wlroots-hyprland/include/wlr/types/wlr_output_damage.h

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/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
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/*
* NOTE: wlr/types/wlr_output_damage.h is deprecated and will be removed in
* the next release. Use wlr/types/wlr_damage_ring.h instead.
*/
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#ifndef WLR_TYPES_WLR_OUTPUT_DAMAGE_H
#define WLR_TYPES_WLR_OUTPUT_DAMAGE_H
#include <pixman.h>
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#include <time.h>
#include <wlr/types/wlr_output.h>
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/**
* Damage tracking requires to keep track of previous frames' damage. To allow
* damage tracking to work with triple buffering, a history of two frames is
* required.
*/
#define WLR_OUTPUT_DAMAGE_PREVIOUS_LEN 2
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struct wlr_box;
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/**
* Tracks damage for an output.
*
* The `frame` event will be emitted when it is a good time for the compositor
* to submit a new frame.
*
* To render a new frame, compositors should call
* wlr_output_damage_attach_render(), render and call wlr_output_commit(). No
* rendering should happen outside a `frame` event handler or before
* wlr_output_damage_attach_render().
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*/
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struct wlr_output_damage {
struct wlr_output *output;
int max_rects; // max number of damaged rectangles
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pixman_region32_t current; // in output-local coordinates
// circular queue for previous damage
pixman_region32_t previous[WLR_OUTPUT_DAMAGE_PREVIOUS_LEN];
size_t previous_idx;
struct {
struct wl_signal frame;
struct wl_signal destroy;
} events;
struct wl_listener output_destroy;
struct wl_listener output_mode;
struct wl_listener output_needs_frame;
struct wl_listener output_damage;
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struct wl_listener output_frame;
struct wl_listener output_commit;
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};
struct wlr_output_damage *wlr_output_damage_create(struct wlr_output *output);
void wlr_output_damage_destroy(struct wlr_output_damage *output_damage);
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/**
* Attach the renderer's buffer to the output. Compositors must call this
* function before rendering. After they are done rendering, they should call
* wlr_output_set_damage() and wlr_output_commit() to submit the new frame.
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*
* `needs_frame` will be set to true if a frame should be submitted. `damage`
* will be set to the region of the output that needs to be repainted, in
* output-buffer-local coordinates.
*
* The buffer damage region accumulates all damage since the buffer has last
* been swapped. This is not to be confused with the output surface damage,
* which only contains the changes between two frames.
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*/
bool wlr_output_damage_attach_render(struct wlr_output_damage *output_damage,
bool *needs_frame, pixman_region32_t *buffer_damage);
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/**
* Accumulates damage and schedules a `frame` event.
*/
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void wlr_output_damage_add(struct wlr_output_damage *output_damage,
const pixman_region32_t *damage);
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/**
* Damages the whole output and schedules a `frame` event.
*/
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void wlr_output_damage_add_whole(struct wlr_output_damage *output_damage);
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/**
* Accumulates damage from a box and schedules a `frame` event.
*/
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void wlr_output_damage_add_box(struct wlr_output_damage *output_damage,
struct wlr_box *box);
#endif