mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 12:55:58 +01:00
render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque.
This commit is contained in:
parent
f28c0e2046
commit
29291cb47c
10 changed files with 42 additions and 35 deletions
|
@ -69,4 +69,13 @@ struct wlr_dmabuf_buffer *dmabuf_buffer_create(
|
|||
*/
|
||||
bool dmabuf_buffer_drop(struct wlr_dmabuf_buffer *buffer);
|
||||
|
||||
/**
|
||||
* Check whether a buffer is fully opaque.
|
||||
*
|
||||
* When true is returned, the buffer is guaranteed to be fully opaque, but the
|
||||
* reverse is not true: false may be returned in cases where the buffer is fully
|
||||
* opaque.
|
||||
*/
|
||||
bool buffer_is_opaque(struct wlr_buffer *buffer);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -54,7 +54,6 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
|
|||
const struct wlr_renderer_impl *impl);
|
||||
|
||||
struct wlr_texture_impl {
|
||||
bool (*is_opaque)(struct wlr_texture *texture);
|
||||
bool (*write_pixels)(struct wlr_texture *texture,
|
||||
uint32_t stride, uint32_t width, uint32_t height,
|
||||
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
|
||||
|
|
|
@ -36,11 +36,6 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
|
|||
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
|
||||
struct wlr_dmabuf_attributes *attribs);
|
||||
|
||||
/**
|
||||
* Returns true if this texture is using a fully opaque format.
|
||||
*/
|
||||
bool wlr_texture_is_opaque(struct wlr_texture *texture);
|
||||
|
||||
/**
|
||||
* Update a texture with raw pixels. The texture must be mutable, and the input
|
||||
* data must have the same pixel format that the texture was created with.
|
||||
|
|
|
@ -162,6 +162,8 @@ struct wlr_surface {
|
|||
int width, height;
|
||||
int buffer_width, buffer_height;
|
||||
} previous;
|
||||
|
||||
bool opaque;
|
||||
};
|
||||
|
||||
struct wlr_renderer;
|
||||
|
|
|
@ -29,11 +29,6 @@ struct wlr_gles2_texture *gles2_get_texture(
|
|||
return (struct wlr_gles2_texture *)wlr_texture;
|
||||
}
|
||||
|
||||
static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) {
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
||||
return !texture->has_alpha;
|
||||
}
|
||||
|
||||
static bool check_stride(const struct wlr_pixel_format_info *fmt,
|
||||
uint32_t stride, uint32_t width) {
|
||||
if (stride % (fmt->bpp / 8) != 0) {
|
||||
|
@ -161,7 +156,6 @@ static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
|
|||
}
|
||||
|
||||
static const struct wlr_texture_impl texture_impl = {
|
||||
.is_opaque = gles2_texture_is_opaque,
|
||||
.write_pixels = gles2_texture_write_pixels,
|
||||
.destroy = gles2_texture_unref,
|
||||
};
|
||||
|
|
|
@ -46,11 +46,6 @@ static struct wlr_pixman_texture *get_texture(
|
|||
return (struct wlr_pixman_texture *)wlr_texture;
|
||||
}
|
||||
|
||||
static bool texture_is_opaque(struct wlr_texture *wlr_texture) {
|
||||
struct wlr_pixman_texture *texture = get_texture(wlr_texture);
|
||||
return !texture->format_info->has_alpha;
|
||||
}
|
||||
|
||||
static void texture_destroy(struct wlr_texture *wlr_texture) {
|
||||
struct wlr_pixman_texture *texture = get_texture(wlr_texture);
|
||||
wl_list_remove(&texture->link);
|
||||
|
@ -61,7 +56,6 @@ static void texture_destroy(struct wlr_texture *wlr_texture) {
|
|||
}
|
||||
|
||||
static const struct wlr_texture_impl texture_impl = {
|
||||
.is_opaque = texture_is_opaque,
|
||||
.destroy = texture_destroy,
|
||||
};
|
||||
|
||||
|
|
|
@ -33,14 +33,6 @@ static VkImageAspectFlagBits mem_plane_aspect(unsigned i) {
|
|||
}
|
||||
}
|
||||
|
||||
