2022-10-26 12:03:50 +02:00
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precision mediump float;
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varying vec4 v_color;
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varying vec2 v_texcoord;
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2022-10-27 15:58:34 +02:00
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uniform vec4 color;
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2022-10-26 12:03:50 +02:00
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void main() {
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2022-10-27 15:58:34 +02:00
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gl_FragColor = color;
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2022-10-26 12:03:50 +02:00
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}
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