12 KiB
Variables
For basic syntax info, see Configuring Hyprland.
This page documents all the "options" of Hyprland. For binds, monitors, animations, etc. see the sidebar. For anything else, see Keywords.
Please keep in mind some options that are layout-specific will be documented in the layout pages and not here. (See the Sidebar for Dwindle and Master layouts)
Variable types
type | description |
---|---|
int | integer |
bool | boolean, true or false (yes or no , 0 or 1 ) - any numerical value that is not 0 or 1 will cause undefined behaviour. |
float | floating point number |
color | color (see hint below for color info) |
vec2 | vector with 2 values (float), separated by a space (e.g. 0 0 or -10.9 99.1 ) |
MOD | a string modmask (e.g. SUPER or SUPERSHIFT or SUPER + SHIFT or SUPER and SHIFT or CTRL_SHIFT or empty for none. You are allowed to put any separators you please except for a , ) |
str | a string |
{{< hint type=info >}}
Colors:
You have 3 options:
rgba(), e.g. rgba(b3ff1aee)
rgb(), e.g. rgb(b3ff1a)
legacy, e.g. 0xeeb3ff1a
-> ARGB order
Mod list:
SHIFT CAPS CTRL/CONTROL ALT MOD2 MOD3 SUPER/WIN/LOGO/MOD4 MOD5
{{< /hint >}}
Sections
General
name | description | type | default | |
---|---|---|---|---|
sensitivity | mouse sensitivity (legacy, may cause bugs if not 1, prefer input:sensitivity ) |
float | 1.0 | |
border_size | self-explanatory | int | 1 | |
no_border_on_floating | disable borders for floating windows | bool | false | |
gaps_in | gaps between windows | int | 5 | |
gaps_out | gaps between windows and monitor edges | int | 20 | |
col.inactive_border | self-explanatory | color | 0xffffffff | |
col.active_border | self-explanatory | color | 0xff444444 | |
cursor_inactive_timeout | in seconds, after how many seconds of cursor's inactivity to hide it. Set to 0 for never. |
int | 0 | |
damage_tracking | Makes the compositor redraw only the needed bits of the display. Saves on resources by not redrawing when not needed. Available modes: none, monitor, full . You don't need to know what different modes do, just always use full . |
str | full | |
layout | which layout to use. (Available: dwindle , master ) |
str | dwindle | |
no_cursor_warps | if true, will not warp the cursor in many cases (focusing, keybinds, etc) | bool | false | |
apply_sens_to_raw | if on, will also apply the sensitivity to raw mouse output (e.g. sensitivity in games) NOTICE: really not recommended. | bool | false |
{{< hint type=warning >}}
Prefer using input:sensitivity
over general:sensitivity
to avoid bugs, especially with Wine/Proton apps.
{{< /hint >}}
Decoration
name | description | type | default | |
---|---|---|---|---|
rounding | rounded corners' radius (in layout px) | int | 0 | |
multisample_edges | enable antialiasing (no-jaggies) for rounded corners | bool | true | |
active_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 | |
inactive_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 | |
fullscreen_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 | |
blur | enable kawase window background blur | bool | true | |
blur_size | blur size (distance) | int | 8 | |
blur_passes | the amount of passes to perform | int | 1 | |
blur_ignore_opacity | make the blur layer ignore the opacity of the window | bool | false | |
blur_new_optimizations | whether to enable further optimizations to the blur. Recommended to turn on, as it will massively improve performance, but some people have experienced graphical issues | bool | false | |
drop_shadow | enable drop shadows on windows | bool | true | |
shadow_range | Shadow range ("size") in layout px | int | 4 | |
shadow_render_power | (1 - 4), in what power to render the falloff (more power, the faster the falloff) | int | 3 | |
shadow_ignore_window | if true, the shadow will not be rendered behind the window itself, only around it. | bool | true | |
col.shadow | shadow's color. Alpha dictates shadow's opacity. | color | 0xee1a1a1a | |
col.shadow_inactive | inactive shadow color. (if not set, will fall back to col.shadow) | color | unset | |
shadow_offset | shadow's rendering offset. | vec2 | [0, 0] | |
dim_inactive | enables dimming of inactive windows | bool | false | |
dim_strength | how much inactive windows should be dimmed, 0.0 - 1.0 | float | 0.5 |
{{< hint type=info >}}
blur_size
and blur_passes
have to be at least 1.
Increasing blur_passes
is necessary to prevent blur looking wrong on higher blur_size
values,
but remember that higher blur_passes
will require more strain on the GPU.
It will, however, cause zero overhead on tiled windows if using blur_new_optimizations
.
{{< /hint >}}
{{< hint type=warning >}}
Using blur_new_optimizations
with an animated wallpaper may actually increase GPU usage.
