hyprland-wiki/pages/Plugins/Development/Advanced.md
2023-03-31 18:36:48 +01:00

4.5 KiB

This page documents a few advanced things about the Hyprland Plugin API.

{{< toc >}}

Using Function Hooks

{{< hint type=important >}}

Function hooks are only available on AMD64 (x86_64). Attempting to hook on any other arch will make Hyprland simply ignore your hooking attempt.

{{</ hint >}}

Function hooks are intimidating at first, but when used properly can be extremely powerful.

Function hooks allow you to intercept any call to the function you hook.

Let's look at a simple example:

void Events::listener_monitorFrame(void* owner, void* data)

will be the function we want to hook. Events:: is a namespace, not a class, so this is just a plain function.

// make a global instance of a hook class for this hook
inline CFunctionHook* g_pMonitorFrameHook = nullptr;
// create a pointer typedef for the function we are hooking.
typedef void (*origMonitorFrame)(void*, void*);

// our hook
void hkMonitorFrame(void* owner, void* data) {
    (*(origMonitorFrame)g_pMonitorFrameHook->m_pOriginal)(owner, data);
}

APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) {
    // stuff...

    // create the hook
    g_pMonitorFrameHook = HyprlandAPI::createFunctionHook(handle, (void*)&Events::listener_monitorFrame, (void*)&hkMonitorFrame);

    // init the hook
    g_pMonitorFrameHook->hook();

    // further stuff...
}

We have just made a hook. Now, whenever Hyprland calls Events::listener_monitorFrame, our hook will be called instead!

This way, you can run code before / after the function, modify the inputs or results, or even block the function from executing.

CFunctionHook can also be unhooked whenever you please. Just run unhook(). It can be rehooked later by calling hook() again.

The three horsemen of function hooking

The first type of functions we have hooked above. It's a public non-member.

For public members, e.g. CCompositor::focusWindow(CWindow*, wlr_surface*) you will also need to add the thisptr argument to your hook:

typedef void (*origFocusWindow)(void*, CWindow*, wlr_surface*);

void hkFocusWindow(void* thisptr, CWindow* pWindow, wlr_surface* pSurface) {
    // stuff...

    // and if you want to call the original...
    (*(origFocusWindow)g_pFocusWindowHook->m_pOriginal)(thisptr, pWindow, pSurface);
}

APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) {
    // stuff...

    g_pFocusWindowHook = HyprlandAPI::createFunctionHook(handle, (void*)&CCompositor::focusWindow, (void*)&hkFocusWindow);
    g_pFocusWindowHook->hook();

    // further stuff...
}

For private functions or members, you can use the findFunctionsByName API entry to list all functions matching your query, for example:

typedef void (*origMouseDownNormal)(void*, wlr_pointer_button_event*);

void hkProcessMouseDownNormal(void* thisptr, wlr_pointer_button_event* e) {
    // stuff...

    // and if you want to call the original...
    (*(origMouseDownNormal)g_pMouseDownHook->m_pOriginal)(thisptr, e);
}

APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) {
    // stuff...
    
    static const auto METHODS = HyprlandAPI::findFunctionsByName(PHANDLE, "processMouseDownNormal");
    g_pMouseDownHook          = HyprlandAPI::createFunctionHook(PHANDLE, METHODS[0].address, (void*)&hkProcessMouseDownNormal);

    g_pMouseDownHook->hook();

    // further stuff...
}

{{< hint type=warning >}} Please note method lookups are slow and should not be used often. The entries will not change during runtime, so it's a good idea to make the lookups static. {{</ hint >}}

Using the config

You can register config values in the PLUGIN_INIT function:

APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) {
    // stuff...
    
    HyprlandAPI::addConfigValue(PHANDLE, "plugin:example:exampleInt", SConfigValue{.intValue = 1});

    // further stuff...
}

Plugin variables must be in the plugins: category. Further categories are up to you. It's generally a good idea to group all variables from your plugin in a subcategory with the plugin name, e.g. plugins:myPlugin:variable1.

For retrieving the values, call HyprlandAPI::getConfigValue.

Please remember that the pointer to your config value will never change after PLUGIN_INIT, so to greatly optimize performance, make it static:

static auto* const MYVAR      = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:myPlugin:variable1")->intValue;

Further

Read the API at src/plugins/PluginAPI.hpp and check out the examplePlugin in examples/.

And, most importantly, have fun!