hyprutils/tests/animation.cpp

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#include <hyprutils/animation/AnimationConfig.hpp>
#include <hyprutils/animation/AnimationManager.hpp>
#include <hyprutils/animation/AnimatedVariable.hpp>
#include <hyprutils/memory/WeakPtr.hpp>
#include "shared.hpp"
#define SP CSharedPointer
#define WP CWeakPointer
using namespace Hyprutils::Animation;
using namespace Hyprutils::Math;
using namespace Hyprutils::Memory;
class EmtpyContext {};
template <typename VarType>
using CAnimatedVariable = CGenericAnimatedVariable<VarType, EmtpyContext>;
template <typename VarType>
using PANIMVAR = SP<CAnimatedVariable<VarType>>;
template <typename VarType>
using PANIMVARREF = WP<CAnimatedVariable<VarType>>;
enum eAVTypes {
INT = 1,
TEST,
};
struct SomeTestType {
bool done = false;
bool operator==(const SomeTestType& other) const {
return done == other.done;
}
SomeTestType& operator=(const SomeTestType& other) {
done = other.done;
return *this;
}
};
CAnimationConfigTree animationTree;
class CMyAnimationManager : public CAnimationManager {
public:
void tick() {
for (size_t i = 0; i < m_vActiveAnimatedVariables.size(); i++) {
const auto PAV = m_vActiveAnimatedVariables[i].lock();
if (!PAV || !PAV->ok())
continue;
const auto SPENT = PAV->getPercent();
const auto PBEZIER = getBezier(PAV->getBezierName());
if (SPENT >= 1.f || !PAV->enabled()) {
PAV->warp();
continue;
}
const auto POINTY = PBEZIER->getYForPoint(SPENT);
switch (PAV->m_Type) {
case eAVTypes::INT: {
auto avInt = dynamic_cast<CAnimatedVariable<int>*>(PAV.get());
if (!avInt)
std::cout << Colors::RED << "Dynamic cast upcast failed" << Colors::RESET;
const auto DELTA = avInt->goal() - avInt->value();
avInt->value() = avInt->begun() + (DELTA * POINTY);
} break;
case eAVTypes::TEST: {
auto avCustom = dynamic_cast<CAnimatedVariable<SomeTestType>*>(PAV.get());
if (!avCustom)
std::cout << Colors::RED << "Dynamic cast upcast failed" << Colors::RESET;
if (SPENT >= 1.f)
avCustom->value().done = true;
} break;
default: {
std::cout << Colors::RED << "What are we even doing?" << Colors::RESET;
} break;
}
PAV->onUpdate();
}
tickDone();
}
template <typename VarType>
void createAnimation(const VarType& v, PANIMVAR<VarType>& av, const std::string& animationConfigName) {
constexpr const eAVTypes EAVTYPE = std::is_same_v<VarType, int> ? eAVTypes::INT : eAVTypes::TEST;
const auto PAV = makeShared<CGenericAnimatedVariable<VarType, EmtpyContext>>();
PAV->create(EAVTYPE, static_cast<CAnimationManager*>(this), PAV, v);
PAV->setConfig(animationTree.getConfig(animationConfigName));
av = std::move(PAV);
}
virtual void scheduleTick() {
;
}
virtual void onTicked() {
;
}
};
CMyAnimationManager gAnimationManager;
class Subject {
public:
Subject(const int& a, const int& b) {
gAnimationManager.createAnimation(a, m_iA, "default");
gAnimationManager.createAnimation(b, m_iB, "internal");
gAnimationManager.createAnimation({}, m_iC, "default");
}
PANIMVAR<int> m_iA;
PANIMVAR<int> m_iB;
PANIMVAR<SomeTestType> m_iC;
};
int config() {
int ret = 0;
animationTree.createNode("global");
animationTree.createNode("internal");
animationTree.createNode("foo", "internal");
animationTree.createNode("default", "global");
animationTree.createNode("bar", "default");
/*
internal
foo
global
default
bar
*/
auto barCfg = animationTree.getConfig("bar");
auto internalCfg = animationTree.getConfig("internal");
// internal is a root node and should point to itself
EXPECT(internalCfg->pParentAnimation.get(), internalCfg.get());
EXPECT(internalCfg->pValues.get(), internalCfg.get());
animationTree.setConfigForNode("global", 1, 4.0, "default", "asdf");
EXPECT(barCfg->internalEnabled, -1);
{
const auto PVALUES = barCfg->pValues.lock();
EXPECT(PVALUES->internalEnabled, 1);
EXPECT(PVALUES->internalBezier, "default");
EXPECT(PVALUES->internalStyle, "asdf");
EXPECT(PVALUES->internalSpeed, 4.0);
}
EXPECT(barCfg->pParentAnimation.get(), animationTree.getConfig("default").get());
// Overwrite our own values
animationTree.setConfigForNode("bar", 1, 4.2, "test", "qwer");
{
const auto PVALUES = barCfg->pValues.lock();
