* renderer: add renderBorder function
* config: add CGradientValueData from Hyprland
* input-field: change outer to take gradients
Added gradient support to the following color options:
- `outer_color`
- `fail_color`
- `check_color`
- `capslock_color`
- `numlock_color`
- `bothlock_color``
* image: add gradient border
* shape: add gradient border
* shaders: adapt the new rounded smoothing factor from Hyprland
* config: introduce a custom value type for layout related options
* widgets: use CLayoutValueData for size and position options
* widgets: catch bad_any_cast and out_of_range when contructing widgets other than label
* config: rename and restrict CLayoutValueData::fromAny to fromAnyPv
This is only for casting `any` variables that represent a void * to a
CLayoutValueData*, not just any any.
* misc: remove debug prints
* auth: Support parallel fingerprint auth
I chose to use Fprint's dbus interface directly rather than going through pam (which uses Fprint's dbus interface) due to poor handling of system sleep somewhere between fprintd and pam. When preparing for sleep, fprintd puts the device to sleep, which causes VerifyStatus to emit with verify-unknown-error, which normally should be responded to by calling both Device.StopVerify and Device.Release (and this is what pam does). Unfortunately, if you try to release the device when the system is preparing for sleep, you'll get an error that the device is busy and then you can't can't claim or release the device for 30 seconds.
pam also has a max timeout for pam_fprintd.so of 99 seconds, and so if we used pam, we'd have to deal with the timeouts and keep restarting the auth conversation.
gdm/gnome-session lock seems to get around these issues by having a shutter on top of the lock screen that you have to interact with first that gives gnome-session a trigger to start fingerprint auth.
* nix/overlays: add sdbus overlay
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
* misc: use Vector2D, Box and Mat3x3 from hyprutils
* nix: flake update
Fix CI fails. We need hyprutils>=0.2.3
* misc: use a function to convert Hyprlang::VEC2 to Vector2D
* misc: fixup some includes
* input-field: make dots support arbitrary chars
* input-field: add font_familiy for placeholder and text dots
* input-field: allow dots_spacing from -1.0 to 1.0
Useful when using emojis in dots_text_format
* config: add input-field dots_fade_time option
Time is in milliseconds. Anything <= 0 is immediate.
* input-field: change speedPerSecond to fadeMs
Default is 200ms, which is the same amount of time as the previous
5 speedPerSecond. Not sure using doubles is necessary, but I'm
using them to avoid precision issues.
Closes: https://github.com/hyprwm/hyprlock/issues/355
Worker threads become non-joinable once they are detached, and `await()` will not wait for them to
finish. This can lead to a crash when `asyncResourceGatherer` is destroyed in the main thread while it
is still being used in worker threads.
* input-field: refactor updateColors
* input-field: fix input-field:invert_numlock
* input-field: use updatePlaceholder to request the initial placeholder asset
* input-field: allow more gradual color animations
* input-field: fix caps and num indicator colors, when borderless and swap_font_color is true
* lockSurface: reload widgets on output change
* lockSurface: only configure when scale actually changed
* lockSurface: enable fsv1 per default for all compositors
* config: add fractional_scaling option
0 -> off
1 -> on
2 -> auto
* core: default auto option for fractional_scaling
* locksurface: fallback to integer scaling
* label: move asset updates out of the draw function
This allows us to check if the label has actually updated after the
callback from the asyncResourceGatherer. If it isn't we can requeue the
renderUpdate() function.
* image: move asset updates out of the draw function
* misc: add issue templates
Copied from Hyprland and slightly modified
* misc: but template --version and minor improvements
* misc: fix bug template closing tag
* asyncResourceGatherer: deduplicate image rendering code
Also happens to add support for JPEG and WEBP for image widgets
* asyncResourceGatherer: use a reference for path in getFileType
* core: check m_bTerminate for grace unlocks
* core: remove reference to the lock object on finished
* core: add isUnlocked
true if m_bFadeStarted or m_bTerminate
* auth: return early on grace or SIGUSR1 unlocks
* core: immediately create session lock surfaces
Instead of waiting for the `locked` event, create session lock surfaces
right away.
* core: don't allow unlock_and_destroy if `locked` has never been recieved