mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-22 09:59:48 +01:00
render/gles2: move color uniform from quad.vert to quad.frag
We have no use for a v_color varying. We can use the uniform directly from the fragment shader without getting the vertex shader involved.
This commit is contained in:
parent
a75f9be2e8
commit
d69018c195
2 changed files with 2 additions and 4 deletions
|
@ -1,7 +1,8 @@
|
|||
precision mediump float;
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texcoord;
|
||||
uniform vec4 color;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = v_color;
|
||||
gl_FragColor = color;
|
||||
}
|
||||
|
|
|
@ -1,12 +1,9 @@
|
|||
uniform mat3 proj;
|
||||
uniform vec4 color;
|
||||
attribute vec2 pos;
|
||||
attribute vec2 texcoord;
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texcoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
|
||||
v_color = color;
|
||||
v_texcoord = texcoord;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue