wlroots-hyprland/render/gles2/shaders/quad.frag

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GLSL
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#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texcoord;
uniform vec4 color;
void main() {
gl_FragColor = color;
}