EXPECT(PVALUES->internalEnabled, 1);
EXPECT(PVALUES->internalBezier, "test");
EXPECT(PVALUES->internalStyle, "qwer");
EXPECT(PVALUES->internalSpeed, 4.2f);
}
// Now overwrite the parent
animationTree.setConfigForNode("default", 0, 0.0, "zxcv", "foo");
{
// Expecting no change
const auto PVALUES = barCfg->pValues.lock();
EXPECT(PVALUES->internalEnabled, 1);
EXPECT(PVALUES->internalBezier, "test");
EXPECT(PVALUES->internalStyle, "qwer");
EXPECT(PVALUES->internalSpeed, 4.2f);
}
return ret;
}
int main(int argc, char** argv, char** envp) {
int ret = config();
animationTree.createNode("global");
animationTree.createNode("internal");
animationTree.createNode("default", "global");
animationTree.setConfigForNode("global", 1, 4.0, "default", "asdf");
Subject s(0, 0);
EXPECT(s.m_iA->value(), 0);
EXPECT(s.m_iB->value(), 0);
// Test destruction of a CAnimatedVariable
{
Subject s2(10, 10);
// Adds them to active
*s2.m_iA = 1;
*s2.m_iB = 2;
// We deliberately do not tick here, to make sure the destructor removes active animated variables
}
EXPECT(gAnimationManager.shouldTickForNext(), false);
EXPECT(s.m_iC->value().done, false);
*s.m_iA = 10;
*s.m_iB = 100;
*s.m_iC = SomeTestType(true);
EXPECT(s.m_iC->value().done, false);
while (gAnimationManager.shouldTickForNext()) {
gAnimationManager.tick();
}
EXPECT(s.m_iA->value(), 10);
EXPECT(s.m_iB->value(), 100);
EXPECT(s.m_iC->value().done, true);
s.m_iA->setValue(0);
s.m_iB->setValue(0);
while (gAnimationManager.shouldTickForNext()) {
gAnimationManager.tick();
}
EXPECT(s.m_iA->value(), 10);
EXPECT(s.m_iB->value(), 100);
// Test config stuff
EXPECT(s.m_iA->getBezierName(), "default");
EXPECT(s.m_iA->getStyle(), "asdf");
EXPECT(s.m_iA->enabled(), true);
animationTree.getConfig("global")->internalEnabled = 0;
EXPECT(s.m_iA->enabled(), false);
*s.m_iA = 50;
gAnimationManager.tick(); // Expecting a warp
EXPECT(s.m_iA->value(), 50);
// Test missing pValues
animationTree.getConfig("global")->internalEnabled = 0;
animationTree.getConfig("default")->pValues.reset();
EXPECT(s.m_iA->enabled(), false);
EXPECT(s.m_iA->getBezierName(), "default");
EXPECT(s.m_iA->getStyle(), "");
EXPECT(s.m_iA->getPercent(), 1.f);
// Reset
animationTree.setConfigForNode("default", 1, 1, "default");
//
// Test callbacks
//
int beginCallbackRan = 0;
int updateCallbackRan = 0;
int endCallbackRan = 0;
s.m_iA->setCallbackOnBegin([&beginCallbackRan](WP<CBaseAnimatedVariable> pav) { beginCallbackRan++; });
s.m_iA->setUpdateCallback([&updateCallbackRan](WP<CBaseAnimatedVariable> pav) { updateCallbackRan++; });
s.m_iA->setCallbackOnEnd([&endCallbackRan](WP<CBaseAnimatedVariable> pav) { endCallbackRan++; }, false);
s.m_iA->setValueAndWarp(42);
EXPECT(beginCallbackRan, 0);
EXPECT(updateCallbackRan, 1);
EXPECT(endCallbackRan, 2); // first called when setting the callback, then when warping.
*s.m_iA = 1337;
while (gAnimationManager.shouldTickForNext()) {
gAnimationManager.tick();
}
EXPECT(beginCallbackRan, 1);
EXPECT(updateCallbackRan > 2, true);
EXPECT(endCallbackRan, 3);
std::vector<PANIMVAR<int>> vars;
for (int i = 0; i < 10; i++) {
vars.resize(vars.size() + 1);
gAnimationManager.createAnimation(1, vars.back(), "default");
*vars.back() = 1337;
}
// test adding / removing vars during a tick
s.m_iA->resetAllCallbacks();
s.m_iA->setUpdateCallback([&vars](WP<CBaseAnimatedVariable> v) {
if (v.lock() != vars.back())
vars.back()->warp();
});
s.m_iA->setCallbackOnEnd([&s, &vars](auto) {
vars.resize(vars.size() + 1);
gAnimationManager.createAnimation(1, vars.back(), "default");
*vars.back() = 1337;
});
*s.m_iA = 1000000;
while (gAnimationManager.shouldTickForNext()) {
gAnimationManager.tick();
}
EXPECT(s.m_iA->value(), 1000000);
// all vars should be set to 1337
EXPECT(std::find_if(vars.begin(), vars.end(), [](const auto& v) { return v->value() != 1337; }) == vars.end(), true);
// test one-time callbacks
s.m_iA->resetAllCallbacks();
s.m_iA->setCallbackOnEnd([&endCallbackRan](auto) { endCallbackRan++; }, true);
EXPECT(endCallbackRan, 4);
s.m_iA->setValueAndWarp(10);
EXPECT(endCallbackRan, 4);
EXPECT(s.m_iA->value(), 10);
return ret;
}