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95 lines
2.2 KiB
Markdown
95 lines
2.2 KiB
Markdown
---
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weight: 10
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title: Tearing
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---
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Screen tearing is used to reduce latency and/or jitter in games.
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## Enabling tearing
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To enable tearing:
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- Set `general:allow_tearing` to `true`. This is a "master toggle"
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- Add `env = WLR_DRM_NO_ATOMIC,1` to your Hyprland config. This disables the
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usage of a newer kernel DRM API that doesn't support tearing yet.
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- Add an `immediate` windowrule to your game of choice. This makes sure that
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Hyprland will tear it.
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{{< callout >}}
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Please note that tearing will only be in effect when the game is in fullscreen
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and the only thing visible on the screen.
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{{< /callout >}}
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Example snippet:
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```env
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general {
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allow_tearing = true
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}
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env = WLR_DRM_NO_ATOMIC,1
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windowrulev2 = immediate, class:^(cs2)$
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```
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{{< callout >}}
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`env = WLR_DRM_NO_ATOMIC,1` is not recommended. If your kernel ver is >= 6.8,
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you can remove it.
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For kernels < 6.8, this env is required.
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Check your kernel version with `uname -r`.
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{{< /callout >}}
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{{< callout type=warning >}}
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If you experience graphical issues, you may be out of luck. Tearing support is
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experimental.
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See the likely culprits below.
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{{< /callout >}}
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## Common issues
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### No tearing at all
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Make sure your windowrules are matching and you have the master toggle enabled.
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Also make sure nothing except for your game is showing on your monitor. No
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notifications, overlays, lockscreens, bars, other windows, etc. (on a different
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monitor is fine)
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### Apps that should tear, freeze
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Almost definitely means your GPU driver does not support tearing, like e.g.
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Intel's, or AMD if you don't use the legacy backend with `env = WLR_DRM_NO_ATOMIC,1` or patch your kernel.
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Please _do not_ report issues if this is the culprit.
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### Graphical artifacts (random colorful pixels, etc)
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Likely issue with your graphics driver.
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Please _do not_ report issues if this is the culprit. Unfortunately, it's most
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likely your GPU driver's fault.
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Could be the below as well
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### Other graphical issues
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or
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### Hyprland instantly crashes on launch
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Likely issue with `WLR_DRM_NO_ATOMIC`.
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NO_ATOMIC forces the use of a legacy, less tested drm API.
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Please _do not_ report issues if this is the culprit. Unfortunately, you will
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have to wait for the Linux kernel to support tearing page flips on the atomic
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API.
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