9.7 KiB
For basic syntax info, see Master Configuring.
This page documents all the "options" of Hyprland. For binds, monitors, execs, curves, etc. see Advanced Configuring.
Please keep in mind some options that are layout-specific will be documented in the layout pages and not here. (See the Sidebar)
Variable types
type | description |
---|---|
int | integer |
bool | boolean, true or false (yes or no , 0 or 1 ) - any numerical value that is not 0 or 1 will cause undefined behaviour. |
float | floating point number |
color | color (e.g. 0x22334455 - alpha 0x22 , red 0x33 , green 0x44 , blue 0x55 ) |
vec2 | vector with 2 values (float), separated by a space (e.g. 0 0 or -10.9 99.1 ) |
MOD | a string modmask (e.g. SUPER or SUPERSHIFT orSUPERSHIFTALTCTRLCAPSMOD2MOD3MOD5 or empty for none) |
{{< hint type=info >}}
Mod list:
SHIFT CAPS CTRL/CONTROL ALT MOD2 MOD3 SUPER/WIN/LOGO/MOD4 MOD5
{{< /hint >}}
Sections
General
name | description | type | default | |
---|---|---|---|---|
sensitivity | mouse sensitivity (*this is Hyprland sensitivity, added on top of the data. To modify the data per-device, or more accurately (sensitivities > 1 might cause mouse to jump pixels), see input:sensitivity |
float | 1.0 | |
apply_sens_to_raw | if on, will also apply the sensitivity to raw mouse output (e.g. sensitivity in games) | bool | false | |
main_mod | the mod used to move/resize windows (hold main_mod and LMB/RMB, try it and you'll know what I mean.) | mod | SUPER | |
border_size | self-explanatory | int | 1 | |
no_border_on_floating | disable borders for floating windows | bool | false | |
gaps_in | gaps between windows | int | 5 | |
gaps_out | gaps between windows and monitor edges | int | 20 | |
col.inactive_border | self-explanatory | color | 0xffffffff | |
col.active_border | self-explanatory | color | 0xff444444 | |
cursor_inactive_timeout | in seconds, after how many seconds of cursor's inactivity to hide it. Set to 0 for never. |
int | 0 | |
damage_tracking | Makes the compositor redraw only the needed bits of the display. Saves on resources by not redrawing when not needed. Available modes: none, monitor, full . You don't need to know what different modes do, just always use full . |
str | full | |
layout | which layout to use. (Available: dwindle , master ) |
str | dwindle | |
no_cursor_warps | if true, will not warp the cursor in many cases (focusing, keybinds, etc) | bool | false |
Decoration
name | description | type | default | |
---|---|---|---|---|
rounding | rounded corners' radius (in layout px) | int | 1 | |
multisample_edges | enable antialiasing (no-jaggies) for rounded corners | bool | true | |
active_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 | |
inactive_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 | |
fullscreen_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 | |
blur | enable kawase window background blur | bool | true | |
blur_size | blur size (distance) | int | 8 | |
blur_passes | the amount of passes to perform | int | 1 | |
blur_ignore_opacity | make the blur layer ignore the opacity of the window | bool | false | |
blur_new_optimizations | whether to enable further optimizations to the blur. Recommended to turn on, as it will massively improve performance, but some people have experienced graphical issues | bool | false | |
drop_shadow | enable drop shadows on windows | bool | true | |
shadow_range | Shadow range ("size") in layout px | int | 4 | |
shadow_render_power | (1 - 4), in what power to render the falloff (more power, the faster the falloff) | int | 3 | |
shadow_ignore_window | if true, the shadow will not be rendered behind the window itself, only around it. | bool | true | |
col.shadow | shadow's color. Alpha dictates shadow's opacity. | color | 0xee1a1a1a | |
col.shadow_inactive | inactive shadow color. (if not set, will fall back to col.shadow) | color | unset | |
shadow_offset | shadow's rendering offset. | vec2 | [0, 0] |
{{< hint type=info >}}
blur_size
and blur_passes
have to be at least 1.
Increasing blur_passes
is necessary to prevent blur looking wrong on higher blur_size
values,
but remember that higher blur_passes
will require more strain on the GPU.
It will, however, cause zero overhead on tiled windows if using blur_new_optimizations
.
{{< /hint >}}
{{< hint type=warning >}}
Using blur_new_optimizations
with an animated wallpaper may actually increase GPU usage.
{{< /hint >}}
Animations
name | description | type | default | |
---|---|---|---|---|
enabled | enable animations | bool | true |
{{< hint type=info >}}
More about animations is on the Advanced Configuring page.
{{< /hint >}}
Input
name | description | type | default | |
---|---|---|---|---|
kb_layout | Appropriate XKB keymap parameter | str | us | |
kb_variant | Appropriate XKB keymap parameter | str | [EMPTY] | |
kb_model | Appropriate XKB keymap parameter | str | [EMPTY] | |
kb_options | Appropriate XKB keymap parameter | str | [EMPTY] | |
kb_rules | Appropriate XKB keymap parameter | str | [EMPTY] | |
kb_file | If you prefer, you can use a path to an .xkb file. | str | [EMPTY] | |
follow_mouse | (0/1/2/3) enable mouse following (focus on enter new window) - See the note below for more info | int | 1 | |
repeat_rate | in ms, the repeat rate for held keys | int | 25 | |
repeat_delay | in ms, the repeat delay (grace period) before the spam | int | 600 | |
natural_scroll | enable natural scroll | bool | false | |
numlock_by_default | lock numlock by default | bool | false | |
force_no_accel | force no mouse acceleration, bypasses most of your pointer settings to get as raw of a signal as possible. | bool | false | |
sensitivity | set the libinput sensitivity. This HAS to be from -1 to 1, or else it will be clamped. | float | 0.0 |
{{< hint type=info >}}
Follow Mouse
Quirk: will always focus on mouse enter if you're entering a floating window from a tiled one, or vice versa.
- 0 - disabled
- 1 - full
- 2 - loose. Will focus mouse on other windows on focus but not the keyboard.
- 3 - full loose, will not refocus on click, but allow mouse focus to be detached from the keyboard like in 2. {{< /hint >}}
{{< hint type=info >}} For switchable keyboard configs, take a look at the uncommon tips & tricks page entry. {{< /hint >}}
Touchpad
Subcategory input:touchpad:
name | description | type | default | |
---|---|---|---|---|
disable_while_typing | disables the touchpad while typing | bool | true | |
natural_scroll | self-explanatory | bool | false | |
clickfinger_behavior | self-explanatory | bool | false | |
middle_button_emulation | self-explanatory | bool | false | |
tap-to-click | self-explanatory | bool | true |
Per-device input config
Described here.
Gestures
name | description | type | default | |
---|---|---|---|---|
workspace_swipe | enable workspace swipe gesture | bool | false | |
workspace_swipe_fingers | how many fingers for the gesture | int | 3 | |
workspace_swipe_distance | in px, the distance of the gesture | int | 300 | |
workspace_swipe_invert | invert the direction | bool | true | |
workspace_swipe_min_speed_to_force | minimum speed in px per timepoint to force the change ignoring cancel_ratio . Setting to 0 will disable this mechanic. |
int | 30 | |
workspace_swipe_cancel_ratio | (0.0 - 1.0) how much the swipe has to proceed in order to commence it. (0.7 -> if > 0.7 * distance, switch, if less, revert) | float | 0.5 |
Misc
name | description | type | default | |
---|---|---|---|---|
disable_hyprland_logo | disables the hyprland logo background. :( | bool | false | |
disable_splash_rendering | disables the hyprland splash rendering. (requires a monitor reload to take effect) | bool | false | |
no_vfr | disables VFR (variable frame rate) - VFR increases battery life at the expense of possible issues on a few monitors. | bool | true | |
damage_entire_on_snapshot | Damage the entire monitor when rendering snapshots. Recommended with transformed displays. Do not use without transformed displays. | bool | false | |
mouse_move_enables_dpms | If DPMS is set to off, wake up the monitors if the mouse moves. | bool | false | |
always_follow_on_dnd | Will make mouse focus follow the mouse when drag and dropping. Recommended to leave it enabled, especially for people using focus follows mouse at 0. | bool | true | |
layers_hog_keyboard_focus | If true, will make keyboard-interactive layers keep their focus on mouse move (e.g. wofi, bemenu) | bool | true | |
animate_manual_resizes | If true, will animate manual window resizes/moves | bool | false |
Binds
name | description | type | default | |
---|---|---|---|---|
pass_mouse_when_bound | if disabled, will not pass the mouse events to apps / dragging windows around if a keybind has been triggered. | bool | true | |
scroll_event_delay | in ms, how many ms to wait after a scroll event to allow to pass another one for the binds. | int | 300 |
Debug
{{< hint type=warning >}}
Only for developers.
{{< /hint >}}
name | description | type | default | |
---|---|---|---|---|
overlay | print the debug performance overlay. Disable VFR for accurate results. | bool | false | |
damage_blink | (epilepsy warning!) flash areas updated with damage tracking | bool | false | |
disable_logs | self-explanatory | bool | false | |
disable_time | disables time logging | bool | true |
More
There are more config options described in other pages, which are layout- or circumstance-specific. See the sidebar for more pages.