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201 lines
10 KiB
Markdown
201 lines
10 KiB
Markdown
For basic syntax info, see
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[Master Configuring](../Configuring-Hyprland).
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This page documents all the "options" of Hyprland. For binds, monitors, execs,
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curves, etc. see
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[Advanced Configuring](../Advanced-config).
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Please keep in mind some options that are layout-specific will be documented in
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the layout pages and not here. (See the Sidebar)
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# Variable types
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| type | description |
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| int | integer |
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| bool | boolean, `true` or `false` (`yes` or `no`, `0` or `1`) - any numerical value that is not `0` or `1` will cause undefined behaviour. |
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| float | floating point number |
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| color | color (e.g. `0x22334455` - alpha `0x22`, red `0x33`, green `0x44`, blue `0x55`) |
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| vec2 | vector with 2 values (float), separated by a space (e.g. `0 0` or `-10.9 99.1`) |
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| MOD | a string modmask (e.g. `SUPER` or `SUPERSHIFT` or`SUPERSHIFTALTCTRLCAPSMOD2MOD3MOD5` or empty for none) |
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{{< hint type=info >}}
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Mod list:
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```plain
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SHIFT CAPS CTRL/CONTROL ALT MOD2 MOD3 SUPER/WIN/LOGO/MOD4 MOD5
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```
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{{< /hint >}}
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# Sections
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## General
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| name | description | type | default |
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| sensitivity | mouse sensitivity (\*this is Hyprland sensitivity, added on top of the data. To modify the data per-device, or more accurately (sensitivities > 1 might cause mouse to jump pixels), see `input:sensitivity` | float | 1.0 |
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| apply_sens_to_raw | if on, will also apply the sensitivity to raw mouse output (e.g. sensitivity in games) | bool | false |
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| main_mod | the mod used to move/resize windows (hold main_mod and LMB/RMB, try it and you'll know what I mean.) | mod | SUPER |
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| border_size | self-explanatory | int | 1 |
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| no_border_on_floating | disable borders for floating windows | bool | false |
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| gaps_in | gaps between windows | int | 5 |
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| gaps_out | gaps between windows and monitor edges | int | 20 |
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| col.inactive_border | self-explanatory | color | 0xffffffff |
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| col.active_border | self-explanatory | color | 0xff444444 |
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| cursor_inactive_timeout | in seconds, after how many seconds of cursor's inactivity to hide it. Set to `0` for never. | int | 0 |
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| damage_tracking | Makes the compositor redraw only the needed bits of the display. Saves on resources by not redrawing when not needed. Available modes: `none, monitor, full`. You don't need to know what different modes do, just always use `full`. | str | full |
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| layout | which layout to use. (Available: `dwindle`, `master`) | str | dwindle |
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| no_cursor_warps | if true, will not warp the cursor in many cases (focusing, keybinds, etc) | bool | false |
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## Decoration
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| name | description | type | default |
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| rounding | rounded corners' radius (in layout px) | int | 1 |
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| multisample_edges | enable antialiasing (no-jaggies) for rounded corners | bool | true |
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| active_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 |
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| inactive_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 |
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| fullscreen_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 |
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| blur | enable kawase window background blur | bool | true |
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| blur_size | blur size (distance) | int | 8 |
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| blur_passes | the amount of passes to perform | int | 1 |
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| blur_ignore_opacity | make the blur layer ignore the opacity of the window | bool | false |
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| blur_new_optimizations | whether to enable further optimizations to the blur. Recommended to turn on, as it will massively improve performance, but some people have experienced graphical issues | bool | false |
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| drop_shadow | enable drop shadows on windows | bool | true |
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| shadow_range | Shadow range ("size") in layout px | int | 4 |
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| shadow_render_power | (1 - 4), in what power to render the falloff (more power, the faster the falloff) | int | 3 |
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| shadow_ignore_window | if true, the shadow will not be rendered behind the window itself, only around it. | bool | true |
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| col.shadow | shadow's color. Alpha dictates shadow's opacity. | color | 0xee1a1a1a |
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| col.shadow_inactive | inactive shadow color. (if not set, will fall back to col.shadow) | color | unset |
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| shadow_offset | shadow's rendering offset. | vec2 | [0, 0] |
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{{< hint type=info >}}
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`blur_size` and `blur_passes` have to be at least 1.
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Increasing `blur_passes` is necessary to prevent blur looking wrong on higher `blur_size` values,
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but remember that higher `blur_passes` will require more strain on the GPU.
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It will, however, cause zero overhead on tiled windows if using `blur_new_optimizations`.
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{{< /hint >}}
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{{< hint type=warning >}}
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Using `blur_new_optimizations` with an animated wallpaper may actually increase GPU usage.
