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11 lines
174 B
GLSL
11 lines
174 B
GLSL
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#version 450
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layout(location = 0) out vec4 out_color;
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layout(push_constant) uniform UBO {
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layout(offset = 80) vec4 color;
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} data;
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void main() {
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out_color = data.color;
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}
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