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168 lines
5 KiB
Markdown
168 lines
5 KiB
Markdown
---
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weight: 10
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title: Crashes and Bugs
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---
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## Getting the log
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If you are in a TTY, and the Hyprland session that crashed was the last one you
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launched, the log can be printed with
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```sh
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cat $XDG_RUNTIME_DIR/hypr/$(ls -t $XDG_RUNTIME_DIR/hypr/ | head -n 1)/hyprland.log
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```
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if you are in a Hyprland session, and you want the log of the last session, use
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```sh
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cat $XDG_RUNTIME_DIR/hypr/$(ls -t $XDG_RUNTIME_DIR/hypr/ | head -n 2 | tail -n 1)/hyprland.log
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```
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## Obtaining the Hyprland Crash Report
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If you have `$XDG_CACHE_HOME` set, the crash report directory is
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`$XDG_CACHE_HOME/hyprland`. If not, it's `$HOME/.cache/hyprland`.
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Go to the crash report directory and you should find a file named
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`hyprlandCrashReport[XXXX].txt` where `[XXXX]` is the PID of the process that
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crashed.
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Attach that file to your issue.
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## Crashes at launch
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Diagnose the issue by what is in the log:
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- `backend failed to start` -> launch in the TTY and refer to the logs in RED.
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- `Monitor X has NO PREFERRED MODE, and an INVALID one was requested` -> your
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monitor is bork.
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- Other -> see the coredump. Use `coredumpctl`, find the latest one's PID and do
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`coredumpctl info PID`.
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- failing on a driver (e.g. `radeon`) -> try compiling with
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`make legacyrenderer`, if that doesn't help, report an issue.
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- failing on `Hyprland` -> report an issue.
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## Crashes not at launch
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Report an issue on GitHub or on the Discord server.
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## Obtaining a debug stacktrace
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Systemd-only.
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Build hyprland in debug (`make debug`) and run. Get it to crash. Then, in a tty or terminal, do
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`coredumpctl debug Hyprland`.
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If gdb asks you for symbols, say `y`, if it asks about paging, say `c`.
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Once you get to `(gdb)`, run `bt -full` and post the output.
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## Obtaining a trace log
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launch Hyprland with `HYPRLAND_TRACE=1 AQ_TRACE=1` environment variables set.
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These variables will enable _very_ verbose logging and it's not recommended to enable them unless debugging, as they
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might cause slowdowns and _massive_ log files.
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Try to reproduce your issue as fast as possible so we don't have to sift through 1 million lines of logs.
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## Bugs
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First of all, **_READ THE [FAQ PAGE](../FAQ)_**
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If your bug is not listed there, you can ask on the Discord server or open an
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issue on GitHub.
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## Bisecting an issue
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"Bisecting" is finding the first _git_ commit that introduced a specific bug or
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regression using binary search. This is done in `git` using the `git bisect` command.
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First, clone the Hyprland repo if you haven't already:
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```sh
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git clone --recursive https://github.com/hyprwm/Hyprland
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cd Hyprland
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```
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Start the bisect process:
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```sh
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git bisect start
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```
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Enter the first known good commit hash that did not contain the issue:
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```sh
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git bisect good [good commit]
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```
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Then, enter the known bad commit hash that does contain the issue. You can simply use HEAD:
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```sh
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git bisect bad HEAD
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```
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_git_ will now checkout a commit in the middle of the specified range.
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Now, reset and build Hyprland:
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```sh
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git reset --hard --recurse-submodules
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make all
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```
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...and run the built executable from the TTY `./build/Hyprland`.
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Try to reproduce your issue. If you can't (i.e. the bug is not present), go back to the
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Hyprland repo and run `git bisect good`. If you can reproduce it, run `git bisect bad`.
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_git_ will then checkout another commit and continue the binary search.
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If there's a build error, run `git bisect skip`.
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Reset, build and install Hyprland again and repeat this step until _git_ identifies the
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commit that introduced the bug:
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```
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[commit hash] is the first bad commit
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```
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## Building the Wayland stack with ASan
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If requested, this is the deepest level of memory issue debugging possible.
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_Do this in the tty, with no Hyprland instances running._
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Clone hyprland: `git clone --recursive https://github.com/hyprwm/Hyprland`
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`make asan`
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Reproduce your crash. Hyprland will exit back to the tty.
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Now, in either `cwd`, `~` or `./build`, search for file(s) named
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`asan.log.XXXXX` where XXXXX is a number.
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Zip all of them up and attach to your issue.
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## Debugging DRM issues
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DRM (Direct Rendering Manager) is the underlying kernel architecture to take a gpu buffer (something
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we can render to) and put it on your screen (via the gpu) instead of a window.
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Freezes, glitches, and others, can be caused by issues with Hyprland's communication with DRM, the driver
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or kernel. In those cases, a DRM log is helpful.
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_Please note, these logs are EXTREMELY verbose. Please reproduce your bug(s) ASAP to avoid getting a 1GB log_
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```sh
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echo 0x19F | sudo tee /sys/module/drm/parameters/debug # cnables verbose drm logging
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sudo dmesg -C # clears kernel debug logs
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dmesg -w > ~/dmesg.log & # writes kernel logs in the background to a file at ~/dmesg.log
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Hyprland
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# ... repro the issue, then quit hyprland
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fg # after this, use CTRL+C to stop writing the logs
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echo 0 | sudo tee /sys/module/drm/parameters/debug # disables drm logging, don't forget this to avoid slowdowns
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```
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After this, _attach_ the `dmesg.log` file.
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