hyprlock/src/renderer/widgets/Shadowable.hpp

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2024-03-05 21:24:11 +01:00
#pragma once
#include "../Framebuffer.hpp"
#include "../Texture.hpp"
#include "../../helpers/Color.hpp"
#include "IWidget.hpp"
#include <string>
#include <unordered_map>
#include <any>
class CShadowable {
public:
CShadowable(IWidget* widget_, const std::unordered_map<std::string, std::any>& props, const Vector2D& viewport_ /* TODO: make this not the entire viewport */);
// instantly re-renders the shadow using the widget's draw() method
void markShadowDirty();
virtual bool draw(const IWidget::SRenderData& data);
private:
IWidget* widget = nullptr;
int size = 10;
int passes = 4;
float boostA = 1.0;
CColor color{0, 0, 0, 1.0};
Vector2D viewport;
// to avoid recursive shadows
bool ignoreDraw = false;
CFramebuffer shadowFB;
};