mirror of
https://github.com/hyprwm/hyprland-wiki.git
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748 lines
21 KiB
Markdown
748 lines
21 KiB
Markdown
This page documents all of the more advanced config options. Binds, curves,
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execs, etc.
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{{< hint type=important >}}
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Please remember, that for ALL arguments separated by a comma, if you want to
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leave one of them empty, you cannot reduce the number of commas, *unless told
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otherwise in a specific section*:
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```plain
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three_param_keyword=A,B,C # OK
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three_param_keyword=A,C # NOT OK
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three_param_keyword=A,,C # OK
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three_param_keyword=A,B, # OK
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```
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{{< /hint >}}
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# Table of contents
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{{< toc format=html >}}
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# Monitors
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```plain
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monitor=name,res,offset,scale
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```
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for example:
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```plain
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monitor=DP-1,1920x1080@144,0x0,1
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```
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will tell Hyprland to make the monitor on DP-1 a 1920x1080 display, at 144Hz,
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0x0 off from the beginning and a scale of 1.
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Please use the offset for its intended purpose before asking stupid questions
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about "fixing" monitors being mirrored.
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Please remember the offset is calculated with the scaled resolution, meaning if
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you want your 4K monitor with scale 2 to the left of your 1080p one, you'd use
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the offset `1920x0` for the second screen. (3840 / 2)
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Leaving the name empty will define a fallback rule to use when no other rules
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match.
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You can use `preferred` as a resolution to use the display's preferred size, and
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`auto` as an offset to let Hyprland decide on an offset for you.
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Recommended rule for easy and quick plugging in of random monitors:
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```plain
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monitor=,preferred,auto,1
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```
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Will make any monitor that was not specified with an explicit rule automatically
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placed in a sensible location with its preferred resolution.
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## Disabling a monitor
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To disable a monitor, use
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```plain
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monitor=name,disable
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```
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## Custom reserved area
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If your workflow requires custom reserved area, you can add it with
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```plain
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monitor=name,addreserved,TOP,BOTTOM,LEFT,RIGHT
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```
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Where `TOP` `BOTTOM` `LEFT` `RIGHT` are integers in pixels of the reserved area
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to add. This does stack on top of the calculated one, (e.g. bars) but you may
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only use one of these rules per monitor in the config.
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## Mirrored displays
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If you want to mirror a display, add a `,mirror,[NAME]` at the end of the monitor
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rule, examples:
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```
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monitor=DP-3,1920x1080@60,0x0,1,mirror,DP-2
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monitor=,preferred,auto,1,mirror,DP-1
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```
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Please remember that mirroring displays will not "re-render" everything for your
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second monitor, so if mirroring a 1080p screen onto a 4K one, the resolution will
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still be 1080p on the 4K display. This also means squishing and stretching
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will occur on non-matching resolutions.
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## Rotating and the default workspace
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{{< hint type=important >}}
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The monitor transform and workspace keywords depend on a monitor rule set specifically for the targeted monitor,
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and ***MUST*** be after it.
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{{< /hint >}}
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```plain
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workspace=name,number
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```
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for example:
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```plain
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workspace=DP-1,1
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```
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will tell Hyprland to make the default workspace on DP-1 a number 1.
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If you want to rotate a monitor, use
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```plain
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monitor=NAME,transform,TRANSFORM
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```
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where `NAME` is the name, and `TRANSFORM` is an integer, from 0 to 7,
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corresponding to your transform of choice.
