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90 lines
3.3 KiB
Markdown
90 lines
3.3 KiB
Markdown
## Table of contents
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{{< toc >}}
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## Window Rules V1
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You can set window rules for various actions. These are applied on window open!
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```ini
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windowrule=RULE,WINDOW
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```
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`RULE` is a rule (and a param if applicable)
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`WINDOW` is a RegEx, either:
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- plain regex (for matching a window class)
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- `title:` followed by a regex (for matching a window's title)
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you can get both by inspecting `hyprctl clients`
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Examples:
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```ini
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windowrule=float,^(kitty)$
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windowrule=move 0 0,title:^(Firefox)(.*)$
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```
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## Window Rules V2
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In order to allow more flexible rules, while also not breaking compatibility with the above
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rule system, window rules v2 were implemented.
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In V2, you are allowed to match multiple variables.
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the `RULE` field is unchanged, but in the `WINDOW` field, you can put regexes for multiple values like so:
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```ini
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windowrulev2 = float,class:^(kitty)$,title:^(kitty)$
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```
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For now, the supported fields are:
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```ini
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class - class regex
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title - title regex
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xwayland - 0/1
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floating - 0/1
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```
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Keep in mind you do *not* need to define all of them, but you need to define at least one.
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## Rules
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| Rule | Description |
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| ---- | ----------- |
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| float | floats a window |
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| tile | tiles a window |
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| fullscreen | fullscreens a window |
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| move \[x\] \[y\] | moves a floating window (x,y -> int or %, e.g. 20% or 100) |
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| size \[x\] \[y\] | resizes a floating window (x,y -> int or %, e.g. 20% or 100) |
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| minsize \[x\] \[y\] | sets the minimum size on creation (x,y -> int) |
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| center | if the window is floating, will center it on the monitor |
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| pseudo | pseudotiles a window |
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| monitor \[id\] | sets the monitor on which a window should open |
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| workspace \[w\] | sets the workspace on which a window should open (for workspace syntax, see [dispatchers->workspaces](../Dispatchers#workspaces)). You can also make \[w\] to `unset`, will unset all previous workspace rules applied to this window. You can also add `silent` after the workspace to make the window open silently. |
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| opacity \[a\] | additional opacity multiplier. Options for a: `float` -> sets an opacity OR `float float` -> sets activeopacity and inactiveopacity respectively |
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| opaque | forces the window to be opaque (can be toggled with the toggleopaque dispatcher) |
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| animation \[style\] (\[opt\]) | forces an animation onto a window, with a selected opt. Opt is optional. |
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| rounding \[x\] | forces the application to have X pixels of rounding, ignoring the set default (in `decoration:rounding`). Has to be an int. |
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| noblur | disables blur for the window |
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| nofocus | disables focus to the window |
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| forceinput | forces an XWayland window to receive input, even if it requests not to do so. (Might fix issues like e.g. Game Launchers not receiving focus for some reason) |
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| pin | pins the window *note: floating only* |
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| noanim | disables the animations for the window |
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*Examples*:
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```ini
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windowrule = move 100 100,^(kitty)$
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windowrule = animation popin,^(kitty)$
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windowrule = noblur,^(firefox)$
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```
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{{< hint type=tip >}}
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Opacity is always a PRODUCT of all opacities. E.g. active_opacity to
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0.5 and windowrule opacity to 0.5 will result in a total opacity 0.25. You are
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allowed to set opacities over 1, but any opacity product over 1 will cause
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graphical glitches. E.g. 0.5 * 2 = 1, and it will be fine, 0.5 * 4 will cause
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graphical glitches.
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{{< /hint >}}
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