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03fabe90bf
* add tip about plugin path * change tip to important --------- Co-authored-by: jacekpoz <jacekpoz@cock.li>
128 lines
3.7 KiB
Markdown
128 lines
3.7 KiB
Markdown
This page will tell you how to use plugins.
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{{< toc >}}
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## Disclaimers
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{{< hint type=warning >}}
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Plugins are written in C++ and will run as a part of Hyprland.
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Make sure to _always_ read the source code of the plugins you are going to use
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and to trust the source.
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Writing a plugin to wipe your computer is easy.
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***Never*** trust random `.so` files you receive from other people.
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{{< /hint >}}
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## Getting plugins
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Plugins come as _shared objects_, aka. `.so` files.
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Hyprland does not have any "default" plugins, so any plugin you may want
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to use you will have to find yourself.
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## Installing / Using plugins
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Clone and compile plugin(s) of your choice.
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{{< hint type=tip >}}
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Due to the fact that plugins share C++ objects, your plugins must be
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compiled with the same compiler as Hyprland, and on the same architecture.
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In rare cases, they might even need to be compiled on the same machine.
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Official releases are always compiled with `gcc`.
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{{< /hint >}}
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Place them somewhere on your system.
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In hyprland, run in a terminal:
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```sh
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hyprctl plugin load /path/to/the/plugin.so
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```
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You can also add this to an `exec-once`:
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```ini
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exec-once = hyprctl plugin load /my/epic/plugin.so
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```
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{{< hint type=important >}}
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The plugin path has to be absolute. (starting from the root of the filesystem)
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{{< /hint >}}
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## Compiling official plugins
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Official plugins can be found at [hyprwm/hyprland-plugins](https://github.com/hyprwm/hyprland-plugins).
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Clone the repo and enter it:
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```sh
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git clone https://github.com/hyprwm/hyprland-plugins && cd hyprland-plugins
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```
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Inside the repo, clone Hyprland and enter it:
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```sh
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git clone --recursive https://github.com/hyprwm/Hyprland && cd Hyprland
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```
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If you are using a release version of Hyprland, checkout it: (in this example it's `v0.23.0beta`, adjust to your release ver)
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```sh
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git checkout tags/v0.23.0beta
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```
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{{< hint type=note >}}
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If you are using hyprland-git, make _sure_ the commit you use matches the cloned sources.
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You can check the commit you are running with `hyprctl version`, and change the commit in the sources
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with `git reset --hard <hash>`. Make sure to remove the `dirty` at the end of the hash from `hyprctl version`
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or else git will reject it.
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If you build Hyprland manually, you can skip cloning Hyprland and instead point the
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`HYPRLAND_HEADERS` envvar (as used later) to your Hyprland sources.
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{{< /hint >}}
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Prepare Hyprland sources:
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```sh
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make pluginenv
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```
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Now, enter your plugin of choice's directory, for example:
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```sh
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cd ../borders-plus-plus
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```
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Compile it:
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```sh
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HYPRLAND_HEADERS="../Hyprland" make all
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```
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Congratulations! A file called `plugin_name.so` should now be in your current directory.
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Copy it wherever you please to keep it organized and load with `hyprctl plugin load <path>`.
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## FAQ About Plugins
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### My plugin crashes Hyprland!
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Oops. Make sure your plugin is compiled on the same machine as Hyprland. If that doesn't help,
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ask the plugin's maintainer to fix it.
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### How do I list my loaded plugins?
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`hyprctl plugin list`
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### Can I unload a plugin?
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Yes. `hyprctl plugin unload /path/to/plugin.so`
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### How do I make my own plugin?
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See [here](../Development/Getting-Started).
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### Where do I find plugins?
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Try looking around [here](https://duckduckgo.com).
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You can also see a list at [awesome-hyprland](https://github.com/hyprland-community/awesome-hyprland#plugins). Note it may not be complete.
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### Are plugins safe?
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As long as you read the source code of your plugin(s) and can see there's nothing bad going on,
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they will be safe.
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### Do plugins decrease Hyprland's stability?
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Hyprland employs a few tactics to unload plugins that crash. However, those tactics may not
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always work. In general, as long as the plugin is well-designed, it should not affect the
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stability of Hyprland.
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