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```
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WL_OUTPUT_TRANSFORM_NORMAL = 0
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WL_OUTPUT_TRANSFORM_90 = 1
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WL_OUTPUT_TRANSFORM_180 = 2
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WL_OUTPUT_TRANSFORM_270 = 3
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WL_OUTPUT_TRANSFORM_FLIPPED = 4
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WL_OUTPUT_TRANSFORM_FLIPPED_90 = 5
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WL_OUTPUT_TRANSFORM_FLIPPED_180 = 6
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WL_OUTPUT_TRANSFORM_FLIPPED_270 = 7
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```
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## Binding workspaces to a monitor
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A workspace can be bound to a monitor, meaning by default it will ALWAYS open
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on the selected monitor. You can do this with
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```
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wsbind=WORKSPACE,MONITOR
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```
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for example:
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```
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wsbind=5,DP-1
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wsbind=name:secret,DP-2
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```
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# Binds
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## Basic
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```
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bind=MOD,key,dispatcher,params
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```
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for example,
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```
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bind=SUPERSHIFT,Q,exec,firefox
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```
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will bind opening firefox to <key>SUPER</key> + <key>SHIFT</key> + <key>Q</key>
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{{< hint type=tip >}}
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For binding keys without a modkey, leave it empty:
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```
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bind=,Print,exec,grim
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```
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{{< /hint >}}
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*For a complete mod list, see [The basic configuring page](https://wiki.hyprland.org/Configuring/Basic-Config/#variable-types).*
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## Uncommon syms / binding with a keycode
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See the
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[xkbcommon-keysyms.h header](https://github.com/xkbcommon/libxkbcommon/blob/master/include/xkbcommon/xkbcommon-keysyms.h)
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for all the keysyms. The name you should use is the one after XKB_KEY\_, written
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in all lowercase.
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If you are unsure of what your key's name is, or what it shifts into, you can
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use `xev` or `wev` to find that information.
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If you want to bind by a keycode, you can just input it in the KEY position,
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e.g.:
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```
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bind=SUPER,28,exec,amongus
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```
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Will bind <key>SUPER</key> + <key>T</key>. (<key>T</key> is keycode 28.) - You can also use `xev` or `wev` to find
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keycodes.
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## Misc
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You can also unbind with `unbind`, e.g.:
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```
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unbind=SUPER,O
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```
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May be useful for dynamic keybindings with `hyprctl`.
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You can also bind mouse buttons, by prefacing the mouse keycode with `mouse:`,
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for example:
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```
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bind=SUPER,mouse:272,exec,amongus
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```
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will bind it to <key>SUPER</key> + <key>LMB</key>.
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For binding only modkeys, you need to use the TARGET modmask (with the
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activating mod) and the `r` flag, e.g.:
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```
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bindr=SUPERALT,Alt_L,exec,amongus
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```
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You can also bind the mouse wheel with `mouse_up` and `mouse_down`:
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```
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bind=SUPER,mouse_down,workspace,e-1
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```
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(control the reset time with `binds:scroll_event_delay`)
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## Bind flags
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bind supports flags in this format:
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```
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bind[flags]=...
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```
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e.g.:
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```
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bindrl=MOD,KEY,exec,amongus
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```
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flags:
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```
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l -> locked, aka. works also when an input inhibitor is active
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r -> release, will trigger on release of a key
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e -> repeat, will repeat when held.
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m -> mouse, see below
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```
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## Mouse Binds
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Mouse binds are binds that heavily rely on a mouse, usually its movement.
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They will have one less arg, and look for example like this:
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```
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bindm=ALT,mouse:272,movewindow
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```
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this will create a bind with <key>ALT</key> + <key>LMB</key> to move the window
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with your mouse.
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*Available mouse binds*:
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| name | description |
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| movewindow | moves the active window |
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| resizewindow | resizes the active window |
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*Common mouse buttons' codes:*
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```
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LMB -> 272
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RMB -> 273
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```
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*for more, you can of course use `wev` to check.*
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{{< hint type=tip >}}
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Mouse binds, despite their name, behave like normal binds. You are free to use
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whatever keys / mods you please. When held, the mouse function will be activated.