{{< /hint >}}
Animations
name | description | type | default | |
---|---|---|---|---|
enabled | enable animations | bool | true |
{{< hint type=info >}}
{{< /hint >}}
Input
name | description | type | default | |
---|---|---|---|---|
kb_layout | Appropriate XKB keymap parameter | str | us | |
kb_variant | Appropriate XKB keymap parameter | str | [EMPTY] | |
kb_model | Appropriate XKB keymap parameter | str | [EMPTY] | |
kb_options | Appropriate XKB keymap parameter | str | [EMPTY] | |
kb_rules | Appropriate XKB keymap parameter | str | [EMPTY] | |
kb_file | If you prefer, you can use a path to an .xkb file. | str | [EMPTY] | |
follow_mouse | (0/1/2/3) enable mouse following (focus on enter new window) - See the note below for more info | int | 1 | |
float_switch_override_focus | if enabled (1 or 2), focus will follow mouse if changing from tiled to floating and vice versa. 2 will also follow mouse on float -> float switches | int | 1 | |
repeat_rate | in repeats per second, the repeat rate for held keys | int | 25 | |
repeat_delay | in ms, the repeat delay (grace period) before the spam | int | 600 | |
natural_scroll | enable natural scroll | bool | false | |
numlock_by_default | lock numlock by default | bool | false | |
force_no_accel | force no mouse acceleration, bypasses most of your pointer settings to get as raw of a signal as possible. | bool | false | |
sensitivity | set the libinput sensitivity. This HAS to be from -1 to 1, or else it will be clamped. | float | 0.0 | |
left_handed | switches RMB and LMB | bool | false | |
accel_profile | set the libinput acceleration profile. Can be one of adaptive , flat . |
str | [EMPTY] | |
scroll_method | set the libinput scroll method. Can be one of 2fg (2 fingers), edge , on_button_down , no_scroll . |
str | [EMPTY] |
{{< hint type=info >}}
Follow Mouse
- 0 - disabled
- 1 - full
- 2 - loose. Will focus mouse on other windows on focus but not the keyboard.
- 3 - full loose, will not refocus on click, but allow mouse focus to be detached from the keyboard like in 2. {{< /hint >}}
{{< hint type=info >}} For switchable keyboard configs, take a look at the uncommon tips & tricks page entry. {{< /hint >}}
Touchpad
Subcategory input:touchpad:
name | description | type | default | |
---|---|---|---|---|
disable_while_typing | disables the touchpad while typing | bool | true | |
natural_scroll | self-explanatory | bool | false | |
clickfinger_behavior | self-explanatory | bool | false | |
middle_button_emulation | self-explanatory | bool | false | |
tap-to-click | self-explanatory | bool | true | |
drag_lock | enable dragging with drag lock | bool | false | |
scroll_factor | control the amount of scroll applied | float | 1.0 |
{{< hint type=important >}} A subcategory is a nested category:
input {
# ...
# ...
touchpad {
# ...
# ...
}
}
Doing input:touchpad {
is invalid!
{{< /hint >}}
Touchdevice
Subcategory input:touchdevice:
name | description | type | default | |
---|---|---|---|---|
transform | transform the input from touchdevices. The possible transformations are the same as those of the monitors | int | 0 | |
output | the output to bind touch devices. Empty means unset and will use the current / autodetected. | string | [EMPTY] |
Per-device input config
Described here.
Gestures
name | description | type | default | |
---|---|---|---|---|
workspace_swipe | enable workspace swipe gesture | bool | false | |
workspace_swipe_fingers | how many fingers for the gesture | int | 3 | |
workspace_swipe_distance | in px, the distance of the gesture | int | 300 | |
workspace_swipe_invert | invert the direction | bool | true | |
workspace_swipe_min_speed_to_force | minimum speed in px per timepoint to force the change ignoring cancel_ratio . Setting to 0 will disable this mechanic. |
int | 30 | |
workspace_swipe_cancel_ratio | (0.0 - 1.0) how much the swipe has to proceed in order to commence it. (0.7 -> if > 0.7 * distance, switch, if less, revert) | float | 0.5 |
Misc
name | description | type | default | |
---|---|---|---|---|
disable_hyprland_logo | disables the hyprland logo background. :( | bool | false | |
disable_splash_rendering | disables the hyprland splash rendering. (requires a monitor reload to take effect) | bool | false | |
no_vfr | disables VFR (variable frame rate) - VFR increases battery life at the expense of possible issues on a few monitors. | bool | true | |
damage_entire_on_snapshot | (deprecated: do not enable) Damage the entire monitor when rendering snapshots. Recommended with transformed displays. Do not use without transformed displays. | bool | false | |
mouse_move_enables_dpms | If DPMS is set to off, wake up the monitors if the mouse moves. | bool | false | |
always_follow_on_dnd | Will make mouse focus follow the mouse when drag and dropping. Recommended to leave it enabled, especially for people using focus follows mouse at 0. | bool | true | |
layers_hog_keyboard_focus | If true, will make keyboard-interactive layers keep their focus on mouse move (e.g. wofi, bemenu) | bool | true | |
animate_manual_resizes | If true, will animate manual window resizes/moves | bool | false | |
disable_autoreload | If true, the config will not reload automatically on save, and instead needs to be reloaded with hyprctl reload . Might save on battery. |
bool | false | |
enable_swallow | Enable window swallowing | bool | false | |
swallow_regex | The class regex to be used for windows that should be swallowed (usually, a terminal) | str | [EMPTY] |
Binds
name | description | type | default | |
---|---|---|---|---|
pass_mouse_when_bound | if disabled, will not pass the mouse events to apps / dragging windows around if a keybind has been triggered. | bool | false | |
scroll_event_delay | in ms, how many ms to wait after a scroll event to allow to pass another one for the binds. | int | 300 | |
workspace_back_and_forth | If enabled, an attempt to switch to the currently focused workspace will instead switch to the previous workspace. Akin to i3's auto_back_and_forth. | bool | false | |
allow_workspace_cycles | If enabled, workspaces don't forget their previous workspace, so cycles can be created by switching to the first workspace in a sequence, then endlessly going to the previous workspace. | bool | false |
Debug
{{< hint type=warning >}}
Only for developers.
{{< /hint >}}
name | description | type | default | |
---|---|---|---|---|
overlay | print the debug performance overlay. Disable VFR for accurate results. | bool | false | |
damage_blink | (epilepsy warning!) flash areas updated with damage tracking | bool | false | |
disable_logs | self-explanatory | bool | false | |
disable_time | disables time logging | bool | true |
More
There are more config options described in other pages, which are layout- or circumstance-specific. See the sidebar for more pages.