mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 04:45:58 +01:00
render/gles2: use correct type for shader type
Doesn't matter a lot, but let's try to be consistent with the GL headers.
This commit is contained in:
parent
cfa7696d7b
commit
0534d12b28
1 changed files with 1 additions and 1 deletions
|
@ -610,7 +610,7 @@ static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
|
|||
}
|
||||
|
||||
static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
|
||||
GLuint type, const GLchar *src) {
|
||||
GLenum type, const GLchar *src) {
|
||||
push_gles2_debug(renderer);
|
||||
|
||||
GLuint shader = glCreateShader(type);
|
||||
|
|
Loading…
Reference in a new issue