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{{< /hint >}}
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## Binding mods
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You can bind a mod alone like this:
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```
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bindr=ALT,Alt_L,exec,amongus
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```
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## General dispatcher list
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Please keep in mind some layout-specific dispatchers will be listed in the
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layout pages (See the sidebar)
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*Some confusing params explained:*
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| param type | description |
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| --- | --- | --- |
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| window | a window. Any of the following: Class regex, `title:` and a title regex, `pid:` and the pid, `address:` and the address |
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| workspace | see below. |
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| direction | `l` `r` `u` `d` left right up down |
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| monitor | One of: direction, ID, name, `current` |
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| resizeparams | Pixel delta vec2 (e.g. `10 -10`) or `exact` followed by exact vec2, e.g. `exact 1280 720`) |
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| floatdelta | a float value delta, e.g `-0.2` or `+0.2`. |
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| workspaceopt | see below. |
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*Dispatchers:*
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| dispatcher | description | params |
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|---|---|---|
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| exec | executes a shell command | command |
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| pass | passes the key (with mods) to a specified window. Can be used as a workaround to global keybinds not working on Wayland. | window |
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| killactive | closes (not kills, unlike the name, i know) the active window | none |
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| closewindow | closes a specified window | `window` |
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| workspace | changes the workspace | workspace |
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| movetoworkspace | moves the focused window to a workspace | workspace OR `workspace,window` for a specific window |
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| movetoworkspacesilent | same as above, but doesnt switch to the workspace | workspace OR `workspace,window` for a specific window |
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| togglefloating | toggles the current window's floating state | left empty / `active` for current, or `window` for a specific window |
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| fullscreen | toggles the focused window's fullscreen state | 0 - real fullscreen (takes your entire screen), 1 - "maximize" fullscreen (keeps the gaps and bar(s)) |
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| dpms | sets all monitors' DPMS status. Do not use with a keybind directly. | `on` or `off` |
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| pseudo | toggles the focused window's pseudo mode | none |
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| pin | pins the active window (will be on top regardless of workspace changes) *note: floating only* | none |
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| movefocus | moves the focus in a direction | direction |
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| movewindow | moves the active window in a direction or to a monitor | direction or `mon:` and a monitor |
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| resizeactive | resizes the active window | resizeparams |
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| moveactive | moves the active window | resizeparams |
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| resizewindowpixel | resizes a selected window | `resizeparams,window`, e.g. `100 100,^(kitty)$ |
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| movewindowpixel | moves a selected window | `resizeparams,window` |
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| cyclenext | focuses the next window on a workspace | none (for next) or `prev` (for previous) |
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| swapnext | swaps the focused window with the next window on a workspace | none (for next) or `prev` (for previous) |
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| focuswindow | focuses the first window matching | window |
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| focusmonitor | focuses a monitor | monitor |
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| splitratio | changes the split ratio | floatdelta |
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| toggleopaque | toggles the current window to always be opaque | none |
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| movecursortocorner | moves the cursor to the corner of the active window | direction, 0 - 3, bottom left - 0, bottom right - 1, top right - 2, top left - 3 |
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| workspaceopt | toggles a workspace option for the active workspace. | workspaceopt |
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| exit | exits the compositor with no questions asked. | none |
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| forcerendererreload | forces the renderer to reload all resources and outputs | none |
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| movecurrentworkspacetomonitor | Moves the active workspace to a monitor | monitor |
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| moveworkspacetomonitor | Moves a workspace to a monitor | workspace and a monitor separated by a space |
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| swapactiveworkspaces | Swaps the active workspaces between two monitors | two monitors separated by a space |
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| togglespecialworkspace | toggles the special workspace on/off | none |
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{{< hint type=warning >}}
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it is NOT recommended to set DPMS with a keybind directly, as it
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might cause undefined behavior. Instead, consider something like
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```
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bind = MOD,KEY,exec,sleep 1 && hyprctl dispatch dpms off
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```
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{{< /hint >}}
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## Workspaces
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You have seven choices:
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- ID: e.g. `1`, `2`, or `3`
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- Relative ID: e.g. `+1`, `-3` or `+100`
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- Relative workspace on monitor: e.g. `m+1`, `m-1` or `m+3`
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- Relative open workspace: e.g. `e+1` or `e-10`
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- Name: e.g. `name:Web`, `name:Anime` or `name:Better anime`
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- Previous workspace: `previous`
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- Special Workspace: `special`
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{{< hint type=warning >}}
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`special` is supported ONLY on
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`movetoworkspace`. Any other dispatcher will result in undocumented behavior.
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{{< /hint >}}
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### Special Workspace
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Special workspace is what is called a "scratchpad" in some other places. A
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workspace that you can toggle on/off on any monitor.
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{{< hint >}}
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You cannot have floating windows in the Special workspace. Making a window floating
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will send it to the currently active *real* workspace.
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{{< /hint >}}
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### Workspace options
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```
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allfloat -> makes all new windows floating (also floats/unfloats windows on toggle)
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allpseudo -> makes all new windows pseudo (also pseudos/unpseudos on toggle)
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```
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# Global Keybinds
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Yes, you heard this right, Hyprland does support global keybinds for ALL apps,
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including OBS, Webcord, Firefox, etc.
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See the `pass` dispatcher for keybinds.
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e.g.:
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I've set the "Start/Stop Recording" keybind in OBS to SUPER+F10, and I want it
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to be global.
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Simple, add
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```plain
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bind = SUPER,F10,pass,^(com\.obsproject\.Studio)$
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```
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to your config and you're done.
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`pass` will pass the PRESS and RELEASE events by itself, no need for a `bindr`.
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This also means that push-to-talk will work flawlessly with one pass, e.g.:
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```
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bind=,mouse:276,pass,^(TeamSpeak 3)$
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```
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Will pass MOUSE5 to TeamSpeak3.
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{{< hint type=important >}}
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XWayland is a bit wonky. Make sure that what you're passing is a "global Xorg keybind",
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otherwise passing from a different XWayland app may not work.
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It works flawlessly with all native Wayland applications though.
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*Side note*: **OBS** on Wayland really dislikes keybinds with modifiers. If they don't work, try
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removing mods and binding them to e.g. F1. Combining this with a submap should yield
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neat and usable results.
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{{< /hint >}}
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# Executing
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you can execute a shell script on startup of the compositor or on each time it's
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reloaded.
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{{< hint type=info >}}
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There currently is a bug with the exec that makes the executed app
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unable to die if killed, use `SIGKILL` (e.g. `killall name -9`) or launch from a
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script (`exec-once=~/myscript.sh` and do `myapp &` in the script)
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{{< /hint >}}
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`exec-once=command` will execute only on launch
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`exec=command` will execute on each reload
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# Window Rules
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You can set window rules for various actions. These are applied on window open!
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```
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windowrule=RULE,WINDOW
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```
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`RULE` is a rule (and a param if applicable)
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`WINDOW` is a RegEx, either:
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- plain regex (for matching a window class)
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- `title:` followed by a regex (for matching a window's title)
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you can get both by inspecting `hyprctl clients`
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Examples:
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```
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windowrule=float,^(kitty)$
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windowrule=move 0 0,title:^(Firefox)(.*)$
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```
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## Window Rules V2
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In order to allow more flexible rules, while also not breaking compatibility with the above
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rule system, window rules v2 were implemented.
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In V2, you are allowed to match multiple variables.
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the `RULE` field is unchanged, but in the `WINDOW` field, you can put regexes for multiple values like so:
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```
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windowrulev2 = float,class:^(kitty)$,title:^(kitty)$
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```
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For now, the supported fields are:
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```
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class - class regex
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title - title regex
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xwayland - 0/1
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floating - 0/1
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```
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Keep in mind you do *not* need to define all of them, but you need to define at least one.
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## Rules
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| rule | description |
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| --- | --- |
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| float | floats a window |
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| tile | tiles a window |
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| fullscreen | fullscreens a window |
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| move \[x\] \[y\] | moves a floating window (x,y -> int or %, e.g. 20% or 100) |
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| size \[x\] \[y\] | resizes a floating window (x,y -> int or %, e.g. 20% or 100) |
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| center | if the window is floating, will center it on the monitor |
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| pseudo | pseudotiles a window |
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| monitor \[id\] | sets the monitor on which a window should open |
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| workspace \[w\] | sets the workspace on which a window should open (for workspace syntax, see [binds->workspaces](../Advanced-config#workspaces)). You can also make \[w\] to `unset`, will unset all previous workspace rules applied to this window. You can also add `silent` after the workspace to make the window open silently. |
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| opacity \[a\] | additional opacity multiplier. Options for a: `float` -> sets an opacity OR `float float` -> sets activeopacity and inactiveopacity respectively |
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| opaque | forces the window to be opaque (can be toggled with the toggleopaque dispatcher) |
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| animation \[style\] (\[opt\]) | forces an animation onto a window, with a selected opt. Opt is optional. |
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| rounding \[x\] | forces the application to have X pixels of rounding, ignoring the set default (in `decoration:rounding`). Has to be an int. |
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| noblur | disables blur for the window |
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| nofocus | disables focus to the window |
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| forceinput | forces an XWayland window to receive input, even if it requests not to do so. (Might fix issues like e.g. Game Launchers not receiving focus for some reason) |
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| pin | pins the window *note: floating only* |
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*Examples*:
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```
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windowrule = move 100 100,^(kitty)$
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windowrule = animation popin,^(kitty)$
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windowrule = noblur,^(firefox)$
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```
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{{< hint type=tip >}}
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Opacity is always a PRODUCT of all opacities. E.g. active_opacity to
|
|
0.5 and windowrule opacity to 0.5 will result in a total opacity 0.25. You are
|
|
allowed to set opacities over 1, but any opacity product over 1 will cause
|
|
graphical glitches. E.g. 0.5 * 2 = 1, and it will be fine, 0.5 * 4 will cause
|
|
graphical glitches.