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{{< /hint >}}
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## Animations
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| name | description | type | default |
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| enabled | enable animations | bool | true |
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{{< hint type=info >}}
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_More about animations is on the [Advanced Configuring page](../Advanced-config#animations)._
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{{< /hint >}}
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## Input
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| name | description | type | default |
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| kb_layout | Appropriate XKB keymap parameter | str | us |
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| kb_variant | Appropriate XKB keymap parameter | str | \[EMPTY\] |
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| kb_model | Appropriate XKB keymap parameter | str | \[EMPTY\] |
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| kb_options | Appropriate XKB keymap parameter | str | \[EMPTY\] |
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| kb_rules | Appropriate XKB keymap parameter | str | \[EMPTY\] |
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| kb_file | If you prefer, you can use a path to an .xkb file. | str | \[EMPTY\] |
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| follow_mouse | (0/1/2/3) enable mouse following (focus on enter new window) - See the note below for more info | int | 1 |
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| float_switch_override_focus | if enabled, focus will follow mouse if changing from tiled to floating and vice versa | bool | true |
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| repeat_rate | in ms, the repeat rate for held keys | int | 25 |
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| repeat_delay | in ms, the repeat delay (grace period) before the spam | int | 600 |
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| natural_scroll | enable natural scroll | bool | false |
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| numlock_by_default | lock numlock by default | bool | false |
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| force_no_accel | force no mouse acceleration, bypasses most of your pointer settings to get as raw of a signal as possible. | bool | false |
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| sensitivity | set the libinput sensitivity. This **HAS** to be from -1 to 1, or else it will be clamped. | float | 0.0 |
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{{< hint type=info >}}
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### Follow Mouse
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- 0 - disabled
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- 1 - full
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- 2 - loose. Will focus mouse on other windows on focus but not the keyboard.
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- 3 - full loose, will not refocus on click, but allow mouse focus to be
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detached from the keyboard like in 2.
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{{< /hint >}}
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{{< hint type=info >}}
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For switchable keyboard configs, take a look at [the uncommon tips & tricks page entry](https://wiki.hyprland.org/Configuring/Uncommon-tips--tricks/#switchable-keyboard-layouts).
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{{< /hint >}}
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### Touchpad
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_Subcategory `input:touchpad:`_
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| name | description | type | default |
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| disable_while_typing | disables the touchpad while typing | bool | true |
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| natural_scroll | self-explanatory | bool | false |
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| clickfinger_behavior | self-explanatory | bool | false |
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| middle_button_emulation | self-explanatory | bool | false |
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| tap-to-click | self-explanatory | bool | true |
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### Per-device input config
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Described [here](../Advanced-config#per-device-input-configs).
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## Gestures
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| name | description | type | default |
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| workspace_swipe | enable workspace swipe gesture | bool | false |
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| workspace_swipe_fingers | how many fingers for the gesture | int | 3 |
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| workspace_swipe_distance | in px, the distance of the gesture | int | 300 |
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| workspace_swipe_invert | invert the direction | bool | true |
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| workspace_swipe_min_speed_to_force | minimum speed in px per timepoint to force the change ignoring `cancel_ratio`. Setting to `0` will disable this mechanic. | int | 30 |
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| workspace_swipe_cancel_ratio | (0.0 - 1.0) how much the swipe has to proceed in order to commence it. (0.7 -> if > 0.7 * distance, switch, if less, revert) | float | 0.5 |
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## Misc
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| name | description | type | default |
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| disable_hyprland_logo | disables the hyprland logo background. :( | bool | false |
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| disable_splash_rendering | disables the hyprland splash rendering. (requires a monitor reload to take effect) | bool | false |
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| no_vfr | disables VFR (variable frame rate) - VFR increases battery life at the expense of possible issues on a few monitors. | bool | true |
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| damage_entire_on_snapshot | Damage the entire monitor when rendering snapshots. Recommended with transformed displays. Do not use without transformed displays. | bool | false |
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| mouse_move_enables_dpms | If DPMS is set to off, wake up the monitors if the mouse moves. | bool | false |
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| always_follow_on_dnd | Will make mouse focus follow the mouse when drag and dropping. Recommended to leave it enabled, especially for people using focus follows mouse at 0. | bool | true |
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| layers_hog_keyboard_focus | If true, will make keyboard-interactive layers keep their focus on mouse move (e.g. wofi, bemenu) | bool | true |
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| animate_manual_resizes | If true, will animate manual window resizes/moves | bool | false |
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## Binds
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| name | description | type | default |
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| pass_mouse_when_bound | if disabled, will not pass the mouse events to apps / dragging windows around if a keybind has been triggered. | bool | true |
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| scroll_event_delay | in ms, how many ms to wait after a scroll event to allow to pass another one for the binds. | int | 300 |
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| workspace_back_and_forth | If enabled, an attempt to switch to the currently focused workspace will instead switch to the previous workspace. Akin to i3's *auto_back_and_forth*. | bool | false |
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| allow_workspace_cycles | If enabled, workspaces don't forget their previous workspace, so cycles can be created by switching to the first workspace in a sequence, then endlessly going to the previous workspace. | bool | false |
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## Debug
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{{< hint type=warning >}}
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Only for developers.
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{{< /hint >}}
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| name | description | type | default |
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| overlay | print the debug performance overlay. Disable VFR for accurate results. | bool | false |
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| damage_blink | (epilepsy warning!) flash areas updated with damage tracking | bool | false |
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| disable_logs | self-explanatory | bool | false |
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| disable_time | disables time logging | bool | true |
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## More
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There are more config options described in other pages, which are layout- or
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circumstance-specific. See the sidebar for more pages.
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