static bool vulkan_texture_is_opaque(struct wlr_texture *wlr_texture) {
|
||||
struct wlr_vk_texture *texture = vulkan_get_texture(wlr_texture);
|
||||
const struct wlr_pixel_format_info *format_info = drm_get_pixel_format_info(
|
||||
texture->format->drm_format);
|
||||
assert(format_info);
|
||||
return !format_info->has_alpha;
|
||||
}
|
||||
|
||||
// Will transition the texture to shaderReadOnlyOptimal layout for reading
|
||||
// from fragment shader later on
|
||||
static bool write_pixels(struct wlr_texture *wlr_texture,
|
||||
|
@ -199,7 +191,6 @@ static void vulkan_texture_unref(struct wlr_texture *wlr_texture) {
|
|||
}
|
||||
|
||||
static const struct wlr_texture_impl texture_impl = {
|
||||
.is_opaque = vulkan_texture_is_opaque,
|
||||
.write_pixels = vulkan_texture_write_pixels,
|
||||
.destroy = vulkan_texture_unref,
|
||||
};
|
||||
|
|
|
@ -71,13 +71,6 @@ struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
|
|||
return renderer->impl->texture_from_buffer(renderer, buffer);
|
||||
}
|
||||
|
||||
bool wlr_texture_is_opaque(struct wlr_texture *texture) {
|
||||
if (!texture->impl->is_opaque) {
|
||||
return false;
|
||||
}
|
||||
return texture->impl->is_opaque(texture);
|
||||
}
|
||||
|
||||
bool wlr_texture_write_pixels(struct wlr_texture *texture,
|
||||
uint32_t stride, uint32_t width, uint32_t height,
|
||||
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
|
||||
|
|
|
@ -237,6 +237,32 @@ struct wlr_buffer *wlr_buffer_from_resource(struct wl_resource *resource) {
|
|||
return buffer;
|
||||
}
|
||||
|
||||
bool buffer_is_opaque(struct wlr_buffer *buffer) {
|
||||
void *data;
|
||||
uint32_t format;
|
||||
size_t stride;
|
||||
struct wlr_dmabuf_attributes dmabuf;
|
||||
struct wlr_shm_attributes shm;
|
||||
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
|
||||
format = dmabuf.format;
|
||||
} else if (wlr_buffer_get_shm(buffer, &shm)) {
|
||||
format = shm.format;
|
||||
} else if (wlr_buffer_begin_data_ptr_access(buffer,
|
||||
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
|
||||
wlr_buffer_end_data_ptr_access(buffer);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
const struct wlr_pixel_format_info *format_info =
|
||||
drm_get_pixel_format_info(format);
|
||||
if (format_info == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return !format_info->has_alpha;
|
||||
}
|
||||
|
||||
struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
|
||||
struct wlr_renderer *renderer) {
|
||||
struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include <wlr/types/wlr_output.h>
|
||||
#include <wlr/util/log.h>
|
||||
#include <wlr/util/region.h>
|
||||
#include "types/wlr_buffer.h"
|
||||
#include "types/wlr_region.h"
|
||||
#include "util/signal.h"
|
||||
#include "util/time.h"
|
||||
|
@ -336,9 +337,12 @@ static void surface_apply_damage(struct wlr_surface *surface) {
|
|||
wlr_buffer_unlock(&surface->buffer->base);
|
||||
}
|
||||
surface->buffer = NULL;
|
||||
surface->opaque = false;
|
||||
return;
|
||||
}
|
||||
|
||||
surface->opaque = buffer_is_opaque(surface->current.buffer);
|
||||
|
||||
if (surface->buffer != NULL) {
|
||||
if (wlr_client_buffer_apply_damage(surface->buffer,
|
||||
surface->current.buffer, &surface->buffer_damage)) {
|
||||
|
@ -372,7 +376,7 @@ static void surface_update_opaque_region(struct wlr_surface *surface) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (wlr_texture_is_opaque(texture)) {
|
||||
if (surface->opaque) {
|
||||
pixman_region32_init_rect(&surface->opaque_region,
|
||||
0, 0, surface->current.width, surface->current.height);
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue