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168 lines
3.9 KiB
Markdown
168 lines
3.9 KiB
Markdown
Keywords are not variables, but "commands" for more advanced configuring. On this
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page, you will be presented with some that do not deserve their own page.
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See the sidebar for more keywords to control binds, animations, monitors, et cetera.
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{{< hint type=important >}}
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Please remember, that for ALL arguments separated by a comma, if you want to
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leave one of them empty, you cannot reduce the number of commas, _unless told
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otherwise in a specific section_:
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```ini
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three_param_keyword = A, B, C # OK
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three_param_keyword = A, C # NOT OK
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three_param_keyword = A, , C # OK
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three_param_keyword = A, B, # OK
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```
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{{< /hint >}}
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# Table of contents
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{{< toc format=html >}}
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# Executing
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you can execute a shell script on startup of the compositor or on each time it's
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reloaded.
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`exec-once=command` will execute only on launch
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`exec=command` will execute on each reload
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# Defining variables
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You can define your own custom variables like this:
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```ini
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$VAR = value
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```
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for example:
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```ini
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$MyFavoriteGame = Among Us
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```
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then, to use them, simply use them. For example:
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```ini
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col.active_border=$MyColor
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```
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You ARE allowed to do this:
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```ini
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col.active_border=ff$MyRedValue1111
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```
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# Sourcing (multi-file)
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Use the `source` keyword to source another file.
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For example, in your `hyprland.conf` you can:
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```ini
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source=~/.config/hypr/myColors.conf
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```
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And Hyprland will enter that file and parse it like a Hyprland config.
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Please note it's LINEAR. Meaning lines above the `source=` will be parsed first,
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then lines inside `~/.config/hypr/myColors.conf`, then lines below.
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# Gestures
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Use something like
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[libinput-gestures](https://github.com/bulletmark/libinput-gestures), with
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`hyprctl` if you want to expand Hyprland's gestures beyond what's offered in
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[Variables](../Variables).
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# Per-device input configs
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Per-device config options will overwrite your options set in the `input`
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section. It's worth noting that ONLY values explicitly changed will be
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overwritten.
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In order to apply per-device config options, make a new category like this:
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```ini
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device:name {
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}
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```
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The `name` can be easily obtained by doing `hyprctl devices`.
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Inside of it, put your config options. All options from the `input` category
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(and all subcategories, e.g. `input:touchpad`) can be put inside, **EXCEPT**:
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force_no_accel, follow_mouse, float_switch_override_focus
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Properties that change names:
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```plain
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touchdevice:transform -> touch_transform
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touchdevice:output -> touch_output
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```
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Additional properties only present in per-device configs:
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```plain
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enabled -> (only for mice / touchpads) enables / disables the device (connects / disconnects from the on-screen cursor) - default: Enabled
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```
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Example config section:
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```ini
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device:ROYUAN Akko Multi-modes Keyboard-B {
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repeat_rate=50
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repeat_delay=500
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middle_button_emulation=0
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}
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```
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_remember about the space after the end of the device's name (before the `{`)!_
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{{< hint type=tip >}}
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With hyprctl, the category's spaces get turned into `-`, and everything is
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lowercase. So, for `hyprctl` calls, do for example:
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```sh
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hyprctl keyword device:royuan-akko-multi-modes-keyboard-b:kb_layout us
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```
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{{< /hint >}}
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# Wallpapers
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The hyprland background you see when you first start Hyprland is **NOT A
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WALLPAPER**, it's the default image rendered at the bottom of the render stack.
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To set a wallpaper, use a wallpaper utility like
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[hyprpaper](https://github.com/hyprwm/hyprpaper) or [swaybg](https://github.com/swaywm/swaybg).
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More can be found in [Useful Utilities](../Useful-Utilities).
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# Blurring layerSurfaces
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LayerSurfaces are not windows. These are for example: Your wallpapers,
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notification overlays, bars, etc.
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If you really want to blur them, use `blurls=`
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```ini
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blurls=NAMESPACE
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```
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where `NAMESPACE` is the namespace of the layerSurface. (You can get it from
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`hyprctl layers`)
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To remove a namespace from being blurred (useful in dynamic situations) use:
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```ini
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blurls=remove,NAMESPACE
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```
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