|
|
|
|
{{< /hint >}}
|
|
|
|
# Animations
|
|
|
|
animations are declared with the `animation` keyword.
|
|
|
|
```
|
|
animation=NAME,ONOFF,SPEED,CURVE,STYLE
|
|
or
|
|
animation=NAME,ONOFF,SPEED,CURVE
|
|
```
|
|
|
|
for example:
|
|
|
|
```
|
|
animation=workspaces,1,8,default
|
|
animation=windows,1,10,myepiccurve,slide
|
|
```
|
|
|
|
`ONOFF` can be either 0 or 1, 0 to disable, 1 to enable.
|
|
|
|
`SPEED` is the amount of ds (1ds = 100ms) the animation will take
|
|
|
|
`CURVE` is the bezier curve name, see [curves](https://wiki.hyprland.org/Configuring/Advanced-config/#curves).
|
|
|
|
`STYLE` (optional) is the animation style
|
|
|
|
The animations are a tree. If an animation is unset, it will inherit its
|
|
parent's values.
|
|
|
|
_Animation tree:_
|
|
|
|
```
|
|
global
|
|
↳ windows - styles: slide, popin
|
|
↳ windowsIn - window open
|
|
↳ windowsOut - window close
|
|
↳ windowsMove - everything in between, moving, dragging, resizing.
|
|
↳ fade
|
|
↳ fadeIn - fade in (open) -> layers and windows
|
|
↳ fadeOut - fade out (close) -> layers and windows
|
|
↳ fadeSwitch - fade on changing activewindow and its opacity
|
|
↳ fadeShadow - fade on changing activewindow for shadows
|
|
↳ fadeDim - the easing of the dimming of inactive windows
|
|
↳ border
|
|
↳ workspaces - styles: slide, slidevert, fade
|
|
↳ specialWorkspace - styles: same as workspaces
|
|
```
|
|
|
|
### Extras
|
|
|
|
For animation style `popin` in `windows`, you can specify a minimum percentage
|
|
to start from. For example:
|
|
|
|
```
|
|
animation=windows,1,8,default,popin 80%
|
|
```
|
|
|
|
will make the animation 80% -> 100% of the size.
|
|
|
|
# Curves
|
|
|
|
Defining your own Bezier curve can be done with the `bezier` keyword:
|
|
|
|
```
|
|
bezier=NAME,X0,Y0,X1,Y1
|
|
```
|
|
|
|
where `NAME` is the name, and the rest are two points for the Cubic Bezier. A
|
|
good website to design your bezier can be found
|
|
[here, on cssportal.com](https://www.cssportal.com/css-cubic-bezier-generator/).
|
|
|
|
Example curve:
|
|
|
|
```
|
|
bezier=overshot,0.05,0.9,0.1,1.1
|
|
```
|
|
|
|
|
|
# Defining variables
|
|
|
|
You can define your own custom variables like this:
|
|
|
|
```
|
|
$VAR = value
|
|
```
|
|
|
|
for example:
|
|
|
|
```
|
|
$MyFavoriteGame = Among Us
|
|
```
|
|
|
|
then, to use them, simply use them. For example:
|
|
|
|
```
|
|
col.active_border=$MyColor
|
|
```
|
|
|
|
You ARE allowed to do this:
|
|
|
|
```
|
|
col.active_border=ff$MyRedValue1111
|
|
```
|
|
|
|
# Sourcing (multi-file)
|
|
|
|
Use the `source` keyword to source another file.
|
|
|
|
For example, in your `hyprland.conf` you can:
|
|
|
|
```
|
|
source=~/.config/hypr/myColors.conf
|
|
```
|
|
|
|
And Hyprland will enter that file and parse it like a Hyprland config.
|
|
|
|
Please note it's LINEAR. Meaning lines above the `source=` will be parsed first,
|
|
then lines inside `~/.config/hypr/myColors.conf`, then lines below.
|
|
|
|
# Gestures
|
|
|
|
Use something like
|
|
[libinput-gestures](https://github.com/bulletmark/libinput-gestures), with
|
|
`hyprctl` if you want to expand Hyprland's gestures beyond what's offered in
|
|
Basic Configuring.
|
|
|
|
# Submaps
|
|
|
|
If you want keybind submaps, for example if you press ALT+R, you can enter a
|
|
"resize" mode, resize with arrow keys, and leave with escape, do it like this:
|
|
|
|
```
|
|
bind=ALT,R,submap,resize # will switch to a submap called resize
|
|
|
|
submap=resize # will start a submap called "resize"
|
|
|
|
binde=,right,resizeactive,10 0
|
|
binde=,left,resizeactive,-10 0
|
|
binde=,up,resizeactive,0 -10
|
|
binde=,down,resizeactive,0 10
|
|
|
|
bind=,escape,submap,reset # use reset to go back to the global submap
|
|
|
|
submap=reset # will reset the submap, meaning end the current one and return to the global one.
|
|
|
|
# keybinds further down will be global again...
|
|
```
|
|
|
|
**IMPORTANT:** do not forget a keybind to reset the keymap while inside it! (In
|
|
this case, `escape`)
|
|
|
|
If you get stuck inside a keymap, you can use `hyprctl dispatch submap reset` to
|
|
go back. If you do not have a terminal open, tough luck buddy. I warned you.
|
|
|
|
# Per-device input configs
|
|
|
|
Per-device config options will overwrite your options set in the `input`
|
|
section. It's worth noting that ONLY values explicitly changed will be
|
|
overwritten.
|
|
|
|
In order to apply per-device config options, make a new category like this:
|
|
|
|
```
|
|
device:name {
|
|
|
|
}
|
|
```
|
|
|
|
the `name` can be easily obtained by doing `hyprctl devices`.
|
|
|
|
Inside of it, put your config options. All options from the `input` category
|
|
(and all subcategories, e.g. `input:touchpad`) can be put inside, **EXCEPT**:
|
|
|
|
force_no_accel, follow_mouse, float_switch_override_focus
|
|
|
|
For example:
|
|
|
|
```
|
|
device:ROYUAN Akko Multi-modes Keyboard-B {
|
|
repeat_rate=50
|
|
repeat_delay=500
|
|
middle_button_emulation=0
|
|
}
|
|
```
|
|
|
|
*remember about the space after the end of the device's name (before the `{`)!*
|
|
|
|
{{< hint type=tip >}}
|
|
With hyprctl, the category's spaces get turned into `-`, and everything is lowercase. So, for `hyprctl` calls, do for example:
|
|
```
|
|
hyprctl keyword device:royuan-akko-multi-modes-keyboard-b:kb_layout us
|
|
```
|
|
{{< /hint >}}
|
|
|
|
# Wallpapers
|
|
|
|
The hyprland background you see when you first start Hyprland is **NOT A
|
|
WALLPAPER**, it's the default image rendered at the bottom of the render stack.
|
|
|
|
To set a wallpaper, use a wallpaper utility like
|
|
[hyprpaper](https://github.com/hyprwm/hyprpaper) or
|
|
[swaybg](https://github.com/swaywm/swaybg).
|
|
|
|
# Blurring layerSurfaces
|
|
|
|
LayerSurfaces are not windows. These are for example: Your wallpapers,
|
|
notification overlays, bars, etc.
|
|
|
|
If you really want to blur them, use `blurls=`
|
|
|
|
```
|
|
blurls=NAMESPACE
|
|
```
|
|
|
|
where `NAMESPACE` is the namespace of the layerSurface. (You can get it from
|
|
`hyprctl layers`)
|
|
|
|
to remove a namespace from being blurred (useful in dynamic situations) use:
|
|
|
|
```
|
|
blurls=remove,NAMESPACE
|
|
```
|