many ms of safezone to add to rendering ahead of time. Recommended 1-2. | int | 1 |
cursor_zoom_factor | the factor to zoom by around the cursor. AKA. Magnifying glass. Minimum 1.0 (meaning no zoom) | float | 1.0 |
cursor_zoom_rigid | whether the zoom should follow the cursor rigidly (cursor is always centered if it can be) or loosely | bool | false |
Binds
name | description | type | default |
---|---|---|---|
pass_mouse_when_bound | if disabled, will not pass the mouse events to apps / dragging windows around if a keybind has been triggered. | bool | false |
scroll_event_delay | in ms, how many ms to wait after a scroll event to allow to pass another one for the binds. | int | 300 |
workspace_back_and_forth | If enabled, an attempt to switch to the currently focused workspace will instead switch to the previous workspace. Akin to i3's auto_back_and_forth. | bool | false |
allow_workspace_cycles | If enabled, workspaces don't forget their previous workspace, so cycles can be created by switching to the first workspace in a sequence, then endlessly going to the previous workspace. | bool | false |
focus_preferred_method | sets the preferred focus finding method when using focuswindow /movewindow /etc with a direction. 0 - history (recent have priority), 1 - length (longer shared edges have priority) |
int | 0 |
Debug
{{< hint type=warning >}}
Only for developers.
{{< /hint >}}
name | description | type | default |
---|---|---|---|
overlay | print the debug performance overlay. Disable VFR for accurate results. | bool | false |
damage_blink | (epilepsy warning!) flash areas updated with damage tracking | bool | false |
disable_logs | disable logging | bool | false |
disable_time | disables time logging | bool | true |
damage_tracking | redraw only the needed bits of the display. Do not change. (default: full - 2) monitor - 1, none - 0 | int | 2 |
enable_stdout_logs | enables logging to stdout | bool | false |
manual_crash | set to 1 and then back to 0 to crash Hyprland. | int | 0 |
More
There are more config options described in other pages, which are layout- or circumstance-specific. See the sidebar for more pages.