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https://github.com/hyprwm/wlroots-hyprland.git
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compositor: add wlr_compositor_set_renderer()
Allows compositors to switch the wlr_renderer at runtime. Useful for handling GPU resets.
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2 changed files with 24 additions and 6 deletions
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@ -524,4 +524,16 @@ const pixman_region32_t *wlr_region_from_resource(struct wl_resource *resource);
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struct wlr_compositor *wlr_compositor_create(struct wl_display *display,
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uint32_t version, struct wlr_renderer *renderer);
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/**
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* Set the renderer used for creating struct wlr_texture objects from client
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* buffers on surface commit.
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*
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* The renderer may be NULL, in which case no textures are created.
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*
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* Calling this function does not update existing textures, it only affects
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* future surface commits.
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*/
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void wlr_compositor_set_renderer(struct wlr_compositor *compositor,
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struct wlr_renderer *renderer);
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#endif
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@ -1342,9 +1342,7 @@ static void compositor_handle_renderer_destroy(
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struct wl_listener *listener, void *data) {
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struct wlr_compositor *compositor =
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wl_container_of(listener, compositor, renderer_destroy);
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compositor->renderer = NULL;
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wl_list_remove(&compositor->renderer_destroy.link);
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wl_list_init(&compositor->renderer_destroy.link);
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wlr_compositor_set_renderer(compositor, NULL);
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}
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struct wlr_compositor *wlr_compositor_create(struct wl_display *display,
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@ -1362,22 +1360,30 @@ struct wlr_compositor *wlr_compositor_create(struct wl_display *display,
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free(compositor);
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return NULL;
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}
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compositor->renderer = renderer;
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wl_signal_init(&compositor->events.new_surface);
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wl_signal_init(&compositor->events.destroy);
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wl_list_init(&compositor->renderer_destroy.link);
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compositor->display_destroy.notify = compositor_handle_display_destroy;
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wl_display_add_destroy_listener(display, &compositor->display_destroy);
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wlr_compositor_set_renderer(compositor, renderer);
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return compositor;
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}
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void wlr_compositor_set_renderer(struct wlr_compositor *compositor,
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struct wlr_renderer *renderer) {
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wl_list_remove(&compositor->renderer_destroy.link);
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compositor->renderer = renderer;
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if (renderer != NULL) {
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compositor->renderer_destroy.notify = compositor_handle_renderer_destroy;
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wl_signal_add(&renderer->events.destroy, &compositor->renderer_destroy);
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} else {
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wl_list_init(&compositor->renderer_destroy.link);
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}
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return compositor;
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}
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static bool surface_state_add_synced(struct wlr_surface_state *state, void *value) {
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