render/gles2: move color uniform from quad.vert to quad.frag

We have no use for a v_color varying. We can use the uniform
directly from the fragment shader without getting the vertex shader
involved.
This commit is contained in:
Simon Ser 2022-10-27 15:58:34 +02:00
parent a75f9be2e8
commit d69018c195
2 changed files with 2 additions and 4 deletions

View file

@ -1,7 +1,8 @@
precision mediump float;
varying vec4 v_color;
varying vec2 v_texcoord;
uniform vec4 color;
void main() {
gl_FragColor = v_color;
gl_FragColor = color;
}

View file

@ -1,12 +1,9 @@
uniform mat3 proj;
uniform vec4 color;
attribute vec2 pos;
attribute vec2 texcoord;
varying vec4 v_color;
varying vec2 v_texcoord;
void main() {
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
v_color = color;
v_texcoord = texcoord;
}